Commit Graph

29 Commits

Author SHA1 Message Date
Atermonera
4d8c43f106 What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)
* get_tool_quality has numerical meaning

* Basic tools set tool quality

* Toolspeed is replaced by tool quality checks

* Addresses assorted results from live test

* Extra cleanup
2022-01-16 15:52:55 -08:00
MistakeNot4892
2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
Killian
3cef5f6607 wall-mounted counters 2021-05-18 23:56:56 +01:00
Rykka
b367193908 Huge Bundle of Fixes, Update Cooking to current Aurora
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
2020-07-22 21:45:03 -04:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Atermonera
c9f8ea6a6c Fixes runtime in frame.dm, line 509: Cannot read null.len (#6691)
* Fixes runtime in frame.dm, line 509: Cannot read null.len

* Update frame.dm
2020-02-14 00:45:02 -08:00
Meghan-Rossi
c48f1d1f93 Fix frame deconstruction bugs
*Fix machines eating components if you put them in and then cut the wires.
*Fix descriptions of frames showing the requirements of the last board that was in them even after taking it out.
2020-02-07 00:57:27 +00:00
Atermonera
2537533cc5 Adds construction sprites for distillery frames (#6477)
Distillery circuitboards now sold separately
2019-10-20 14:51:55 -07:00
Mechoid
c462448da8 Introduce the Distillery, a few recipes, and new chemicals. Introduce chemical patches, which apply on-touch chemicals, and can be dissolved a la pills. 2019-08-07 20:49:24 -07:00
Nalarac
4490e5b42a Makes Heavy-Duty Cell Chargers Constructable
Fixes robots being unable to upgrade regular (and wall) rechargers.

The heavy-duty cell recharger is constructed the same way as the regular recharger (with a unique frame).

The heavy-duty recharger can now be upgraded like the standard rechargers.
2019-07-23 12:11:08 -05:00
atermonera
b8c9bb6c31 Standardizes rotation verbs 2018-12-08 21:27:10 -08:00
Anewbe
c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Leshana
ec5d6fe44c Switch frame construction menu to have a cancel button.
Instead of having a whole frame type dedicated to giving a "Cancel" option... lets just tell BYOND to add a cancel button to the menu.
2018-04-11 23:14:26 -04:00
Cyantime
013ba3edb6 Generalizes stack usage for machine frames. 2018-02-11 20:11:32 -05:00
Leshana
b88093a324 Fix a last-minute typo 2017-12-27 20:20:15 -05:00
Leshana
8a8e51bec4 Replaced bare numbers in frame construction with defined constants.
Also examine() frames shows the circuit that is installed.
2017-12-24 17:53:58 -05:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Leshana
721d5f8934 Enhance machine frames to be flexible about icons and icon states.
* Add a proc and variable to /datum/frame/frame_types to allow overriding the icon and icon_state used whlie building.
2017-05-19 23:23:17 -04:00
SinTwo
c24f14374a Fixes #2431 2016-09-20 18:40:51 -04:00
SinTwo
045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
Yoshax
82722ba42f Revert "Frame Cleanup" 2016-08-06 00:27:03 +01:00
SinTwo
07b4eb2d95 final fixes, tweaks, and cleanups 2016-08-03 14:09:12 -04:00
SinTwo
66c3a007a9 frame cleanup fixes 2016-07-23 23:45:24 -04:00
SinTwo
eb120319eb Frame code cleanup 2016-07-23 13:31:30 -04:00
Leshana
715dbae590 Prevent duplicate components in contents of machines built in-game.
* Many machines create their default component parts in their constructor.   But machines made in game get the parts from the frame added to them.
* Existing code already partially handled this case by clearing out the component_parts list prior to adding the parts from the frame.  However the list was merely Cut(), leaving the parts still in the contents of the machine.   This bug was not easily visible, becuase there is no in-game way to get the parts back out.
* This fix improves the situation by explicitly deleting the parts instead of leaving them semi-orphaned.
2016-05-26 21:13:43 -04:00
SinTwo
5ae20ceb8b Buildables v1.2 (#1517)
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.

* Fixes Maps due to working on ancient versions.

* Path error.

* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo
b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00