* Baseline work for Department Goals. Implements round-end stats, based in 3 categories of roughly-more-interesting to less interesting.
* Active Goal Separation.
* Map.
* Actually does the second half of this in this PR instead of a different one.
- Design based on BayStation: Refactor turbolift.do_move() to remove all sleep()'s, instead have wait_state to keep track of where it was.
- Add in process() proc to do appropriate action based on wait_state.
- Register/deregister with SSprocessing instead of turbolift_controller
If one floor is 'taller' than the others, or otherwise takes longer to traverse, you can set delay_time on the area to have it wait a different time there. Or, wait even less time, though less than 1 second isn't possible since the controller only fires every second.