Commit Graph

19992 Commits

Author SHA1 Message Date
Atermonera
bb08266599 Merge pull request #7215 from KasparoVy/faster-faster-yet-faster
Streamline (Facial) Hair & Marking Character Customization, Port color_square to Clean Prefcode
2020-05-29 23:05:22 -07:00
Novacat
cbe0ce9c84 Fixes accessory slots 2020-05-30 01:54:38 -04:00
KasparoVy
3719351856 Let em know
Thanks Atermonera
2020-05-30 01:49:59 -04:00
KasparoVy
b4ef771626 Ports color_square from Paradise to Clean up Prefcode & Fix Alignment
Fixes an alignment issue with inline tables nested inside table rows & cleans up code.
2020-05-30 01:41:42 -04:00
Aronai Sieyes
577a18f35e Remove bloodspray when pulling standing people 2020-05-29 15:56:49 -04:00
Cerebulon
551f000643 Another Lesser Rotation 2020-05-29 01:23:28 +01:00
Atermonera
6ab622a2b5 Merge pull request #7205 from VOREStation/Arokha/playsound
Alter playsound paradigm
2020-05-28 16:05:59 -07:00
Aronai Sieyes
24b0e3f3c4 Tweak railguns, add flechette pistol 2020-05-28 16:49:14 -04:00
Atermonera
551fc88ce1 Merge pull request #7204 from VOREStation/Arokha/performance
Performance improvements
2020-05-28 12:47:08 -07:00
Aronai Sieyes
751c1daf0c POL: Water icon coloring 2020-05-28 15:13:40 -04:00
Aronai Sieyes
6a61826aba Fix solgov icons 2020-05-28 10:26:48 -04:00
Leshana
61352468dc Fixed build_overmap() to actually work. 2020-05-27 14:26:42 -04:00
Leshana
1c8ffad2c5 Overmap Ship Pixel Movement
- Moved ships to be in in SSprocessing so they get 1 second resolution.
- Add/remove ships from processing only when they are moving.
- Simulate pixel movement in code using pixel_x and pixel_y
2020-05-27 14:26:32 -04:00
Leshana
c9f54a9f43 Transform overmap ship icons to exact angle of heading. 2020-05-27 14:25:37 -04:00
Mechoid
9d86f353ed Fix a loop error. 2020-05-26 22:08:12 -07:00
Cyantime
0e3bba9f3c Fix doublewhispering 2020-05-25 15:42:36 -04:00
Cerebulon
6620284acb Rotates so much. 2020-05-25 01:41:58 +01:00
Atermonera
3f253263e2 Fixes runtime in item_attack.dm, line 81 (#7236)
Undefined variable /turf/simulated/floor/plating/var/lastattacker
2020-05-24 14:32:02 -07:00
Atermonera
9350308b8e Fixes particle accelerator construction. (#7232)
Left is left and right is right.
2020-05-24 14:31:43 -07:00
Atermonera
926e07a0d4 Merge pull request #7220 from VOREStation/Arokha/roller
Fix rollerbed movement with buckled mobs
2020-05-24 14:28:55 -07:00
Atermonera
02a50d11d6 Grab movement sped up (#7223)
Wheelchairs are less hilariously buggy
2020-05-24 14:23:44 -07:00
Atermonera
b419ba98cb Adds vchat export chatlog verb (#7214) 2020-05-24 14:23:14 -07:00
Atermonera
4795e29559 Merge pull request #7194 from Cyantime/patch-1
Stops hiding italicised messages from observers
2020-05-23 21:28:38 -07:00
Atermonera
0a9b29b507 Merge pull request #7209 from VOREStation/Arokha/statsleep
Remove stat() sleeping
2020-05-23 18:36:37 -07:00
Rykka
373810b4a8 Fix some formatting, add the toggle verbs to the AI 2020-05-23 20:15:03 -04:00
Rykka
43c2f34529 Change return 1 to return TRUE 2020-05-23 05:27:32 -04:00
Rykka
3a7325e09f Remove two things that somehow got added in?
Checking Virgo's files, neither of these sections exist anymore, so I've removed them. They shouldn't break anything, and the nutrition_icon wasn't being used.
2020-05-23 05:21:58 -04:00
Rykka
fd45f289d0 Attempt to fix inconsistent indentation? 2020-05-23 04:56:42 -04:00
Rykka
eec5d912f7 Fix leftover mymob calls and other things 2020-05-23 04:48:47 -04:00
Rykka
fc1d6e741c Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you to do custom hud alerts for any variety of things from "You're too cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. There's also a number of new alerts, such as blindness, highness, legcuffed, buckled, handcuffed, and probably some more I missed; read code/_onclick/hud/alert.dm and see for yourself!

Additionally, a number of tweaks have been done to resisting code, to make it so that there's an indicator when you're buckled or handcuffed, and can just click the alert to start resisting. This includes a refactor that combines the logic for lockers, holders all into one proc, called container_resist().

Also, the health and internals indicator got moved down one tile each. Needed room for the alerts. If we add the oxygen tank action buttons from /tg/ and remove the internals indicator, the health indicator can go back where it was originally.

Alerts, pictured in the top right.
![https://i.imgur.com/H7Bipci.png](https://i.imgur.com/H7Bipci.png)
2020-05-23 04:48:47 -04:00
Killian
5505a61adf [Project] Vintage Voidsuits (#7152)
* event set wip

* Update polaris.dme

* event suits ui set complete

* all onmob states imported

* comments on suit perks/balance

* minor suit pixel fixes

tails are fiddly yo

* minor taj suit polish

* set up suit-slot permitted item lists

* resolve dmi conflicts
2020-05-22 17:35:58 -07:00
Cerebulon
5100fa1b1c Eris Research/Machine Sprite Port (#7127)
* Eris Research/machine sprites

* lathe animations fixed

* altered decon sprite + new prosfab

* altered decon sprite + new prosfab

* Reduced contrast on tops

* conflicts???
2020-05-22 17:35:01 -07:00
Aronai Sieyes
592feee53f Warn VPN connectors better 2020-05-22 20:12:29 -04:00
Atermonera
37d66ca0bd Fixes runtime in AI generation (#7224) 2020-05-21 20:27:07 -07:00
Aronai Sieyes
79b9e13bb4 Fix rollerbed movement with buckled mobs 2020-05-21 15:34:29 -04:00
Atermonera
cef541a000 Merge pull request #7184 from Greenjoe12345/teshycoats
adds some coats for teshari + fancy clothes
2020-05-21 11:41:10 -07:00
Atermonera
de4b959836 Merge pull request #7180 from Mechoid/FixWeeds
Fix weeds
2020-05-21 11:37:16 -07:00
Atermonera
c95b82aeb1 Merge pull request #7177 from Rykka-Stormheart/shep-dev-ai-doorknob.exe
Port over AI Opening Doors from Paradise
2020-05-21 11:34:23 -07:00
Atermonera
e7135f9411 Merge pull request #7175 from VOREStation/pol-badarg
Fix bad arg
2020-05-21 11:32:08 -07:00
Atermonera
a36f2b824c Merge pull request #7171 from VOREStation/pol-itemtips
Add inventory item tooltips
2020-05-21 11:29:27 -07:00
Aronai Sieyes
30613fff5c Optimize what starts in SSobj (#7155)
* Make intercom power change stateful

* Clean up air tank processing and initialize

* Optimize flashlight processing

* Optimize suit cooler processing

* Optimize geiger counter processing

* Optimize lighting processing

* Only process rigs on a person

* One more rig cleanup
2020-05-21 11:28:27 -07:00
Atermonera
d2d67d65ce Merge pull request #7153 from Rykka-Stormheart/shep-dev-photocopier-improvements
Photocopier improvements and NanoUI fixes!
2020-05-21 11:22:37 -07:00
Novacat
8a2baa1e65 Updates Solgov/Sifguard uniforms (#7138)
* Adds Rank and Dept Slots

Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot.

* Adds some Terran uniforms

* Ah screw it I am overhauling this

* Renames marine icon

* adds crude clothing sprite for jumpers

* Fixes previous commit

* Renames all army stuff to marines

* Fixes an oversight

* Purges extraneous icons

* Removes duplicate sprites
2020-05-21 11:19:46 -07:00
KasparoVy
213b6bba25 Streamline (Facial) Hair & Marking Character Customization
Adds the ability to shift to the previous or next facial hair style. The buttons are behind the style because this way you don't have to move your mouse when the style changes.

If you click forward while on the last style, it'll shift to the first one.
If you click backward while on the first style, it'll shift to the last one.

For markings, you can now pick a marking and inject it infront of another so long as it isn't the one you picked, or the one directly behind in the list order.
2020-05-21 03:49:41 -04:00
Atermonera
fb70d2781e Fixes runtime in ravenous_macrophage.dm, line 26: Cannot read null.mind (#7196) 2020-05-19 18:53:54 -07:00
Atermonera
46b6bd155e Edit Appearance and Change Appearance update icon sex (#7193) 2020-05-19 18:53:30 -07:00
Leshana
7e7b5b6e31 Fix gas thrusters turning off when trying to burn.
They expected use_power_oneoff to return the amount of power that *couldn't* be used, but they return the amount of power that *could*
2020-05-19 20:18:58 -04:00
Leshana
ccef6cc908 Implements "static" area machinery power usage
- Instead of using auto_use_power to re-tally up machinery's power usage every cycle, track the steady "static" load separately from the transient "oneoff" usage.  Machines then only need to inform the area when they use oneoff power or *change* their steady usage.
- Remove auto_use_power and stop SSmachines from calling it.
- Add vars to track "static" usage for each of the three power channels to /area
- Rename the existing three vars to "oneoff" so its clear what they mean (and to catch people accidentally updating them directly)
- Update area power procs and APCs to use the new variables.
- Rename /area/proc/use_power() to use_power_oneoff() to make it clear what it is doing.
- Deprecate /obj/machinery/use_power() in favor of use_power_oneoff() but don't delete yet.  Can transition gradually.
- Add logic to the update_power procs on machines to calculate the deltas and update static area power whenever their usage changes.
- Add logic to machines to update area power when they are created, destroyed, or move.
- Moved /obj/machinery procs related to area power usage into machinery_power.dm to make them easier to find.
- Added or updated comments in several places to explain what is going on and how to use it.
2020-05-19 20:17:48 -04:00
Aronai Sieyes
c0f1feb351 Move openspace object updating to event listeners 2020-05-19 16:29:43 -04:00
Aronai Sieyes
4a11a86399 Remove stat() sleeping 2020-05-19 16:28:17 -04:00