Commit Graph

84 Commits

Author SHA1 Message Date
Atermonera
4bf64e6b2a Merge pull request #7459 from Rykka-Stormheart/shep-dev-sound-overhaul
Massive Ambience and Sound Overhaul + Addition
2020-08-27 16:23:38 -07:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
listerla
87f65d9c7c Ports borg petting from CHOMPStation 2020-08-12 23:38:47 -04:00
listerla
ed98fb3ce3 Update tesharisneeze.ogg 2020-07-29 14:24:59 -04:00
Rykka
869b73d209 Upstream Port of Footstep Sounds for multiple tiles.
Shuttle tiles, default floors are still "regular".
Lava, sand, water, grass, beach, mining turfs all have sounds playing now for each footstep. <3

A small balance note - water tiles slow you down by 4, and 8 for deep/ocean tiles. I'll remove these and put them in a separate PR if requested.

Massive credit to @Arokha for helping me figure out the floor system and sitting through getting it put together. <3 <3 <3
2020-05-09 18:50:47 -04:00
Neerti
88b4e47e8b Fixes merge conflicts again. 2020-03-28 19:06:14 -04:00
Neerti
87c53a75af Updates to master and makes gravity event code be current. 2020-03-26 04:10:51 -04:00
Leshana
9007a3aad9 Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-23 20:19:27 -04:00
Neerti
dd2edef196 Saving more work. 2020-03-22 03:25:44 -04:00
Atermonera
efeaf058ff Merge pull request #6840 from Neerti/qol_notification_sounds
QoL: Various Notifications
2020-03-20 12:08:04 -07:00
Atermonera
55cd990598 Merge pull request #6826 from VOREStation/vplk-landmark-shuttles
Port Landmark Shuttles
2020-03-19 15:14:47 -07:00
Neerti
530ea7f32f Adds various notifications for events. 2020-03-14 19:58:20 -04:00
Leshana
85d3cbfa12 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in Baystation12#17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.

(cherry picked from commit c837078105)
2020-03-13 00:26:08 -04:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
lemon
18496911ee Adds warbling + raises dwoop volume 2020-02-26 23:43:00 -05:00
lemon
828547b964 Adds holster, lighter, and seatbelt sounds from World Server. 2020-02-22 10:21:23 -05:00
Rykka Stormheart
23cc197e4c Add Sounds to stuff! (Port from VOREStation) (#6494)
* Add Sounds to stuff! (Port from VOREStation)

* Port of https://github.com/VOREStation/VOREStation/pull/6119

* Adds to_chat as described

* Change << to , , not entirely sure what it does but it's the same as others
2019-10-29 13:30:56 -08:00
Cassie
024c25b3d3 Adds Deskbells as a demo 2019-05-21 23:12:36 +01:00
Neerti
1afbe8d4b0 Explorer Update - Cataloguers (#6016)
* Explorer catalog scanners.
2019-03-30 13:18:15 -07:00
Neerti
c2a2590c44 Finishes work on sounds. 2018-12-20 20:19:00 -05:00
Neerti
e8a94d915e Does more work, particularly on zlevel stuff. 2018-12-19 18:31:41 -05:00
Anewbe
6a40982a48 Converts a number of simple_animals into their simple_mob variants (#5510)
* 125 commits merged from master

* Converts a number of simple_animal mobs to the new format

* Grammar fixes
2018-08-21 18:38:18 -07:00
Anewbe
64d16a0a56 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into make_ai_great_again 2018-07-21 12:49:19 -05:00
drexample
78f359c0f1 Dead Ringer + PoI (#5317)
* fixed photos

* Revert "fixed photos"

What was I thinking?

* Added stopwatch, deadringer, cultist mob and PoIs for them.
Made simplemobs ignore invisible people.

* Organ deletion fix.

* Test

* projectile fix + time adjustment

* initialize crate change

* Changed cultists into semi-transparent ghost people

* Removed Stopwatch for a separate PR

* Removed stopwatch trace

* removed cultists from dme

* Removed Stopwatch PoI

* Clean up unused files / stopwatch addition

* Replaced sounds with stock ones from
freesound.org
Removed icon modifications
Grammar fix
Removed unused sound files

* PoI tweaked

* Removed unused area
2018-07-14 14:15:08 -05:00
Neerti
b22f44d560 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/17/2018_make_AI_great_again
# Conflicts resolved:
#	icons/mob/modifier_effects.dmi
2018-06-15 18:28:00 -04:00
Neerti
7b61dc16c1 Hivebots 2018-05-21 21:12:47 -04:00
comma
1b86e18cdc Sounds from c9e54f on Baystation 2018-04-25 14:29:33 -04:00
Billy Bangles
bf3ecf46e6 adds snow footstep noises
and also nerfs ice while i'm at it
2018-03-19 15:26:11 -04:00
Leshana
db0ba60f64 Implements the Tesla engine and supporting features (#4539)
* Adds "typecache" utility functions. A fast way to filter lists by type.

Ported from TG

* Ports the "orbit" feature and subsystem from TG

* Adds a feature that allows mobs and objs to "orbit" around some atom.  They literally are moved around in circles.  See the `orbit` proc in orbit.dm.
* Adds a subsystem that processes the actual movement of orbiting items.

* Adds utility methods for common machinery behavior.

* Adds default_unfasten_wrench which handles the standard anchor/unanchor behavior of wrenches being used on machines.  Together with the other default_x_tool machinery procs we can eliminate having that code duplicated in dozens of places!
* Adds is_wire_tool proc to easily detect when a machine is hit with a tool that should open its wires UI (if it has one).

Based on ideas from Paradise, with improvements for us.

* Implements the Tesla Engine

Ported from a mixture of TG and Paradise code and assets: Edison's Bane

Includes the tesla energy ball itself, the generator that makes it, tesla coils, grounding rods, the circuits and frames to build them.

* Switch dusting to zapping on impact and spin better

Ported /tg SpinAnimation which supports more than triangles.
2018-01-19 14:56:08 -06:00
Anewbe
f1e939c397 Ports Bay's gym equipment 2017-11-04 18:53:18 -05:00
Anewbe
61936496b1 Merge pull request #3813 from Belsima/clickityclack
Adds a metric assload of sounds.
2017-09-20 22:20:17 -05:00
Woodratt
3e90725a45 Catwalks and Railings
Added catwalks and railings. Ported from Vorestation who ported them from Eris.

Note, catwalks can be placed on plating (as is seen on the vorestation map Tether) and is done so here as well. However it doesn't seem like it is possible to build said catwalks on plating. Did not bother to adjust this at this time. Something to sort in the future.

Adjusted SC station dmm to use both the railing and catwalks as well as a couple fixes for the floor tile adjustment in a earlier commit.
2017-09-16 00:54:33 -07:00
Anewbe
21469325ac Merge pull request #3784 from ghost/woodcut
Adds sounds for chopping wood.
2017-09-11 14:11:46 -04:00
Belsima
1fc7bc7674 Adds a metric assload of sounds. 2017-09-10 14:34:43 -04:00
Belsima
61e23886cb Adds sounds for chopping wood. 2017-09-08 17:15:48 -04:00
Belsima
07af33339c Adds a new death sound for mice. 2017-09-08 16:52:36 -04:00
Belsima
a11bc0b9db Adds Teshari sneezing noises. 2017-08-23 03:08:10 -04:00
Neerti
178dc07dfc Ports Shuttle Sounds + Fixes Southern Cross Shuttles
Southern Cross shuttles one and two can now launch.
Adds missing areas for shuttles 1 and 2.
Shuttles warming up, moving, or stopping now make a nice sound, ported from /tg/.
Rearranges shuttle datum/computer definitions to make it easier to read.
Removes cloaking abilities for most multi-shuttles.
Lowers transit time for multi-shuttles.  Can be raised later if desired.
2017-08-01 21:40:51 -04:00
Leshana
9a7dda1ad1 Implements footstep sound system and adds sounds to various floor types.
* Adds system for turfs to have "footstep sounds" that play when someone walks over them.
* Adds system for floor types (the kind of turfs where you can put tiles on them) to support the footstep sounds.
* Adds sounds to plating, tiles, wood, and carpet floor types.
* Footstep sound system is configurable in game_options.txt, it can be turned off completely or the volume adjusted.
2017-04-18 11:33:44 -04:00
Arokha Sieyes
be36363a23 Ports several Paradise sound emotes (#3039)
* Ports several Paradise sound emotes

* Comment out scream MORE.

* Remove goonsounds, references
2017-03-22 16:11:55 -05:00
redstryker
e2b432ea78 Changes .wav's to .ogg's 2016-10-02 00:30:25 -04:00
redstryker
c24cd8259a Sounds for Bone Breaks V2 2016-09-23 15:22:04 -04:00
Spades
c89752a369 Fax, Prayer, and Emergency Comms
Resolves #1862
2016-06-14 16:32:13 -04:00
PsiOmega
1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
volas
cef52c73f8 Heartbeat 2015-03-07 18:03:49 +03:00
Zuhayr
429684d5ac Squashed armalis/vox commits and human icon update commits:
Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.
Noise cannon fire sound, Vox shriek sound.
Added Vox Armalis species.
Swapped vox breath mask over to species_restricted check.
Added Vox Armalis gear.
Added a random shriek effect to Vox and Vox Armalis speech.
Added quickspawn Vox Armalis definition.
Vox shriek sound effect. Thought I committed this earlier.
Added r_hand and l_hand icon_overwrite checks.
More work on Armalis. Added gut() and leap() human procs.
Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().
Fixing some missing pixels in the armalis tail.
Almost forgot to whitelist armalis...
2014-05-15 14:30:37 +09:30
DJSnapshot
b294174acb Openable soda cans and beer bottles! 2013-12-31 17:52:12 -08:00
Cael_Aislinn
9c0fb003ac some new [old] sound effects, turrets make ambient noise occasionally, bit more roundstart music, some more ambient music for areas
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-23 21:48:48 +10:00
cib
4053e33a3f Added wind sound effects for airflow. 2012-12-10 20:54:50 +01:00