Commit Graph

8 Commits

Author SHA1 Message Date
Neerti
1afbe8d4b0 Explorer Update - Cataloguers (#6016)
* Explorer catalog scanners.
2019-03-30 13:18:15 -07:00
Neerti
afa149ca2f Adds New PoI Features + Bonus PoI (#5796)
* Adds cliffs.

* Finishes lava and polishes the other things.

* Hopefully finished with all the new shinies.
2019-01-10 16:17:43 -06:00
Neerti
ccd944dec7 Removes supermatters from cave PoIs. 2018-08-02 17:11:56 -04:00
Woodratt
c32bcf785a PoI Stage 0.5
Doing this in smaller bits

- New random sif mob selector, peaceful animals
- Drone lootpile (basic placeholder loot right now until we figure out how to give them proper drone loot)
- New random spider mob selector, nurse spider and nurse hat spider (hat spider has 10 more health points and is a rare chance to spawn, woo)
- New spacesuit random spawn, medical space suits
- New Random Shotgun spawn
- New random gun spawns
- Fixed icon for random medicine spawn
- Fixed broken icon for 44 magazines
- Fixed Ice Cave dungeon walls being called 'steel'
- Added new Crystal type, to avoid the SM style crystal from spawning in crystal PoIs
2018-04-25 22:11:30 -07:00
BillyBangles
f49b1a9ad2 Adds ice puzzle POIs (#4963)
* adds slippery ice tiles

* adds ice puzzle POIs

also bedrock (impassable) rock, and ice crystals (which use placeholder
graphics for now)
2018-02-27 17:45:47 -08:00
BillyBangles
64b98e0dae Adds 2 new cave POIs (#4743)
* adds temple and ritual POIs

as well as ever-burning candles, a candleabra, and a neat red crystal that looks like supermatter but isn't

* fixes all cases of 'candelabra' spelling

i am a dunce

* fixes main map changes

i don't even know what i fuckin did to this thing??? ?? ??? ???

* removes unnecessary light() proc
2018-02-08 14:10:02 -06:00
Neerti
95d93dae00 Touches Up the Surface Somewhat
Changes the rock texture to hopefully be a bit better.  It's a recolored version of /tg/'s lavaland rock, and modified slightly to look less repetitive.
Ports the lavaland rock tile sprite entirely for future away missions.
Adds tree chopping down feature.  All trees now have health, and hitting it with things will reduce it.  Generally you need something sharp to have a chance of actually felling the tree.
Adds log material, which is obtained from chopping trees.  Hitting these with a sharp weapon converts them into two planks per log.  Can be used to build log walls but otherwise can't be used to craft, at the moment.
Ports /tg/ tree sprites.  Might have a use for them in away missions, who knows.
Makes crystals start anchored and glow.
Shoveling snow checks toolspeed now.
2017-10-18 12:04:39 -04:00
Kelenius
93d07036ef Rewrites xenoarch
See changelog
2016-08-07 08:26:26 +03:00