Commit Graph

7257 Commits

Author SHA1 Message Date
Atermonera
2d2763fdb0 Merge pull request #2 from PolarisSS13/master
There should probably be a way to do this automagically
2017-03-19 17:09:02 -07:00
Atermonera
530593508a Gives surgeonborgs the full medical hud, because why don't they already have it? 2017-03-19 16:58:53 -07:00
Anewbe
b5866d5876 Merge pull request #3088 from Leshana/huhbots
Ports Bot Patrolling back to Polaris (Plus bot fixes)
2017-03-19 16:09:32 -05:00
nachomeep
a007406c0b Fixes singularity sprite. 2017-03-18 13:42:53 -04:00
Leshana
801dc5e0a6 Fix another runtime when trying to respawn before roundstart.
* If you observe, then want to respawn before the round starts, it runtimes.  Lets prevent this.
2017-03-17 18:03:06 -04:00
Neerti
d4b6fc9f32 Merge pull request #3052 from Anewbe/emp_things
Reworks empulse and emp_act
2017-03-14 21:39:01 -04:00
Leshana
eb65ff2ed2 Ports the new parts of https://github.com/Baystation12/Baystation12/pull/15298 back to Polaris
* Changes navbeacons to no longer use radios (Doing so was slower and didn't really help anything) Note: var/freq remains for mapping compatibility until all maps are updated.
  * Fixes navbeacons to actually hide under flooring if you put plating over them.
  * Changed how navbeacons are mapped in.  Don't use the picky "code_txt" variable, instead use appropriate subtype.
  * Made useful reusable subtypes so you don't have to code in a type for every. single. one.
* Updated mulebot to use new navbeacon codes.
* Re-activate patrolling!  With the new navbeacons, bots with will_patrol can follow the patrol navbeacons.
  * Note: various "should_patrol" variables on each bot type unified under /mob/living/bot/var/will_patrol
* Securitrons (beepsky) got an overhaul to the new patrol routing.
  * Note: BayStation replaced the snowflake handcuffs code with acutal handcuffs.  Polaris handcuffs requiere a grab to work, so are more complicated.  Kept our existing attack code.
  * Behavior procs reorganized to use better movement detection and just be more flexible.
* Floorbot fixes & removal of bridgemode
  * Floorbot will now remove & replace broken floor tiles.
  * Floorbot will no longer decide its okay to pave over all of SPACE.
  * For the moment patching hull breaches is disabled, it is too laggy.
* Sundry bugfixes to all bots
  * Use forceMove() instead of setting loc
  * Use "\The [X]" message strings.
  * Pass target to do_after() when doing something to a target.
* Fixed events that were supposed to emag bots to now do so again.
2017-03-14 16:29:29 -04:00
Neerti
c91c8dc177 Makes the mention system more robust on name detection.
Changes * to + for bolding.
2017-03-14 15:45:55 -04:00
nachomeep
1b86156052 adds holograms 2017-03-14 14:12:12 -04:00
nachomeep
da9f80fb97 Adds a fuckton of robot + dead AI sprites. 2017-03-14 14:10:07 -04:00
Anewbe
a1b90a0411 Merge pull request #3080 from Neerti/3/10/2017_i_hate_byond_regex
Adds Two QOL Say/Emote Features
2017-03-12 19:48:18 -05:00
Anewbe
ecc5b13908 Merge pull request #3076 from Leshana/handcuffs-hud
Fix handcuff hud icons appearing on the left and right hand inventory hud slots when handcuffed.
2017-03-12 19:24:56 -05:00
Neerti
11b1185005 Adds Two QOL Say/Emote Features 2017-03-12 09:30:48 -04:00
Leshana
baf8e2d143 Fix handcuff hud icons appearing on the left and right hand inventory hud slots when handcuffed.
We define the inventory screen objects for hands to be special in that apply overlays to themselves for handcuffed.  By putting that logic on the screen object itself, we allow it to be expanded to other cases besides handcuffs in the future without conflict.
2017-03-10 22:06:05 -05:00
Anewbe
e4fe4256b7 Merge pull request #3066 from Neerti/3/9/2017_wet_skrell_are_liars
Skrell/Tesh Examination Change
2017-03-10 20:53:53 -06:00
Anewbe
ac79f548e7 Sorta implements armor soak, very WIP 2017-03-10 20:26:37 -06:00
Mechoid
467cea8a00 Multi-sprite Panel updoot. 2017-03-09 22:54:44 -08:00
Neerti
9167156db5 Skrell/Tesh Examination Change
Examining a Skrell/Teshari while not a member of the same species will obscure the Skrell/Teshari's gender, to better reflect lore.
Ghosts, and silicons (AIs/borgs) are exempt from this.
2017-03-09 02:44:23 -05:00
Anewbe
59a75f37a2 Merge pull request #3026 from Yoshax/ghoststuff
Cleans up, fixes, and improves ghost teleporting
2017-03-08 10:58:36 -06:00
Neerti
9b13c7367c Merge pull request #3057 from Anewbe/tails
Edits Taj and Unathi tail sprites
2017-03-06 19:02:58 -05:00
Anewbe
132d9a7611 Edits Taj and Unathi tail sprites 2017-03-06 14:41:06 -06:00
Anewbe
13d161565e Merge pull request #3055 from VOREStation/missinghud
Add TOTAL_HUDS define
2017-03-06 13:51:01 -06:00
Arokha Sieyes
e65ef1b0d6 Add TOTAL_HUDS define
Making a list just... 'be 10 long' is bad. Like update_icons layers and various other things, if you add more, it will compile fine and then you get runtimes later, which is a little annoying. Having places you just have to 'know' to update elsewhere in the code is meh.
2017-03-06 01:07:46 -05:00
Yoshax
45af122441 forcemove 2017-03-05 23:58:17 +00:00
Anewbe
05e6ef5ad8 Merge pull request #2988 from Anewbe/boots
Boots are now a subtype of shoes
2017-03-05 14:13:47 -06:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Anewbe
c831df104b Merge pull request #3041 from PolarisSS13/revert-3018-master
Revert "BlockHeadHair doesn't make players bald."
2017-03-03 18:29:46 -06:00
Anewbe
01109d3b8d Fixes the slowdown bug 2017-03-03 17:38:55 -06:00
Anewbe
81549fc965 Revert "BlockHeadHair doesn't make players bald." 2017-03-03 17:19:07 -06:00
Anewbe
a0198fb947 Merge pull request #3022 from VOREStation/infections
Infection code improvement
2017-03-02 19:54:26 -06:00
Anewbe
25b925f04c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into boots
# Conflicts:
#	maps/northern_star/polaris-1.dmm
#	maps/northern_star/polaris-2.dmm
2017-03-02 16:53:29 -06:00
Anewbe
bb2adf1290 Merge pull request #3021 from Neerti/2/23/2017_porting_map_datum_system
Ports a large chunk of the map datum system that europa/bay uses.
2017-03-02 16:32:02 -06:00
Leshana
3900225f53 Fix custom items appearing in random space turfs
* If a custom item can't be equipped to a character's inventory it is dropped on the ground.  For late join characters, equip_custom_item() was called before the mob was placed at their starting locations; their coordinates were still 1,1,1.   Which is the edge of a map so they get bounced to another z level.
* Fix: Equip custom items AFTER job_master.LateSpawn places the mob at the starting location, so it flows in same order as roundstart join characters.
2017-03-01 17:51:32 -05:00
Anewbe
8af4c2ba46 Merge pull request #3024 from Cameron653/master
Prevents halloss showing up as actual wounds on self examine
2017-03-01 15:03:44 -06:00
Neerti
813a61ef29 Merge pull request #3011 from Anewbe/simple_mob
Tasers can hurt simple mobs
2017-02-28 21:28:07 -05:00
Anewbe
dc165906fa Merge pull request #3018 from nachomeep/master
BlockHeadHair doesn't make players bald.
2017-02-28 19:51:42 -06:00
Yoshax
d94725e34e Cleans up, fixes, and improves ghost teleporting 2017-02-28 16:07:26 +00:00
Arokha Sieyes
2c493405bd More tweaks
Fix necrotic limb surgery
Make fever not so powerful that it resists cryotubes
All necrotic limbs produce toxins unless OD on spaceacillin, regardless of infection
Fix dropper use during surgery
Fix 'gap' in printable adv scanner infection reports
Fix nanoui template for adv scanner
Add examine text to gangrene and highly infected external limbs
Add flags to the MMI holder organs to make them robotic, and thus not infectable if they are > squishy MMI (posibrain, digital)
2017-02-28 01:13:29 -05:00
Cameron653
073d8b4fc4 Prevents halloss showing up as actual wounds on self examine 2017-02-27 19:58:47 -05:00
Arokha Sieyes
9ef7496545 Infection code improvement WIP 2017-02-27 16:35:56 -05:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
nachomeep
2d4cf21dc3 fixes minor screwup 2017-02-26 16:53:07 -05:00
nachomeep
69195b2ae4 Returns gender flags 2017-02-26 16:51:43 -05:00
nachomeep
5828504f2f No bearded women. 2017-02-26 12:13:09 -05:00
nachomeep
cdb6c32c91 Fixes a few things, adds changelog. 2017-02-25 10:18:10 -05:00
nachomeep
9d3aba5832 Fixes blockheadhair tag. 2017-02-25 09:49:24 -05:00
Anewbe
ada83d45c6 Merge pull request #3006 from VOREStation/synthair
Don't give synthetics the survival kit
2017-02-24 18:51:59 -06:00
Anewbe
d1e7c37a8c Tasers can hurt simple mobs 2017-02-23 18:24:13 -06:00
Anewbe
3bd665d797 Merge pull request #3001 from Neerti/2/2/2017_planet_stuff
Adds framework for planetary maps
2017-02-23 15:18:03 -06:00
nachomeep
e0ef593ce4 Updates language syllables and text. (#3000)
* Adds a lot of languages.

* Removes the languages I just added.

Instead updates old ones.

* Fixes a minor typo.

* how the hell did i accidentally remove sinta'unathi

Returns that stuff.

* Fixes two things.

* doesnt actually change name length
2017-02-23 15:17:14 -06:00