Commit Graph

5401 Commits

Author SHA1 Message Date
Atermonera
ff93a129ea Merge pull request #8418 from Spookerton/spkrtn/fix/resolve-dmmsuite-switch-warnings
resolves sdmm-suite switch warnings
2022-03-12 19:47:40 -08:00
Cerebulon
474a8c43cf Decl Music and Ported Music + Licenses (#8221)
* Decl music + ported music

* Bugfixes and not

* unit test

* debug shit + some fixes

* More Changes

* Removes some unused/extra songs in case it was a file size issue

* Nuke crash-prone songs

* Add cynosure defines

* It Just Works Now + Finished Headphone code/sprites

* requested tweaks/debug removal

* recheck dme
2022-03-12 19:45:36 -08:00
spookerton
e5023f92aa resolved sdmm-suite switch warnings 2022-03-04 19:30:36 +00:00
Atermonera
9de7693210 Fixes ABS reports getting sanitized by initialize() (#8391)
* Fixes ABS reports getting sanitized by initialize()

* Linting
2022-02-13 20:49:37 -08:00
atermonera
e6e434ad0b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cynosure_map 2022-02-12 15:14:31 -08:00
Atermonera
1e601b1299 Merge pull request #8364 from Verkister/patch-83
Fixes inactive vr pods trapping occupant
2022-02-06 12:33:10 -08:00
atermonera
762fd8591a Merge branch 'master' into cynosure_map 2022-01-25 20:17:56 -08:00
Atermonera
4d8c43f106 What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)
* get_tool_quality has numerical meaning

* Basic tools set tool quality

* Toolspeed is replaced by tool quality checks

* Addresses assorted results from live test

* Extra cleanup
2022-01-16 15:52:55 -08:00
Atermonera
0232be9531 Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
2022-01-16 00:14:39 -08:00
Verkister
17fb8e7957 Fixes unpowered vr pods trapping occupant
Lack of avatar here meant a runtime that would block the pod from ever reaching the part where the occupant actually gets released.
2022-01-08 16:18:35 +02:00
MistakeNot4892
618082f500 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2022-01-04 18:47:57 -08:00
Atermonera
a2ba682ac8 Refactors reagent pump code (#8316)
* refactors reagent pump code

* Moves reagent definitions onto turfs

* Various tweaks

* qdel_null on destroy
2022-01-04 18:46:33 -08:00
Ghost Actual
87feb892f9 Donk-Soft! (#8305)
* Initial port

* Various fixes

* Doomguy Costume Addition

Halloween just around the corner, I wanted to add a costume that uses the new toy guns.

* Merge conflict, fixes
2022-01-04 18:46:27 -08:00
MistakeNot4892
cd52f43195 Decommissions the gateway. 2022-01-04 18:46:15 -08:00
MistakeNot4892
542ec3bc67 Disables the gateway as a departure method, adds checkpoint to plains map as a latejoin and departure location. 2022-01-04 18:46:14 -08:00
klaasjared
4ac22c8583 Small Addition 2022-01-04 18:46:11 -08:00
klaasjared
a7febbb5d9 Base Commit 2022-01-04 18:46:11 -08:00
MistakeNot4892
2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
Atermonera
2701f6e3b5 Refactors reagent pump code (#8316)
* refactors reagent pump code

* Moves reagent definitions onto turfs

* Various tweaks

* qdel_null on destroy
2021-10-31 12:08:50 -08:00
Ghost Actual
12b1a29efe Donk-Soft! (#8305)
* Initial port

* Various fixes

* Doomguy Costume Addition

Halloween just around the corner, I wanted to add a costume that uses the new toy guns.

* Merge conflict, fixes
2021-10-04 22:14:46 -08:00
MistakeNot4892
66df61cc22 Decommissions the gateway. 2021-09-12 14:02:58 +10:00
MistakeNot4892
4eacefb80a Disables the gateway as a departure method, adds checkpoint to plains map as a latejoin and departure location. 2021-09-12 02:50:12 +10:00
klaasjared
fda9deb8eb Small Addition 2021-09-03 23:57:20 -04:00
klaasjared
4506582aa7 Base Commit 2021-09-03 23:50:04 -04:00
Neerti
7b7baf0d91 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into woodrat_map 2021-09-02 19:41:21 -04:00
PrismaticGynoid
f300b0b7ba More Cynosure fixes and tweaks
Fixes air injector in incinerator room, multiple issues in toxins
Fixes conveyor belts at mining and incinerator
Fixes several tiles being set to outdoors inside xenoarch outpost, mining
Fixes Civilian SMES being mislabelled as Cargo SMES
Adds shut-off valve to engine cooling array
Adds employment laptop to RD's office
Adds railing to stairs missing railings
Adds missing telecomms equipment to centcomm
Fixes a few issues with several basement submaps, added new posters
Fixes airlocks getting doors stuck open
Dimitri Zadornov: banana
2021-08-21 13:20:39 -07:00
Cerebulon
319382738e Telecomms Feather Duster 2021-08-08 20:41:15 +01:00
klaasjared
d755886d9c Base Commit 2021-07-28 05:02:38 -04:00
Atermonera
959511918c Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable (#8156)
* Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable

* floorbot compiles
2021-06-29 20:28:16 -07:00
MarinaGryphon
593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
Atermonera
a1327676d8 Fixes unlocked air alarm uis (#8149) 2021-06-18 19:12:35 -07:00
MarinaGryphon
3fa0e5cec2 linter + refactors advancedwho/staffwho
This simplifies some very old and bad code, and unifies the admin/non-admin printing to avoid duplicate code.
Also fixes a number of bugs caused by ambiguous parens and various linter errors.
2021-06-15 13:49:58 -05:00
Atermonera
0c5a31b0aa Merge pull request #8131 from VOREStation/Arokha/parapod
Ports Paradise pod doors
2021-06-14 00:31:35 -07:00
Atermonera
dabfdc14db Merge pull request #8122 from VOREStation/Arokha/access
Make req_[one_]access lazy
2021-06-14 00:22:04 -07:00
Aronai Sieyes
1fd1d84deb Runechat (#8121)
* Message piece combiner returns a list

* Emote formatter returns a list

* Port Runechat

* Various onamonapoea

* Suggested changes, small opts

* Fix chat message on different size mobs

* Couple more runefixes

* Enable encoding chat emphasis in runechat

* Remove extra asterisks from rune audible messages

* Fix runedefines
2021-06-13 22:18:43 -09:00
Aronai Sieyes
c090d2c340 Ports Paradise pod doors 2021-06-08 20:41:18 -04:00
Aronai Sieyes
e2c32cae91 Make req_[one_]access lazy 2021-05-31 22:43:11 -04:00
Novacat
be7e5898c3 Voidsuit Balance Overhaul (#8106)
* Voidsuit Balance Overhaul

Overhauls the stats of voidsuits and tries to put them into niches. So far, I decided to go with a tier-based system.

Tier 1: Basic voidsuits available to the station and can be purchased from Cargo fairly cheaply (35 points).
Tier 1.5: These are slightly improved over Tier 1, but not as good as Tier 2. Currently, only the exploration/exploration medic voidsuits fit the bill.
Tier 2: These voidsuits are available to the station, but can only be purchased from Cargo at higher prices (60 points).
Tier 3: Mercenary voidsuits.

One of the key factors in this overhaul is that the slowdown on voidsuits was made granular. Instead of all voidsuits having a slowdown of 1 or 0, most voidsuits will have a slowdown of 0.5, while voidsuits that have really good protective attributes (such as security voidsuits) will move slower.

As well as this, most higher end voidsuits were given better breach threshhold and resilience values, because even the most heavily armored voidsuits were way too easy to pincushion for some reason.

On top of this, most voidsuits were given niches.

Engineering Voidsuit (Tier 1): Moderate radiation protection, Slightly better pressure/heat protection. Moves slow (Slowdown 1)
Hazmat Voidsuit (Tier 1): Perfect Rad Protection, but loses pressure/heat protection of engineering voidsuit. Also Slow.
Construction Voidsuit (Tier 1): Lighter than Engineering/Hazmat suits, but lacks either radiation protection or pressure/temp protection. Has a bit of extra armor, too. Mostly for field use.

Reinforced Engineering Voidsuit (Tier 2): Has good pressure/temp protections, perfect radiation protection, and moves pretty well.
Salvage Voidsuit (Tier 2): Same as above.

Mining (Tier 1): Fairly decent melee/bomb armor, and slightly harder to breach. Also mild radiation protection. Heavy.

Frontier Mining (Tier 2): Same as above, except lighter.

Medical (Tier 1): Normal weight, has some radiation protection, but otherwise unremarkable.
EMT (Tier 1): Exchanges radiation shielding for additional armor. Normal weight.
Biohazard (Tier 1): Highish melee protection and high atmos protection. Designed for EMTs in extremely hazardous enviornments.

Vay-med (Tier 2): Zero weight, still made of paper mache.

Security (Tier 1): Moderate protection all round, heavy weight.
Crowd Control (Tier 2): Focus on melee/bomb protection, 
Security EVA (Tier 2): Focus on Ballistics/Laser protection.

Atmospherics (Tier 1): Pretty much the same. Super High atmos/fire protection. Extremely slow. Extremely hard to breach.
Heavy Duty Atmospherics (Tier 2): Same as above, except lighter.

Exploration (Tier 1.5): Normal weight and armored, but skimps on ballistic armor. Not quite as armored as security voidsuits. Above average rad protection.

Field Medic (Tier 1.5): Loses some of the armor, but gains more rad protection and some heat/atmos protection.

Pilot (Tier 1): Some very light armor plating, minor rad protection, otherwise unremarkable.

Blood-red (Tier 3): Mostly the same, except extremely hard to breach now.

Soot-covered Voidsuit (Tier 3): Heavier than the blood-red, but also pressure and fireproof. Loses a very little bit of ballistic/melee protection for excellent laser protection.

* Accidentally copypasta'd a bit too much

* Adjusts Breach Values
2021-05-29 09:39:52 -09:00
Neerti
fdabe51ee8 Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2021-05-25 18:17:26 -09:00
Killian
3cef5f6607 wall-mounted counters 2021-05-18 23:56:56 +01:00
klaasjared
d0aaab703b Adds Code and Sprites
Codes in the PCU and adds the sprites as well
2021-05-09 00:49:45 -04:00
Astra Ether
53c4dff64a Fix for the Teshari Exploration and pilot Voidsuit (#8049)
* Exploration suit

* fixed teshari pilot voidsuit texture files which were the cause of that suit not working

* unsaved fix recovered

* miscatch
2021-04-25 09:22:22 -09:00
atermonera
9ab4668f98 Moves material stacks to modules/materials
Moves vending machines to modules/economy
Moves metal coins, mint to modules/economy
2021-04-22 14:26:04 -09:00
Atermonera
920140d209 Merge pull request #8039 from MistakeNot4892/fixes
Changed size check to type check for platform recharger denial check.
2021-04-20 20:57:52 -07:00
Killian
db13802943 SAR/FM Suit Hotfix (#8032)
* exploration medical voidsuit

* Update station.dm

* SAR/FM Suit Hotfix
2021-04-20 18:38:11 -09:00
MistakeNot4892
d28c8287f4 Changed size check to type check for platform recharger denial check. 2021-04-20 10:42:20 +10:00
Novacat
157fe17963 fixes typo in qerr quem ID (#8026)
* fixes typo in qerr quem ID

* Removes unnecessary comments
2021-04-09 22:47:50 -09:00
Atermonera
eec15aa346 ABS shows appendicitis (#8002)
* ABS shows appendicitis

* tgui ANGRY

Co-authored-by: atermonera <matthew.forsland@revature.net>
2021-04-09 22:45:10 -09:00
klaasjared
a0ff9a0aa0 Boda Tweaks and Russian Drinks V2 (#8023)
* Adding Cans

Adds the following cans
-Boda
-Kvass
-Kompot

* Adds Russian Reagents

Adds the following reagents
-Kompot
-Kvass

* Fills the cans

Adds the code needed for the can additions

* Updates the BODA Machine

Removes the old products and contraband and replaces them with the new cans
2021-04-09 22:37:35 -09:00
Killian
c434860e49 Exploration Medical Voidsuit (#8020)
* exploration medical voidsuit

* Update station.dm
2021-04-09 22:35:19 -09:00