Datraen
8e70e4e91a
Merge pull request #709 from SinTwo/New_PDA_Sprites
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New PDA Sprites
2016-01-02 23:29:36 -05:00
Datraen
c19d735e7b
Adds more accesses to things.
2016-01-02 22:19:44 -05:00
Datraen
f3a60c054c
Gives mods access to direct narrate.
2016-01-02 21:25:09 -05:00
Datraen
8f2d678b77
Merge pull request #722 from EmperorJon/03_Jan._Fix_blood_injection
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Fixes #696 (IVs/Blood injection going to wrong place)
2016-01-02 20:39:37 -05:00
Jon
b918d7f676
Blood was going into the bloodstream reagents of the mob, not actually vessel bloodstream as it were. A check was in place that mobs which required a heart did this, whereas the actual check should have been mobs that didn't require a heart. In other words, if you're some sort of species that doesn't have a heart, having blood put into you should put it in however you explain the "bloodstream" reagent container as opposed to actually increasing the mob's blood count.
2016-01-03 00:43:35 +00:00
PsiOmegaDelta
2e89b7c718
Fixes the canUnEquip() proc.
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It now only checks state, it doesn't change it. Fixes a number pf odd item/bag interactions.
2016-01-02 16:59:16 +01:00
Hubblenaut
f4fe6daf3d
Adds sugar dispensers
2016-01-02 15:32:51 +01:00
Hubblenaut
e5de78b647
Adds coffee dispenser
2016-01-02 15:32:48 +01:00
Zuhayr
447d0e74ce
Added a colour selector to the floor painter, added the floor painter to the construction and drone modules.
2016-01-02 07:05:45 +10:30
PsiOmegaDelta
4ed1e118fc
Merge pull request #11861 from Baystation12/master
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Dev-freeze
2016-01-01 13:14:21 +01:00
woodratt
300cafd987
1.4.0 Fire extinguishe fixes and tweaks
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- Tweaks the amount that fire extinguisher holds and particles they send out. According to Spookerton there's no advantage to having more than 3 particles. In tests this seems to be the case as well.
- Also a minor edit to the code for patting people out that are on fire (as suggested by Spookerton), should help with folks that get set on fire.
- Added more fire extinguishers through medical.
-- One note -- Found in testing the fire extinguishers, water on tiles does not go away over time. Fire extinguishers appear to spray water on the tiles. Didn't know a way around this or how to fix this.
2015-12-31 20:57:18 -08:00
Neerti
fd3b91650f
Merge pull request #711 from Zuhayr/polfix
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May fix massive lag issues with autofire guns.
2015-12-31 21:12:12 -05:00
Zuhayr
3044496ae9
Attempting to limit object checks.
2016-01-01 12:25:30 +10:30
SinTwo
43736e8e3d
Quick Shorts Fix
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Just a quick path fix for icons.
2015-12-31 20:20:18 -05:00
Zuhayr
e3735bfbee
Cleaning up some holder/scoop/climbing code.
2016-01-01 10:30:05 +10:30
SinTwo
b0916167c0
Adds new PDA sprites.
2015-12-31 15:19:11 -05:00
Hubblenaut
75c78fc3c9
Changes to Confused Moving
2015-12-31 02:28:35 +01:00
Chinsky
7ad106349c
Merge pull request #11749 from headswe/soulstone_fix
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Fixes #11711 & Refractors soulstone.dm
2015-12-31 00:36:14 +03:00
PsiOmegaDelta
059d9cd131
Re-fixes skin tone not displaying the proper value when being edited in the character setup.
2015-12-30 16:29:41 +01:00
PsiOmegaDelta
cacdb48863
Can now load/save/reload while readied.
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The load window also no longer pops under the character setup screen.
Just some small character preference QoL changes.
2015-12-30 16:29:35 +01:00
Zuhayr
4456a8c424
Added gear harnesses to the loadout.
2015-12-29 21:26:06 +10:30
Neerti
59c1773286
Merge pull request #687 from Datraen/EAL-Speaker-Tweak
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EAL given to Cyborgs, AI and pAI.
2015-12-28 23:47:41 -05:00
Datraen
48d0d6bb39
EAL given to Cyborgs, AI and pAI.
2015-12-28 20:32:41 -05:00
Sebastian Broberg
14393ea706
Few refraction
2015-12-27 17:05:08 +01:00
Zuhayr
1617a43685
Applying Harpy's prosthetic limb damage fix.
2015-12-27 17:27:19 +10:30
mwerezak
8b685fdf8f
Fixes #11380
2015-12-27 01:39:34 -05:00
mwerezak
b30f81c7ea
Fixes #11381
2015-12-27 01:28:41 -05:00
Neerti
39bb0acd42
Merge pull request #570 from GinjaNinja32/pl-chemistry
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revert chemical dispenser revert
2015-12-26 19:47:25 -05:00
PsiOmegaDelta
da0a4c47cf
Merge pull request #11756 from Baystation12/master
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Dev-freeze
2015-12-26 11:58:42 +01:00
Zuhayr
4169bac4cb
Merge pull request #11754 from PsiOmegaDelta/151225-StackThoseCablesRightHereRightNow
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Can now join compatible cable coils of any type.
2015-12-26 18:23:43 +10:30
Sebastian Broberg
370529bc42
Refractored soulstone.dm
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Split the various functions of the proc into multiple procs
Moved the transfer_soul proc under the soulstone object.
2015-12-25 13:04:13 +01:00
Sebastian Broberg
b000ca4eb7
Boop, logic escaped me also refractor this shit someone.
2015-12-25 11:30:33 +01:00
PsiOmegaDelta
faec92b553
Can now join compatible cable coils of any type.
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Partial backport of #11656 . Fixes #10935 .
2015-12-25 11:19:59 +01:00
GinjaNinja32
7cca8416b3
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-12-25 03:41:33 +00:00
GinjaNinja32
04006f5b9e
fix human examine gender
2015-12-25 01:06:35 +00:00
Zuhayr
9f729aad0c
Fixed weapon use by borgs.
2015-12-25 09:33:07 +10:30
Zuhayr
9df402b0de
Fixes issues with burn repair surgery for robolimbs.
2015-12-25 08:50:58 +10:30
Sebastian Broberg
ebef6272b9
Fixes #11711
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Should fix it.
2015-12-24 23:02:37 +01:00
GinjaNinja32
9dee0707e8
Merge remote-tracking branch 'polaris/master' into pl-chemistry
2015-12-24 15:06:16 +00:00
Neerti
084ba448fa
Merge pull request #652 from Zuhayr/nerf
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Added Nerf weapons to Cargo.
2015-12-24 06:47:48 -05:00
Zuhayr
e555c8432f
Merge pull request #640 from Neerti/12/21/2015_event_tweaks
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Random Event Tweaks
2015-12-24 22:11:19 +10:30
Zuhayr
5313c6b67b
Added Nerf weapons to Cargo. Codersprites.
2015-12-24 22:05:10 +10:30
Zuhayr
8602f07d31
Allowed grenades to be stuffed into mouths and primed.
2015-12-24 21:55:05 +10:30
Zuhayr
f93ea6a78f
Tweaks to previous commits.
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More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
d71573e749
Further work on properly integrating, updating and fixing prosthetic options.
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WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
Zuhayr
53b2c6be80
Merge pull request #11737 from PsiOmegaDelta/151223-Paralysis
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Adds a paralyze button for easier administration
2015-12-23 23:28:37 +10:30
PsiOmegaDelta
70b84d87a6
Tweaks permission rights.
2015-12-23 13:01:03 +01:00
Datraen
65f68602e7
Adds a longer timer to paralyze, allows for other mobs to fall under this proc.
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Conflicts:
code/modules/admin/admin.dm
2015-12-23 12:57:43 +01:00
Datraen
c5912b988c
Adds a paralyze button for easy administration.
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Conflicts:
code/modules/admin/admin.dm
2015-12-23 12:56:48 +01:00
PsiOmegaDelta
f54dd94a66
Merge pull request #11735 from Baystation12/master
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Dev-freeze
2015-12-23 11:33:35 +01:00