Commit Graph

43 Commits

Author SHA1 Message Date
ShadowLarkens
dad9020f9a TGUI Engineering... and a bunch of other random things 2020-10-21 13:02:19 -07:00
ShadowLarkens
67d88ed16f Make TGUINanoMap actually somewhat as good as old NanoMap 2020-07-09 22:06:24 -07:00
ShadowLarkens
c06a2d2cef TGUI v3.0
This ports TGUI, and makes the old nano crew monitor and the disposal
bins use it as first examples.
2020-07-09 22:06:23 -07:00
Unknown
042720823a Updates Part Eleven 2019-04-13 19:30:30 -04:00
Unknown
dfd9415458 Modern Modular Computers 2019-04-13 14:58:08 -04:00
Unknown
b0c818b737 Updates Part Three 2019-04-03 18:20:23 -04:00
Unknown
05e51d5a80 Updates Part Two 2019-04-03 15:05:36 -04:00
Unknown
cce3116c3a Ports Modular Computers from Baystation
This is just the initial parts. Additional work will probably be necessary.
2019-04-02 21:06:37 -04:00
Neerti
9aae412395 Updates NanoUI Maps (#4647) 2018-01-28 01:09:05 -08:00
Atermonera
7870ee529c Adds a weather app to the communicator
Splits communicator.dm into multiple files
Also a few bits from my PDA->communicator project, should be commented out
2017-12-28 21:33:23 -08:00
Leshana
4adbb14de3 Generated the z1 and z5 nanomap for northern_star station. 2017-05-22 16:18:26 -04:00
SinTwo
eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo
fe46fac5cc final new NanoUI fixes and tgui port 2016-07-27 23:01:26 -04:00
SinTwo
8847891d12 update 2016-07-12 01:15:27 -04:00
SinTwo
fbfa773f56 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	nano/css/icons.css
	nano/css/shared.css
2016-06-25 19:58:21 -04:00
SinTwo
32db190b7f and the unversioned files 2016-06-24 00:44:34 -04:00
SinTwo
4fa126b7e7 a whole lot of nanoui upgrades 2016-06-24 00:43:16 -04:00
SinTwo
244fb40de8 Fixes part 1 2016-06-20 23:32:18 -04:00
EmperorJon
01b3182004 Merge pull request #1462 from Datraen/Xenobiology_2
Xenobio2
2016-05-28 21:32:18 +01:00
Jon
84b34d4503 Updates the nanoui map for the new residential map change. 2016-05-28 18:04:24 +01:00
SinTwo
ba4fa36984 Adds UI and a few fixes 2016-05-23 17:59:41 -04:00
SinTwo
dc6d796e19 Quick UI fix for communicators 2016-05-19 23:25:33 -04:00
SinTwo
47176f4912 Communicator Texting And UI Overhaul (#1670)
* Communicators ui moved to FakeNanoUI

* Removed test file.

* Back to NanoUI

* NanoUI

* Communicator Texting and UI overhaul.

* Comment Fixes
2016-05-18 09:29:07 -04:00
Jon
3c85fe3e65 Updates NanoUI map.
Also should update the necessary files so you don't need to alter nanomapgen.dm to fit our map.
I don't know why I didn't just commit this the first time. Call me dumb.
2016-03-30 15:02:42 +01:00
Jon
89f9ab1df3 Updates the NanoUI map (nanomap_z1.png) 2016-02-24 23:04:29 +00:00
Jon
86850d15f4 Fixes the map for NanoUI. It's now 1200x1200px not 1024x1024px due to our dimensions.
Necessary changes to nanomapgen.dm and various image files to generate new nanoui maps have not been committed. These changes were required because our station's map is 300x300 tiles, not 255x255 tiles like the Exodus.

Changes were needed to layout_default.css to ensure the map shows properly in the UI at 300x300.
This should work fine for now, but other changes can be pushed through to bring the tools in line with our map's size if necessary.
2015-11-30 20:15:27 +00:00
Neerti
2ae491c088 Makes suit sensor computer show the Northern Star instead of the Exodus. 2015-08-03 23:44:03 -04:00
PsiOmega
2b64f0343a Updates the NanoUI map. 2015-05-22 17:42:55 +02:00
PsiOmega
b87ced2069 Updates the NanoMap.
Updates the NanoMap now that dev-freeze is merged with master.
2015-04-18 12:25:06 +02:00
PsiOmega
f673229f51 Updates the NanoUI map. 2015-02-02 12:21:31 +01:00
Atlantiscze
afe991c1b4 Powernet Sensor System Overhaul
- Completely reworks the powernet sensor system that i created.
- Code mostly refactored to nice properly commented one.
- Sensors now have (currently unused) proc for returning HTML encoded string (it's there if someone needs it) and (newly added) proc that returns assoc list of data.
- Thanks to previous, the console has been fully reworked to utilize NanoUI.
- This addresses most issues with old UI which was harder to use and somewhat buggy at specific situations (such as, showing lower load than suposed)
2015-01-01 07:48:42 +01:00
PsiOmega
74e0c002de NanoMap update. 2014-10-12 13:02:33 +02:00
Gamerofthegame
0aa41d44cc Remaps power stations
- Also fixes a typo in the previous AI commit.
2014-10-08 22:01:30 -04:00
PsiOmega
91f9010486 Updates the NanoUI-map. Fixes #6368. 2014-09-14 15:42:48 +02:00
Mark Aherne
32a1220559 NanoUI updates.
* Map gen verb is now limited to those with server access.
* Added Z layer support.
2014-07-21 22:32:45 +01:00
Mark Aherne
8dbf71a270 Update NanoUI Live Map.
* Simplified how items are positioned on the map (e.g. ((value.x - 1) * 8) is now just value.x, scaling is applied later).
* Added four zoom levels (x1.0 to x2.5, triggered by links in the template).
* Moved the "Generate NanoUI Map" into the Server tab, to prevent it being used by admins accidentally.
2014-07-19 11:02:46 +01:00
Mark Aherne
8396b76b83 Improved Crew Monitoring Console map.
Added icons for use with map.
2014-07-19 02:44:13 +01:00
Mark Aherne
f09b24ae17 Added a station map to NanoUI, this map can be used by any NanoUI to display live/dynamic elements on a map.
The map functionality has been added to the crew monitor console to show active crew trackers, this is working but needs refinement (icons etc.).
2014-07-19 00:31:28 +01:00
Mark Aherne
34516bded4 Layout update for NanoUI.
The layout HTML (which was mainly used for the title bar) is no longer hard coded in nanoui.dm.
Layouts are now dynamic and each consists of a template and stylesheet (CSS) file.
Multiple layouts can exist, they can be switched to using the set_layout_key proc. See the proc comments for more info.
Added "default" and "basic" layouts, "basic" has no title bar.
Moved image source assets (GIMP and Flash files) into a separate source folder so that they are not sent to the client.
2014-07-15 01:08:06 +01:00
Ccomp5950
ec7921909f NANOUI PDA
Creates NanoUI for the PDA and Syndicate Uplink.

New features:
	Crew manifest now sorted with department heads at the top.
	Can select individual conversations and delete individual conversations among PDA's
	Powernet Monitor much more simple now and easier to read.
	Janitorial supplies locator now includes Janicart.
	Items will actually refresh if you click "Refresh"

Some other changes:
	Captain's PDA cartridge now has all access (added janitor access and quartermaster access)
	With the conversation change I had to change how tnote (the variable that holds PDA messages works.
		Setup the message server to use the new methods.
	Removed procs that will no longer be used (UI generation procs from old UI methods)
	Commented everything the best I can.
	Created HORRIBLE, TERRIBLE lists.  But it's pretty much required because that's how nanoUI rolls.
	Created a variable on the uplink called NanoUI items, this list is created upon creation of the
		uplink.

	I included the functionality for Mimes and Clowns for our downstream servers that have those.
2013-12-22 06:18:39 -06:00
Mark Aherne (Faerdan)
21485aa1fd Styling fixes for DNA Modifier Nano UI.
Fixed wipe and eject disk buttons.
2013-09-19 02:12:57 +01:00
Mark Aherne (Faerdan)
e0924bf4ab Multiple minor updates to Nano.
Created new DNA Modifier Nano UI.

Refactored the DNA Modifier code.
2013-09-19 01:39:59 +01:00
Mark Aherne (Faerdan)
5f4cc7e108 Nano UI Framework
------------------------------------------------------------
nanoui - For creating and updating browser UIs
manomanager - For managing nanouis
Includes the "D:\Development\SS13-TG\code\game\machinery\cryo.dm" rebuilt using Nano.
Templates are stored in /nano/templates

This code is in development, it's also not commented yet.
2013-08-19 22:52:23 +01:00