Commit Graph

56 Commits

Author SHA1 Message Date
Nanai
cba1a9585d Medical Hoopery
Added eyes as an internal organ, removed the eye-stat var on mobs and changed it to properly direct it to eye damage. Altered all reference.

Updated the sleeper to allow for ejection of the beakers and occupants in panel.

Updated the body scanner to check for prosthetics/mechanized organs, and inform the individual of the blind disability.

Laid the groundwork for mechanical and assisted internal organs.

Groundwork for chemical: Peridaxon, a chemical that allows for the slow regeneration from organ damage.
2013-11-14 12:40:30 -05:00
jack-fractal
32c3f27675 * adding a 'rejuvinate' function to organs that fixes all types of damage
* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage
2013-10-11 12:39:54 -04:00
Segrain
5f8c8d9cce Fix for negative damage. 2013-08-23 15:33:51 +03:00
comma
ba9d3fa1eb High toxins level cause damage to liver.
Antitoxin stops that damage, and heals liver if it's not too damaged (over 10 damage)
2013-08-02 18:40:30 +04:00
Chinsky
8ec33904dc Moved ruptured lung effects into lung processing 2013-03-15 18:28:44 +04:00
Chinsky
13b6b2f61b Moved organ and blood code to module folder.
Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00