Commit Graph

418 Commits

Author SHA1 Message Date
Atermonera
0232be9531 Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
2022-01-16 00:14:39 -08:00
Atermonera
439c9bf1f7 Merge pull request #8340 from MistakeNot4892/siffixes
Various tweaks on and around exploration.
2021-11-21 00:04:24 -08:00
MistakeNot4892
2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
MistakeNot4892
b5409be7f5 Altclick on a uniform will now unholster a holstered gun. 2021-10-13 20:07:55 +11:00
Ghost Actual
12b1a29efe Donk-Soft! (#8305)
* Initial port

* Various fixes

* Doomguy Costume Addition

Halloween just around the corner, I wanted to add a costume that uses the new toy guns.

* Merge conflict, fixes
2021-10-04 22:14:46 -08:00
MistakeNot4892
3aa824ee3d siffet 2021-09-11 02:11:18 +10:00
MistakeNot4892
6425be0fa8 Merge pull request #8260 from Cerebulon/clothes-aug2021
Adds a Whole Buncha More Clothes
2021-09-01 10:04:13 +10:00
MistakeNot4892
29fd66259c Merge pull request #8231 from Cerebulon/labcoats
New Labcoat Sprites
2021-08-31 10:10:12 +10:00
Cerebulon
707396462f Adds a Whole Buncha More Clothes 2021-08-29 05:46:49 +01:00
Cerebulon
8a7d0cb108 Lower case R 2021-08-23 13:45:23 +01:00
Cerebulon
f5fb5d4a3c New Labcoat Sprites 2021-08-22 19:52:20 +01:00
Cerebulon
3714eb0867 Non-Departmental Light Jackets Port 2021-08-11 22:52:25 +01:00
Unknown
2c771d0ae5 Halves Item Slowdown Effects
Most items in the codebase have a slowdown multiplier of one, when slowdown is handled species-side in multiples of 0.5. This makes the effect of species slowdown almost non-existant when item slowdown is involved, and makes species that have item slowdown reduction (such as Unathi) unnaturally fast.

Do note that I also went through and removed odd slowdown numbers as well, as, due to the way slowdown is tied to tickrate, it should be done in intervals of 0.5.

I tried to view things on a case by case scenario but there will probably be changes that will need to be double checked.

Some items will be handled differently, I will list the exceptions below.
Boots of Speed: Kept at -1, it is boots of speed after all.
Chemistry Bag: Increased to 3. This should not really be toted around outside of chemistry.
Hybrid Tools: They already have a lot of other disadvantages, and are kind of hard to get, and 0.1 is a weird number for slowdown.
Site Manager's armor: Already 1.5
Unathi Breacher modules: These things are overpowered and Unathi already have a racial trait to virtually remove slowdown.
Voidsuits: Already done in intervals of 0.5, no change.
RHR Accellerator: This thing probably has appropriate slowdown values for what it is.
Utility suits: Already done in intervals of 0.5
Clothing/suits/armor: Already done in intervals of 0.5
2021-06-24 17:24:52 -04:00
MarinaGryphon
593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
dwinters99
a23eccdfb4 Adds more winter coats + moves existing winter coats to the same file (#8086)
* code changes

* icon changes

* armor redefine fix
2021-06-05 22:51:39 -09:00
Cerebulon
322e8a23d0 Brings back old tesh radsuit sprites, adds 'fitted' version. (#7995)
* Brings back old tesh radsuit sprites, adds 'fitted' version.

* removed superfluous fitted grondsprite

* Conflicts with teshari path changes resolved
2021-04-26 08:27:18 -09:00
Atermonera
5670946acc Merge pull request #7991 from MistakeNot4892/bird2
Repathed/renamed seromi to teshari.
2021-03-26 10:35:40 -09:00
Atermonera
5f7e0d9919 Merge pull request #7960 from Atermonera/replica_suit_sprite_fix
Fixes replica syndi suit worn sprite
2021-03-25 09:04:08 -09:00
MistakeNot4892
a9537638bf Repathed/renamed seromi to teshari. 2021-03-23 09:14:55 +11:00
Schnayy
284fd25b76 adds a bunch of clothes yet again 2021-03-09 00:04:12 -06:00
atermonera
cda43dc8ac Fixes replica syndi suit worn sprite 2021-03-07 22:27:10 -09:00
FenodyreeAv
ca583e2cb2 Adds a modular armour version of the explorer suit and adds sprites to specialist armour (#7921)
* Adds a modular armour version of the explorer suit.

* Adds material armour building steps for plates, arm guards and leg guards

Adjusts chitin hardness and weight (weaker and lighter)

* Maps a drying rack and washing machine into the planetside outpost

* Fixes QDEL issue, adds sprites to the specialist armours, and adjusts the cargo crates to match.

* Changes map format to TGM

* Removes flashy pixel on south facing leg sprites

* Adds proper returns, removes copypasta, fixes labeller & pen interactions
2021-03-07 11:36:51 -09:00
Cerebulon
04ded47fbd Excised Errant Bay Military Lore (#7810)
* Filth + Graffiti Fixes

* Excised Bad Lore

* Update filth.dm

why was this here oops i was on master
2020-12-31 21:40:40 -08:00
KasparoVv
f4798b4113 Adds & Upgrades a Bunch of Teshari Clothing (#7760)
* Adds Orange Teshari-Goggles, Species-fits some sprites, Updates Undercoats

Backports orange Teshari goggles
Species-fits rings for Teshari
Fixes captain glove sprites for Teshari
Species-fits hudpatches & white blindfold for Teshari
Species-fits some jacket accessories for Teshari (tan, charcoal, navy, burgundy, checkered)
Updates all Teshari undercoats so the leg portion fits better (like smocks)

* Adds Goggles to Loadout & Changelog

Missed a spot

* Woops, forgot job undercoats

Fix fix fix.

* Alright Y'all Asked for it

Replaces undercoats & cloaks with upgraded downstream versions

Adds hooded & belted cloaks

Adds white/recolourable blindfold

* Adds Worksuits, Adjusts Blindfold Loadout, Reduces Icon Size

Makes _s (object) states unidirectional
Adds Teshari worksuits (the icons were already here wtf)
Renames the recolourable blindfold in loadout selection

* Update the CL Noob

* Sort out Restrictions & Fix Typo
2020-12-01 23:29:12 -08:00
FenodyreeAv
fbcb499cd7 Fixes suit blood overlays on mobs not displaying. (#7728)
* Fixes suit blood overlays on mobs not displaying.

* Assigns the correct blood overlays to security armour.
2020-10-17 03:08:30 -07:00
Atermonera
6d4d5d6efd Merge pull request #7571 from listerla/nomoresitemanager
Colony Director -> Site Manager
2020-08-27 17:41:52 -07:00
listerla
d56974cb92 Colony Director -> Site Manager 2020-08-25 20:12:29 -04:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
listerla
89b880f0e1 Adds wearing cones and caution signs (#7466)
* Adds wearing cones and caution signs

* Fixes quarantine shuttle PoI

* Create Lorilili - janiwear.yml
2020-08-17 09:57:50 -07:00
Atermonera
b30a66d2af Merge pull request #7251 from VOREStation/Arokha/solgov
Fix solgov icons
2020-05-31 15:59:12 -07:00
Novacat
cbe0ce9c84 Fixes accessory slots 2020-05-30 01:54:38 -04:00
Atermonera
6ab622a2b5 Merge pull request #7205 from VOREStation/Arokha/playsound
Alter playsound paradigm
2020-05-28 16:05:59 -07:00
Aronai Sieyes
6a61826aba Fix solgov icons 2020-05-28 10:26:48 -04:00
Atermonera
cef541a000 Merge pull request #7184 from Greenjoe12345/teshycoats
adds some coats for teshari + fancy clothes
2020-05-21 11:41:10 -07:00
Novacat
8a2baa1e65 Updates Solgov/Sifguard uniforms (#7138)
* Adds Rank and Dept Slots

Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot.

* Adds some Terran uniforms

* Ah screw it I am overhauling this

* Renames marine icon

* adds crude clothing sprite for jumpers

* Fixes previous commit

* Renames all army stuff to marines

* Fixes an oversight

* Purges extraneous icons

* Removes duplicate sprites
2020-05-21 11:19:46 -07:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Greenjoe12345
05deb430fa adds some coats for teshari, one white and recolorable, one black with recolorable stripes.
adds some fancy tesh clothes to the loadout that were previously just icons
2020-05-17 04:37:39 +01:00
Atermonera
fcdbc41ffb Fixes Runtime in ,: bad arg name 'disable_warning' (#7162) 2020-05-15 13:37:14 -07:00
Atermonera
eb8ad57917 Merge pull request #7135 from Rykka-Stormheart/shep-dev-hover-overlays
Port Hover Inventory and Body Indicators
2020-05-11 16:51:12 -07:00
Rykka
61ff2cbbce Earlyport Hover Inventory and Body Indicators
The body zone selector now indicates which body part you are about to select when hovered over, and the hover inventory indicator basically shows where you are trying to put an item, and then shows an item ghost in red or green, giving visual feedback as to if that item will go in the slot or not.

Gifs of this in action:
![https://i.imgur.com/MTi7Kpn.gif](https://i.imgur.com/MTi7Kpn.gif) 
Body Selection parts.

![https://i.imgur.com/KbLqWKy.gif](https://i.imgur.com/KbLqWKy.gif) 
Inventory Icon Overlays!

Credit goes to @ShadowLarkens for original port to Paradise and assistance with port.
2020-05-10 08:09:24 -04:00
Killian
b2923b3d38 miljackets 2020-05-09 21:20:43 +01:00
KasparoVy
50b9175cc6 Adds Colorable Apron & Tesh Labcoat
Adds a white colourable version of the blue apron
Adds a Teshari-fitted labcoat with an existing unused sprite and enables it for colouration in the loadout
2020-04-22 19:43:20 -04:00
Cerebulon
f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Cerebulon
7b9cf01c5c Ports clothing expansion code from worldserver 2020-01-26 04:45:57 +00:00
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
Schnayy
a1da64416a Adds new clothing sprites. 2019-07-24 02:11:16 -05:00
mistyLuminescence
2ec54f0151 Adds two new Cargo crates! (#6194)
* Adds 2 new cargo crates
2019-06-29 16:45:46 -07:00
Heroman3003
48b852e5e9 Merge branch 'master' into mask-helmet-eating 2019-04-25 07:34:07 +10:00
Heroman3003
1f24765d1d Allows liquidfoods to be eaten through protective gear 2019-04-22 10:31:07 +10:00