Commit Graph

436 Commits

Author SHA1 Message Date
Ravensdale
68eda5201b Merge branch 'master' of https://github.com/Baystation12/Baystation12 into phoron
Conflicts:
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/modules/paperwork/paper.dm
	html/changelog.html
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-04-16 21:44:26 -07:00
Ravensdale
1d6655850f Changes all appropriate instances of toxins to phoron 2014-04-10 15:11:26 -07:00
Ravensdale
a3e4a43536 Changes most viable, used entries of plasma with phoron. 2014-04-10 05:05:04 -07:00
Mike
c9a857217a Fixes #4680 2014-04-05 02:23:57 -04:00
Jeremy Liberman
16f787a1da Virology - NanoUI, gameplay tweaks, bugfixes 2014-03-24 23:55:41 -05:00
Loganbacca
347f4068c6 Various fixes
- removed double windows
- added pipe dispensers
- removed one rogue wire
- rearranged the atmos monitoring room based on forum feedback
- changed radiation collector blast doors to same switch network
- tweaked poddoor New() function so they render over glass if closed at round start
- setup engine room pipe network to neutralize the SM at round start - it now cools the nitrogen in the chamber
- added extra functionality to advanced airlock "purge" and "secure" buttons
- made a few tweaks to airlock/door controller NanoUI
2014-02-18 00:24:20 +13:00
Loganbacca
d35fbfd562 Airlock controller rewrite
- /datum/computer/file/embedded_program moved from embedded_controller_base.dm to code/game/machinery/embedded_controller/airlock_program.dm
- embedded_controller_base.dm cleaned up and identical parts of the controller subtypes were moved here
- embedded_controller subtypes moved to code/game/machinery/embedded_controller/airlock_controllers.dm
- Added nanoUI templates for airlock controllers
- Added a couple of classes to nano/css/shared.css for colouring buttons
- Minor map update to maintain airlock compatibility and fix a broken airlock near virology
2014-02-13 14:23:02 +13:00
Ccomp5950
942ce6ebc7 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev 2014-02-11 18:07:19 -06:00
Ccomp5950
9103717268 PDA-Nano refresh / scroll fix (Messages/Notes/Records)
Problem:  NanoUI auto updates, if you have a div with a scroll bar it will automatically scroll to the top.

Solution:  Remove the set size on these div's that have this issue and let the entire screen scroll instead since that isn't messed with on refresh.
2014-02-08 16:37:20 -06:00
Mark Aherne (Faerdan)
c54f28bcd1 NanoUI Gas Cooling/Heating Update
* Fixel incorrect text label in the gas cooling/heating system NanoUI.
* Added header for gas temperature.
2014-01-24 11:05:31 +00:00
Mark Aherne (Faerdan)
ae4d35e354 NanoUI Gas Cooling/Heating System
* Created Nano UIs for the Gas Cooling System and Gas Heating System
* Standardized the reference structure for procs (they now use use full paths, instead of relative)
* Standardized the names of each machine ("gas cooling system" and "had heating system") for both the object and the UI title
2014-01-24 00:38:26 +00:00
Mark Aherne (Faerdan)
024a0baa49 Canister, Tank & Tank Transfer Value NanoUIs.
* Added Canister, Tank & Tank Transfer Value NanoUIs.
2014-01-15 01:08:45 +00:00
Mark Aherne (Faerdan)
87c246ff06 APC NanoUI
* Created new APC UI
* Tweaked Chem Master UI width.
2014-01-12 23:11:49 +00:00
Mark Aherne (Faerdan)
c9191faa14 NanoUI Caching and SMES tweaks
* Made NanoUI caching code neater, added check for directories (which are ignored).
* Moved SET to between MIN and MAX on SMES UI.
2014-01-12 20:07:48 +00:00
Mark Aherne (Faerdan)
1f50cae6c2 SMES NanoUI
* Converted SMES to NanoUI.
2014-01-12 01:28:03 +00:00
Ccomp5950
02d8093daa PDA NanoUI Optimizations.
Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.

Also fixed a couple of the links on the status display function.
2014-01-08 02:20:14 -06:00
Mark Aherne (Faerdan)
6d9368d949 Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.

I have removed the carets (^) from all templates as they are not used any more.

For safety I moved the src_object and user checks from the master controller to the nanoui process proc.
2014-01-05 02:48:15 +00:00
Mark Aherne (Faerdan)
c1ed93cf29 The new NanoUI PDA will now update automatically, eliminating the need for a Refresh button.
When a user sends or recieves a Message using a PDA, the UI (if open) will now update instantly to show the sent/received message (this uses the new nanomanager.update_user_uis proc).
2014-01-04 02:12:18 +00:00
Mark Aherne (Faerdan)
fa085705ab Updated NanoUI's nanomanager with update_user_uis and close_user_uis procs. These procs allow you to update and close uis for a specific user and optionally a specific src_object and/or ui_key.
An example of where the update_user_uis proc will be used is in updating any open PDA UIs for users when sending or receiving messages.

Added a link to the new NanoUI wiki page in the TemplatesGuide.txt file.
2014-01-04 02:09:35 +00:00
Ccomp5950
da4f884b46 PDA Nano-UI Fix.
Fixes the line breaks in notes so it doesn't piss of nanoUI when you have multiple lines.

Also fixed quotes, this will remove the ability to use less then and greater then in notes but not much I can do about that without
adding a bunch of replacetext procs encoding and decoding only those items.
2013-12-28 07:49:43 -06:00
Ccomp5950
630fe9af01 PDA NanoUI template fixes.
Cartrdige name is no longer fixed size causing oddities with really long names (quartermasters).

Fixed a </span> to not have a line feed in the middle of it making the UI unusable in mode 47 if there are no requests.

Set the Supply Records to use the same style as Security/Medical Records.
2013-12-27 05:22:17 -06:00
Ccomp5950
e164c7bfc6 PDA-NanoUI
Fix for the template, and the missing </span> on the manifest.
2013-12-23 03:21:12 -06:00
Ccomp5950
ec7921909f NANOUI PDA
Creates NanoUI for the PDA and Syndicate Uplink.

New features:
	Crew manifest now sorted with department heads at the top.
	Can select individual conversations and delete individual conversations among PDA's
	Powernet Monitor much more simple now and easier to read.
	Janitorial supplies locator now includes Janicart.
	Items will actually refresh if you click "Refresh"

Some other changes:
	Captain's PDA cartridge now has all access (added janitor access and quartermaster access)
	With the conversation change I had to change how tnote (the variable that holds PDA messages works.
		Setup the message server to use the new methods.
	Removed procs that will no longer be used (UI generation procs from old UI methods)
	Commented everything the best I can.
	Created HORRIBLE, TERRIBLE lists.  But it's pretty much required because that's how nanoUI rolls.
	Created a variable on the uplink called NanoUI items, this list is created upon creation of the
		uplink.

	I included the functionality for Mimes and Clowns for our downstream servers that have those.
2013-12-22 06:18:39 -06:00
Ccomp5950
ec79e75c0f Fixed nanoUI issues with Watermelon Juice in the Soda Dispenser
Added some if statements so that NanoUI for the booze/soda dispensers isn't /exactly/ like the chemdispenser, mentions glass instead of beaker, and "drinks" instead of chemical.

Also removed my debug messages
2013-11-23 01:43:34 -06:00
Michael Johnson
bcd140a691 Made the telesci console a proper NanoUI 2013-11-13 08:01:00 -05:00
Cael Aislinn
c419717255 tweaks and reworks much of xenoarch including new content and streamlining/cutting down on old content, removes much unused and old content, slight remap of research outpost (see changelog for more details)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-10-29 05:33:23 +10:00
Mark Aherne (Faerdan)
f9906ef76e Styling improvements for Chem Dispenser and DNA Modifier Nano UIs.
Injector buttons are now disabled when the injector system is not ready.
2013-09-20 23:08:04 +01:00
Mark Aherne (Faerdan)
1fe407f769 Updates to Nano DNA Modifier UI:
* Fixed DNA block selection.
* Added change label button.
* Added Block Injector button.
2013-09-20 01:02:08 +01:00
Mark Aherne (Faerdan)
21485aa1fd Styling fixes for DNA Modifier Nano UI.
Fixed wipe and eject disk buttons.
2013-09-19 02:12:57 +01:00
Mark Aherne (Faerdan)
e0924bf4ab Multiple minor updates to Nano.
Created new DNA Modifier Nano UI.

Refactored the DNA Modifier code.
2013-09-19 01:39:59 +01:00
Mark Aherne (Faerdan)
8a6094685a Minor fixes. Added Templates Guide (wip). 2013-09-11 21:27:54 +01:00
Mark Aherne (Faerdan)
901a3dae8e Documented Nano code. 2013-09-09 22:32:59 +01:00
Mark Aherne (Faerdan)
cffdca9596 Fixed client side UI failure caused by apostrophes in text.
Updated the Chem Dispenser UI with an Energy bar.

UIs attached to the Chem Dispenser will now update on recharge(), recharge now recharges 1 every 15 ticks instead of 2 every 30 (to make it feel more fluid).
2013-09-01 00:55:46 +01:00
Mark Aherne (Faerdan)
ccaa451313 Added Nano UI Chemistry Dispenser.
Fixed UI update issue with non auto-updating UIs.

Misc tweaks for CSS and JS for UI styling.
2013-08-28 17:13:25 +01:00
Mark Aherne (Faerdan)
fe993f8284 * Nano UIs now "work" with AI and Cyborgs.
* Visibility updates (now uses line of sight).
* Added displayBar() template helper for displaying progress/health bars.
* Added new health bars to Nano UI Cryo.
* Added Eject Occupant to Nano UI Cryo.
* Nano now handles Topic for the src_object, allowing it to only allow interactions with UIs that have a "STATUS_INTERACTIVE" status/visibility.
2013-08-26 23:39:52 +01:00
Mark Aherne (Faerdan)
5f4cc7e108 Nano UI Framework
------------------------------------------------------------
nanoui - For creating and updating browser UIs
manomanager - For managing nanouis
Includes the "D:\Development\SS13-TG\code\game\machinery\cryo.dm" rebuilt using Nano.
Templates are stored in /nano/templates

This code is in development, it's also not commented yet.
2013-08-19 22:52:23 +01:00