- Industrial Hardsuit RCD removed
- Single Action figure added to the vacant shop.
- Comfort creature added to the psych office.
- Piping underneath the holodeck control doors removed.
- Firelocks along the fore part of the central ring now glasslocks
- Air Alarms added to the cyborg station, upload foyer, messaging server room.
- Light switch, fire alarm radio, and air alarm added to secondary tool storage.
- Coffee shop shutters and door properly labeled.
- Status display added to the IA office.
- Second photo album added to the detective’s office.
- Removed forgotten items on mining z-level. I.E. I screwed up.
- Atmos backwards pumps should be fixed and sorted.
- Distro and waste lines tweaked in atmos.
- Crowbars should now be dispensed from oxy wall lockers.
- Tweaked the variables on the outpost SMES units. New SMES added to the mining engineering outpost.
- Pill cabinets added to the medbay at central.
- Mulebots should have proper access now.
- Overhaul to parts of the mining z-level. Fixed several issues brought up.
- Spoons added to the cafeteria
- One extra ERT suit for each role added to the ERT area.
- New item, combat knife. Should be robustier than the tactical knife. Available for ERT and two for the mercs.
- New item, marine boots. Basically just renamed jackboots at the moment.
- Tactical Knives and combat knives can now be put into swat boots and marine boots. Depending on how well the feature works will be expanded to include other boots.
- Added jumpskirts to their department lockers.
- Fixed minor code issue with the QM skirt
- Single scientist wardrobe added to research rest room
- Removed robust cola machine from gateway, added laptop vendor in its stead.
- Two universal recorders added to the main map. Captain's office and art storage.
- Adjusted and added cameras to the doc area to improve coverage.
- Adjusted cameras in primary hallway leading to the dock for coverage purposes.
- Added newscaster to central park.
- Finalized work on the large dorms/visitor housing.
- Added CM sprite for frag grenades for our grenades, also lessened the size of the explosion to (-1,-1,3) from (-1, -1, 4) in a vain attempt to make the blast radius smaller. They shouldn't be too much weaker but...
- Sprite for a box of frag grenades added, box of 7 frag grenades also added to code.
- Two merc op TTVs removed, one left behind. One box of frags and 6 blocks of c4 added to merc op shuttle in their stead.
- One box of frag grenades added to ERT armory.
Changes -
- Research
- Work finalized on Research, all extra items such as newscasters, alarms, fire extinguishers added. Cargo drop of point added Door access completed, landmarks and spawn points added, floor painted. No further major changes to be made to research.
- Cargo
- Work finalized, One new area added (second one to be added at a later date but causes no issues at this point). No major changes to be done to cargo at this time.
- Security
- Work finalized, brig cells work properly, cargo drop off point made, cameras added, blastdoors working properly, no major changes to be made.
- Medical
- Work finalized, hallways painted, shutters working properly, cameras added, virolocks functional. Cargo drop off point to still be added. No major changes to be done.
- Command
- Work in Progress, door access done including AI and AI upload, landmarks added, few light changes such as additional lights to the bridge. No major changes to be done
- Engineering
- Work in Progress, door access done, cargo drop off point added. Materials supplied, engineering 'elevator' functional. Blast doors need to be added. Detail work needs to be added. No major changes to be done.
- Civilian
- Work in Progress, door access should be finalized for areas such as the bar, kitchen, hydroponics coffee shop. Chapel driver now operational. Several areas with cameras, several areas still lacking cameras. Detail work missing such as newscasters and fire alarms. No major changes to be done.
- Misc
- Work in Progress,
- Tech storage access completed. Security checkpoint door control and access done.
- Airlock next to the research fixed. Waste disposals tweaked and fixed.
- Work completed on EVA, finalized. No further changes.
- IAA access and landmarks completed.
- Holopads added to areas previously without such as in front of escape pods.
- Other Tweaks
- Light ranges increased for both small and large lights.
- Small lights have had their color changed to a much fainter tint
- Comfy Chair tweak pending.