Commit Graph

28 Commits

Author SHA1 Message Date
Cyantime
9898fa373e Phoron bore utility improvements (#7680)
* More phoron bore utility

* Path update

* Fix concerns

* Update bore.dm
2020-10-11 20:59:14 -07:00
ShadowLarkens
927c41c7a3 Convert /material to it's correct absolute path /datum/material (#7637) 2020-09-20 02:00:09 -07:00
Rykka
324cb1f12d Replace "Sleeping Agent" with Nitrous Oxide
This makes it identical to it's real-life counterpart, and brings some actual sprite improvements upstream from Virgo.

Earlyport of https://github.com/VOREStation/VOREStation/pull/8812 with an actual rename of the gas, ID, and sprite used.
2020-08-27 21:45:19 -04:00
Cerebulon
4474f3f713 Flavour Enhancement: Guns (#7333)
* Flavour Lore: Guns

* New guns/sprites, crates, etc.

* couple o oversights fixed

* couple o oversights fixed

* final tweekz
2020-07-13 20:04:59 -07:00
Aronai Sieyes
e32762fee9 Merge branch 'master' into Arokha/offtherails 2020-05-30 16:27:44 -04:00
Aronai Sieyes
24b0e3f3c4 Tweak railguns, add flechette pistol 2020-05-28 16:49:14 -04:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Aronai Sieyes
715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00
Mechoid
0433ee38f6 Water now properly extinguishes again (especially regarding fire modifiers), and won't duplicate itself. Flamethrowers tweaked again to be properly sane. 2020-03-17 02:35:19 -07:00
Mechoid
c7ba2a8e4b Antag Uplink Expansion (#6788)
* Adds Energy Daggerpens, Thieves gloves and Buzzer Ring.

* Updoot

* fixfix weakfire

* Extra Touches

* chlgongog

* Fix antag injector cases.
2020-03-16 21:21:41 -07:00
Mechoid
fe3125b56d Update magnetic_railgun.dm 2020-03-08 22:23:57 -07:00
Mechoid
c3c3f14a8d Tweak Station-Railguns 2020-03-01 15:30:10 -08:00
Mechoid
af98219a50 Fix and tweak railguns. 2020-02-22 21:43:23 -08:00
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
Cameron Kulper
5a6614815d Should already work, was reviewed by Mechoid over at Virgo's github 2019-10-05 21:54:55 -04:00
Spades
81c3036140 Guns sounds refactor and improvements (#5803)
* Gun sound updates

Grenade Launcher sound source:
https://freesound.org/people/LeMudCrab/sounds/163458/

* Actually, this is a better way to handle this.

* Fixed accidental inconsistent indentation

* Renames shotgun.ogg to Gunshot_shotgun.ogg

Also actually changes the file names like I was supposed to last night.

* *peers* Didn't I just fix this shit?

* Actually fixes the missing files this time

* Update audible_deception.dm

* Changed tungsten core projectile sound by request

* Actually no this line is stupid and makes me angry

Simplifies dumb code that was badly copypasted.

Also fixed missing D'eagle fire_sound

* Smarter code

Less copypasta, more runtimes prevented in case somebody decides to make
a soundless gun whether done intentionally or not.

* Update gun.dm
2019-01-06 18:27:24 -08:00
Mechoid
a428fad5e8 Event / Future PoI / Other weaponry & tools. (#5764)
* Starts work on New gear

* Solidify New Gear Post-Testing

* Fix non-meter energy weapons not using their normal power supply.

* Fixfix
2018-12-15 20:11:10 -08:00
kevinz000
2c0898f870 Regex 2018-10-14 20:03:17 -07:00
Anewbe
eebb627f00 Partially ports the GLOB system 2018-08-14 18:14:09 -05:00
Anewbe
c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe
7f84aeab9f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into is_tool 2018-08-02 22:35:14 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
91edca4434 Recharger refactor 2018-06-14 15:37:22 -05:00
Anewbe
534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Arokha Sieyes
53372f4317 Tweak out-of-ammo behavior on railguns
I personally like to imagine we live in a world where 'eject' is not a synonym for 'annihilate'.

Just makes the sound the railguns play when empty be a var, and makes them ACTUALLY eject the magazine instead of just deleting it (copypaste error probably, from the magnetic type, which does that).
2017-12-28 18:02:43 -05:00
Mechoid
920e823a46 Fuel-Rod Gun, Minor fixes related. (#4103)
* A whole load of things.

* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
Anewbe
a248a4a4a1 Ports Bay's railguns, and assorted gun sprites 2017-10-02 17:29:24 -05:00