Commit Graph

8408 Commits

Author SHA1 Message Date
Verkister
72732cf343 Fixes gentle hairstyle missing
it's easy to miss the path sensitive first line when copypasting.
2019-12-24 10:35:54 +02:00
Mechoid
f37b9e592b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into GlobSpecies
# Fix Conflicts:
#	code/modules/mob/living/simple_animal/animals/spiderbot.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	polaris.dme
2019-12-15 12:02:02 -08:00
Atermonera
af301e7b73 Merge pull request #6563 from Novacat/nova-accessory
513 Compatability
2019-12-15 11:47:42 -08:00
Atermonera
98b9f0a1cf Merge pull request #6561 from Schnayy/hairtie_fix
Gives appropriate hairstyles the hair_tieable flag.
2019-12-15 11:43:12 -08:00
Atermonera
3b07d9472b Merge pull request #6552 from Mechoid/OfRobotsAndChannels
AIs properly use radios in shells, clerical gets command.
2019-12-15 11:39:59 -08:00
Atermonera
59ae4bdb21 Merge pull request #6529 from Meghan-Rossi/animalcleanup
Remove unused simple_animal files
2019-12-15 11:35:57 -08:00
timidvi
55d012d229 More/Better Usagi Borg Sprites (Port) (#6533)
* More/Better Usagi Borg Sprites (Port)

Adds some new sprites which are similar to our Usagi sprites, but a bit nicer/sleeker/more detailed looking. Ported from another server which shall be named if required but otherwise not in case Polaris admins prefer not to "advertise" other servers on its platforms.

Image of sprite fronts:
https://gyazo.com/5b35cb1b6f9d436e61fa330a5cdbb501
Backs/sides can be seen from the dmi itself.

May also have missed some little details somewhere else in the codebase which would need to be edited - I probably wouldn't know, since I've neither worked much with BYOND as a dev tool, nor with Github. This is very much an amateur working with what little they know - please enlighten me as necessary!

* Adds Usagi-II to module selection

* Added commas to module file
2019-12-13 17:14:03 -08:00
Unknown
82ca0e2e5d Fixes say code bug with 513 2019-12-13 16:03:36 -05:00
Unknown
fbbf91b799 Updates travis, replaces lentext 2019-12-12 13:29:43 -05:00
listerla
f0af6fb3c1 Ports a ton of hair (#6549) 2019-12-08 14:40:28 -08:00
listerla
f88becca4e Adds Teshari Underfluff (#6541) 2019-12-08 14:35:44 -08:00
Schnayy
e68da3a6e1 Gives appropriate hairstyles the hair_tieable flag. 2019-12-06 20:52:29 -06:00
Mechoid
b687d7da7e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into GlobSpecies 2019-12-05 23:55:44 -08:00
Mechoid
58e2ce2fb4 Change various global species lists to GLOB versions. 2019-12-05 23:55:22 -08:00
Heroman3003
0159551776 Stops bots from opening elevator doors (#6557) 2019-12-05 15:30:01 -08:00
Anewbe
e83aea3f7d Merge pull request #6537 from Mechoid/PlanetsideAccuracy
Inaccuracy Rebalance (NPC)
2019-11-29 19:49:38 -05:00
Nalarac
d814936b7e Fixes Naming ED-209 and ED-CLN
Naming the ED-209 and ED-CLN will now result in the bot keeping its assigned name.

Also removes maintenance access from ED-CLN (like the cleanbot previously) so it doesn't get stuck in maintenance.
2019-11-28 13:43:05 -06:00
Mechoid
5f89f62140 AIs properly use radios in shells, clerical gets command. 2019-11-27 23:30:22 -08:00
Mechoid
972ebc10e2 Adds inaccuracy to non-turret enemies. Most mobs have a slight attack delay. 2019-11-25 19:21:25 -08:00
Anewbe
4aecbd344d Merge pull request #6481 from Atermonera/maint_drone_spawn
Reduces maintenance drone spawn time to 5 minutes
2019-11-24 17:28:52 -05:00
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
Meghan-Rossi
82f7e5d4b4 Remove unused simple_animal files
-moves corpse.dm from code\modules\mob\living\simple_animal to code\modules\mob\dead
-deletes folder code\modules\mob\living\simple_animal since none of the other files in it are even included in the dme (we use simple_mob instead)
2019-11-14 19:24:41 +00:00
Atermonera
5719bea4ca Merge pull request #6503 from Rykka-Stormheart/shep-dev-chat-refactor
Update Chat System to use to_chat(src, "") instead of src << ""
2019-11-05 13:31:35 -09:00
Mechoid
73795f40cd Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 17:37:17 -09:00
Verkister
f135aa9ddf Fixes knocked out borgs never dying. (#6510)
* Fixes knocked out borgs never dying.

Fixes the borg life code making it so that applying any unconscious stat (1) on borgs would always permanently force their stat into 2(dead), which from that point onward will just skip the death proc when it eventually would become relevant.

* Update life.dm
2019-11-03 17:12:57 -05:00
lolman360
6853419c57 [READY] Recolourable energy weapons. (#6507) 2019-11-01 08:37:27 -08:00
Atermonera
57f8fd031a Merge pull request #6495 from Verkister/patch-25
Fixes non-planet zlevel weather runtime cascade
2019-11-01 08:30:26 -08:00
Anewbe
ee6a0e1340 Merge pull request #6500 from KasparoVy/you_tracking_implanted_the_floor
Loadout Implants Properly go in Mob, not on Floor
2019-10-29 20:33:45 -04:00
Rykka
89c97f4057 Remove \ infront of a 2019-10-29 16:33:24 -06:00
Rykka
e27252b32a Update Chat system to pass Travis/Compile 2019-10-29 16:27:04 -06:00
Rykka Stormheart
23cc197e4c Add Sounds to stuff! (Port from VOREStation) (#6494)
* Add Sounds to stuff! (Port from VOREStation)

* Port of https://github.com/VOREStation/VOREStation/pull/6119

* Adds to_chat as described

* Change << to , , not entirely sure what it does but it's the same as others
2019-10-29 13:30:56 -08:00
Rykka
493b83d5a0 Update Chat System to use to_chat(src, "") instead of src << "" 2019-10-28 15:22:32 -06:00
KasparoVy
a75c92c03f Loadout Implants Properly go in Mob, not on Floor
The main cause is the 'exploitable' check from `code/game/jobs/job_controller.dm` because the proc `amend_exploitable` from `code/modules/mob/mob.dm` spawns a duplicate of the implant at the mob's feet.

Tertiary issues were...
- The `implant_loadout` proc in `code/game/objects/items/weapons/implants/implant.dm` not inserting the implant in the correct location (was passing an organ instead of a zone define like BP_HEAD, which has a string value of "head".)
- There were unnecessary post-spawn behaviours for dud and neural fluff implants.

What now happens:
- The exploitable check now occurs in the `spawn_item` proc from `code/modules/client/preference_setup/loadout/loadout.dm`.
- The loadout implants are now inserted into the correct locations within a mob.
- There won't be implants created on the floor anymore.
2019-10-27 22:43:27 -04:00
Verkister
9e24f9e6ee Fixes non-planet zlevel weather runtime cascade
Fixes the potentially server killing runtime spam caused by humanmobs walking on "outdoors" tiles on zlevels outside the range of the planetary weather system.
2019-10-25 11:20:48 +03:00
Atermonera
5aeb868df5 Merge pull request #6492 from Mechoid/FixDivbyZeroSeriouslyHowDidIDoThat
Fix The Zeros
2019-10-23 15:19:24 -08:00
Atermonera
645583635b Merge pull request #6484 from parasitoide/master
Can now attack robots with welders and crowbars on harm intent
2019-10-23 15:17:57 -08:00
Mechoid
e9a3ce34d3 Why 2019-10-22 16:53:03 -07:00
Mechoid
e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
parasitoide
fbc27e6b34 Can now attack robots with welders and crowbars on harm intent 2019-10-18 10:48:58 -04:00
atermonera
c57d9d50ac Reduces maintenance drone spawn time to 5 minutes 2019-10-15 20:53:17 -08:00
Fel
73864a57d3 Prometheans clean everything, not just the tile they're on. (#6468) 2019-10-07 21:51:30 -07:00
Atermonera
d49baaa49a Merge pull request #6473 from Woodratt/09272019_weightbodytype
Port weight/body types to traits
2019-10-05 23:32:41 -08:00
Woodratt
e6e4302819 Port weight/body types to traits
Port and tweak from World Server of their weight and body type system

Removed the current size trait system for player mobs.
Replaced with the weight and size system from world server.
Mobs with heavier body types will be slower but have a higher metabolism.
Mobs with thinner body types will have a slower metabolism and are more fragile.
Being tall or short has no effect aside from the sprite.

Couple weird quirks (sprites are a lot more fuzzy compared to world server, and lying down sprites can look slightly off) but overhaul seems usable.
2019-10-03 16:06:51 -07:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Heroman
a5f82c4ec2 Fixes grab having big delay on deletion after throws 2019-09-22 16:03:00 +10:00
Atermonera
86f4bf7e68 Merge pull request #6445 from Heroman3003/lawfix
Fixes some lost drone laws not ever applying
2019-09-07 19:33:05 -08:00
Heroman
623da007a8 Fixes some lost drone laws not ever applying 2019-09-06 16:12:08 +10:00
Heroman
4c5c3d4bf9 Makes friendly viscerators not attack wards 2019-09-01 14:45:46 +10:00
Atermonera
c8781775ee Merge pull request #6430 from Heroman3003/strangerock
Refactors strangerocks not to be ore
2019-08-31 14:08:21 -08:00
Screemonster
d052b56ef3 replace 0 and 1 with true and false 2019-08-30 22:15:02 +01:00