Commit Graph

1717 Commits

Author SHA1 Message Date
Leshana
c91dc333cd Some more types which need Destroy to return qdel hints! 2017-06-14 01:13:54 -04:00
Anewbe
5d81148ab8 Merge pull request #3511 from VOREStation/garbage-subsystem
tg Garbage Subsystem
2017-06-10 17:20:22 -05:00
Arokha Sieyes
6d58df9f60 Surgery and syringe fixes
Fixes a line printed about staying close to your patient printed in error, and makes syringes work on laying patients again.

The do_surgery overrides are from a bygone era.

Tested == yes
2017-06-09 02:11:23 -04:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Leshana
733f69a474 Remove redundant cleanup of /atom/var/reagents
* /datum/reagents/Destroy() does everything /datum/reagents/delete() does and more, and delete() is called only from /obj/effect/Destroy() which is *itself* redundant with its parent /atom/movable/Destroy()
2017-06-05 22:10:07 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Leshana
d438cba406 Fix do_after exploits in Water-Coolers
* Fixes https://github.com/VOREStation/VOREStation/issues/561
* Prevents multi-clicking from doing the construction steps multiple times (spawning multiple jugs, or emptying contents of jug multiplie times).
* Prevents after-attack from transferring reagent from jug to cooler twice when putting a jug on.
2017-06-05 15:04:29 -04:00
Anewbe
83382e5f9d Fixes a thing 2017-05-04 20:53:59 -05:00
Yoshax
a3f9186e2a Ensures icons update when reagents change 2017-04-30 21:25:06 +01:00
Yoshax
03ff489f7a Kinda reworks Hyposprays/Autoinjectors 2017-04-30 17:13:00 +01:00
Neerti
94bfd6507a Merge pull request #3394 from Anewbe/unathi_drinks
Can now get the unathi liquour as a contraband crate
2017-04-29 17:11:18 -04:00
Anewbe
896de44e43 Can now get the unathi liquour as a contraband crate 2017-04-29 14:46:46 -05:00
Anewbe
41d9640080 Alcohol tweaks 2017-04-29 11:10:34 -05:00
Anewbe
8d8be1d52c Merge pull request #3350 from Mechoid/Drink_bot_the_Re-Drinkening
Service Borg 2: Drink Synthesizer and Rapid Service Fab changes.
2017-04-23 09:43:24 -05:00
Mechoid
fc924885eb Alphabetizes and Adds to the Borg Drink Synthesizer 2017-04-22 17:12:13 -07:00
Anewbe
28c4d5a4d8 Stimm recipe changed 2017-04-21 22:05:14 -05:00
Neerti
e951ff344e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 4/18/2017_modifier_system_and_lings 2017-04-19 13:47:57 -04:00
Anewbe
bf7dce79cc Unathi mechanical changes (#3256)
* Unathi changes

* Tweaks blurb

* Alcohol tweaks

* Age tweak

* Slowdown

* Adds Unathi to the codex

* Fixes Unathi Organs, adds sprites

* Fixed the changelog

* Sprite and language tweaks, Unathi
2017-04-19 13:42:51 -04:00
Anewbe
9d2df21777 Merge pull request #3328 from Neerti/3/14/2017_makeshift_armor
Adds Makeshift Armor
2017-04-19 10:13:20 -05:00
Neerti
ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Neerti
6bd0f8742e Finished coding makeshift armor. 2017-04-18 03:16:10 -04:00
Leshana
e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
ArbyTheDragon
82005ff9c1 Tending to OCD by capitalizing 'carthatoline'
Pow. It's gonna be changed.
2017-04-11 15:22:53 -05:00
Anewbe
6c169e7ad6 Adds in an Unathi-made jerky snack 2017-04-07 23:36:22 -05:00
Cameron653
77f6d2fd78 Makes Carthatoline actually creatable
The ID for dylovene is "anti_toxin" not "dylovene"
2017-04-02 01:26:40 -04:00
Yoshax
6b794bb9d7 Small tea drinks bugfix 2017-04-01 14:10:32 +01:00
Anewbe
f7d086fa59 Overdose is more dangerous, Bicaridine works again 2017-03-30 20:09:21 -05:00
MagmaRam
a3c83ac025 Robots, cyborgs, etc can now use grinders in the kitchen and chemlab 2017-03-28 20:47:38 -05:00
MagmaRam
2f976a22f8 Merge pull request #3158 from Anewbe/fbp_screams
FBPs should no longer scream when they collapse
2017-03-28 20:03:01 -05:00
MagmaRam
33dffeb0b8 Merge pull request #2955 from Anewbe/heart_damage
Big Ol' Medical Tweaks
2017-03-28 20:02:24 -05:00
Anewbe
73ab115295 Fixes a thing. 2017-03-27 22:32:02 -05:00
Cerebulon
3c17d1b33f Added in-hand sprites to most item lacking them from the Medical department.
(Full list: Body bag, Advanced Mass Spectrometer, Rescue Suit Control Module, Stethoscope, Stasis bag, Defibrillator, Blood Packs, Advanced Trauma/Burn Kits, Hypospray, Biopsy Scanner, Surgical Drill, Fixovein, Retractor, Bone-Gel, Bone Setter, Cautery, Hemostat, Inflatable Wall Box.
2017-03-26 07:04:01 +01:00
Anewbe
2c9c3e208e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into heart_damage_2
# Conflicts:
#	code/modules/mob/living/simple_animal/hostile/giant_spider.dm
#	code/modules/organs/blood.dm
#	code/modules/organs/internal/lungs.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_external.dm
2017-03-22 17:29:01 -05:00
Arokha Sieyes
9660186dfd Not So Simple Animals (#3103)
* Merge two not-really conflicts

Thanks git, that whitespace conflict was super important?

* DME merge

* Added defines for mobs used by simple animals.

* Lost a slime along the way

* Disable debug settings

* HONK!!!

* Remove redundant hostile decls

* Replace loc= with forceMove in old SA code

I guess I should think of the children.
2017-03-22 14:30:07 -05:00
Arokha Sieyes
e6098840ec Fix runtime while eating
Don't divide by zero. If it has no flavors, this stays 0, then you try to divide by it.
2017-03-21 13:08:08 -04:00
Yoshax
fc4af03db8 Fixes a tea related issue 2017-03-16 00:15:33 +00:00
Neerti
d4b6fc9f32 Merge pull request #3052 from Anewbe/emp_things
Reworks empulse and emp_act
2017-03-14 21:39:01 -04:00
Anewbe
aa79162b97 Merge pull request #3085 from VOREStation/fixfood
Fixes 7 Recipes I Broke
2017-03-13 21:09:00 -05:00
Arokha Sieyes
c3d0f7e2dd Fixes 7 Recipes I Broke
LOOK NOBODY'S PERFECT OKAY

I added /food/ to the path of all the food recipes but these 7 have a completely silly means of actually creating the food items, and it results in that proc never being called because I didn't change THOSE to have /food/ in the path as well.

It's not like dough is important, okay.

And this mechanism of doing this is dumb.

And huff.

~~pleasedonthurtme~~
2017-03-13 21:36:13 -04:00
Anewbe
5481e90cbe Merge pull request #3074 from VOREStation/recipes
"Recipe Dump" admin verb
2017-03-13 17:17:54 -05:00
Arokha Sieyes
166e888397 Find/replace job for bread slices
`/obj/item/weapon/reagent_containers/food/snacks/breadslice` is not a real thing. The only reason the code compiled with references to it is because there was a line at the top of sandwich.dm that defined the attackby proc for it, which willed it into existence with all the default 'snack' values so it was just called 'snack', had no icon, etc.

`/obj/item/weapon/reagent_containers/food/snacks/slice/bread` is the real path for bread slices, and this replaces all mentions of one with the other.
2017-03-13 14:16:10 -04:00
Yoshax
14a667abec Adds more types of tea 2017-03-11 22:01:19 +00:00
Arokha Sieyes
279232997d Fix flour!!! 2017-03-11 01:14:15 -05:00
Arokha Sieyes
a2d89ae1b8 Now it does drinks and not-quite-foods too
I had to subtype all the recipes though. This should probably have been done a while ago anyway, medicine and drinks should probably have some sort of path separation like this.
2017-03-10 20:04:43 -05:00
Arokha Sieyes
1783dc282b Math is hard okay 2017-03-10 18:45:31 -05:00
Yoshax
3a31c88f43 Fixes sliceable food and slices 2017-03-10 19:49:15 +00:00
Yoshax
6f12826c45 Adds ability to add food to the chem master because the condimaster is beyond broken 2017-03-10 17:00:31 +00:00
Yoshax
26d56e2cf4 Fixes/adds reagent transferring to/from food 2017-03-10 16:39:57 +00:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Arokha Sieyes
2c493405bd More tweaks
Fix necrotic limb surgery
Make fever not so powerful that it resists cryotubes
All necrotic limbs produce toxins unless OD on spaceacillin, regardless of infection
Fix dropper use during surgery
Fix 'gap' in printable adv scanner infection reports
Fix nanoui template for adv scanner
Add examine text to gangrene and highly infected external limbs
Add flags to the MMI holder organs to make them robotic, and thus not infectable if they are > squishy MMI (posibrain, digital)
2017-02-28 01:13:29 -05:00