Commit Graph

15 Commits

Author SHA1 Message Date
Meghan-Rossi
bd3a9b9223 Fixes a runtime when alien syringes are spawned during map loading (#7734)
Fixes a runtime when alien syringes are spawned during map loading
2020-10-19 19:22:55 -07:00
Mechoid
540379774c Xenoarchaeology Upkeep 2020-08-22 18:20:36 -07:00
Leshana
092f415375 Fix Sundry Runtime Errors XII (#7007)
* Fix Runtime in atoms_movable.dm,597: list index out of bounds

* Fix Runtime in floor_attackby.dm,118: Cannot execute 0.is crowbar().

* Fix null values being present in mob_list.

* Another fix for Runtime in update_icons.dm,254: Cannot execute null.GetUIState().

- This time lets just ensure dna is instantiated no matter who is calling dress_preview_mob().

* Fix Runtime in suit_storage_unit.dm,792: Cannot execute null.set machine().

- Also fixed other mixups of usr vs. user that I found in the same file.

* Fixes Runtime in find_spawning.dm,688: Cannot read null.origin_tech

- if this else if block is reached, new_item must not exist, so we obviously can't set origin_tech on it. Examination of the code seems to suggest the original author intended that for any "talking" items to have arcane and precursor tech; since src is now being made talking, src should get the tech.

* Fix talking artifacts downgrading arcane/precursor tech

- Bump up the values by one for talking artifact items instead of overwriting whatever the value was.
2020-04-22 12:44:35 -07:00
Mechoid
4ae0bc1cbd Tweaks re: Ater 2020-03-24 16:06:04 -07:00
Mechoid
a8a09a11ce Xenoarch Expansion Work 2020-03-13 12:26:53 -07:00
Leshana
054fdbb925 Fix bad index and bad arg name runtimes in find_spawning.dm
* Code was assuming that item.origin_tech would be an initialized list.
  To be safe we use LAZYSET so it will work properly even if its null.
* Other code was calling pickweight and passing it the options as named
  arguments.  They are supposed to be passed as a list.
2020-02-24 00:02:23 -05:00
Mechoid
f294be6c56 Exploration Expansion 1: Or, How I Learned To Love The Tree (#6358)
* Mechoid code everything!

* Telecube

* Adds 2 PoIs

* H u g e commit.
2019-08-21 13:21:33 -08:00
Heroman
9c672b5ea0 Fixes some colons 2019-06-07 06:08:37 +10:00
Heroman
ffcd17d78e Fixes some xenoarch bugs 2019-06-06 10:31:04 +10:00
Mechoid
d363779800 Base features for Precursotech and Anomalotech Expansion
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
2019-03-31 16:29:46 -07:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Neerti
cca2cc5a23 Adds Berserk 2018-01-11 01:35:14 -05:00
Leshana
44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Kelenius
93d07036ef Rewrites xenoarch
See changelog
2016-08-07 08:26:26 +03:00