-Observer following is cancelled when there's no client.
-Made facehuggers/eggs a little smarter. They won't try to go after people with masks covering their mouths (as that kills them), however when they're thrown they will still try to attach to the person.
-Improved alien stats(). You'll be able to see the max plasma and larva will see the escape shuttle.
-Blessing with a fire extinguisher wasn't working because of the volume check. Removed the check.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4842 316c924e-a436-60f5-8080-3fe189b3f50e
A plea to admins: Dont fucking spawn these everywhere, they're meant to be used as badguys in away missions, not for you to fuck up every round by spawning 70 of them.
Clowns also drop a real (lootable) body on death.
Added new corpse types. Syndicates as well as several civillian jobs.
Added a new area/copied a shuttle icon over into floors as part of work on my map.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4839 316c924e-a436-60f5-8080-3fe189b3f50e
- Parrots now have a chance to use department channels when they speak, assuming they have a headset with encryption keys. Parrots can not use the common channel ';'. I seems to be more trouble than it's worth to set up and it would get annoying very fast.
- The drop_item proc now works properly for player-controlled parrots
- A parrot's sprite now updates when they get pulled
- Fixed a bug where a player attacking a parrot would get messages intended for the parrot
- Player-controlled parrot sprites now update when they move
- Player-controlled parrots can now perch themselves on perch-able objects.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4831 316c924e-a436-60f5-8080-3fe189b3f50e
-Fix for blindfolds not protecting from flashes
Fixes Issue 934
-Being handcuffed drops held items
Fixes Issue 975
-Can no longer abuse the holodeck to deconvert revs
Fixes Issue 968
Tested everything myself and it all works
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4829 316c924e-a436-60f5-8080-3fe189b3f50e
- Added simple bump teleporters.
- Updated 3.0.0 some more, including the draft of a new Centcom.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4826 316c924e-a436-60f5-8080-3fe189b3f50e
- Must not be wearing a suit or uniform, done by clicking on self with help intent
- Removed a leftover debug message
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4820 316c924e-a436-60f5-8080-3fe189b3f50e
-Aliens now take damage when they are in a hot environment.
-Aliens now take more damage from fire damage. ( * 1.5 the amount)
-Alien facehuggers are always active and they'll latch onto people who walk by them, and not just walk on them. Commented out "activate facehuggers".
-Eggs will now open to nearby possible hosts. If they're still nearby, the facehugger will latch onto them. New icons by WJohnston.
-Aliens will now see the shuttle ETA.
-Drones can't evolve into queens/princesses if there's already an alive queen.
-Made queen heal a little bit faster (5 to 10). The queen was regenerating at the same rate as her underlings, and the queen is much more important now.
-Moved some copy+pasted stuff into the "mob/living/carbon/alien" class, so larva and humanoids shared stuff.
-Disarming a cyborg stuns them a little longer.
Added a piece of paper on the DJ station that helps people setup the telecommunication machines there and listen onto private frequencies.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4810 316c924e-a436-60f5-8080-3fe189b3f50e
-Now when examining someone you can tell if their brain is missing, and it doesn't give the 'catatonic' part (Because the player is in a different mob and it's kind of misleading)
-Committed Lugar223's patch for the temperature gun, preventing the window from re-opening as it heats up/cools down
Fixes Issue 900
-Fixed the issue where dead players could use pAI carts if they left the window open
Fixes Issue 967
-Changed how the Destructive Analyzer handles sheets, now it will only deconstruct 1 sheet out of the stack at a time. Also found a bug where it would destroy its own components, so that is fixed as well.
Fixes Issue 989
-Secborgs can no longer put their stun baton or energy gun in rechargers, added a check for /mob/living/silicon
Fixes Issue 972
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4807 316c924e-a436-60f5-8080-3fe189b3f50e
•Only usable through the admins' view_variables as of now, since no actually good ways of implementing them came up
•makeSkeleton() is still there, ready to be used wherever you wish.
•Note: Skeletons have no underwear and no eyes.
•Rewrote some minor stupid shit
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4800 316c924e-a436-60f5-8080-3fe189b3f50e
- Added a white overlay which fills up while you are in critical condition. It represents how close you are to death. Basically it's a health indicator from 0 to -100.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4795 316c924e-a436-60f5-8080-3fe189b3f50e
Added medals as a type of tie. Awaiting sprites. Need a bronze, silver and gold on-mob sprite. And icons for the items themselves. Don't bother with in-hands
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4783 316c924e-a436-60f5-8080-3fe189b3f50e
When hud_used is deleted, references to those objects are removed, hence they are garbage collected.
Removed some code from metroids which could possible delete global_hud objects which would cause problems.
Added a verb to code/WorkInProgress/carn/debug_locnull.dm which prints all atoms with loc==null to world.log
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4774 316c924e-a436-60f5-8080-3fe189b3f50e
Trying to move everything into datum/hud, doing this will allow huds to be made more modular. Meaning more mobs can have huds with smaller and maintainable code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4773 316c924e-a436-60f5-8080-3fe189b3f50e
Moved some of the static overlays such as the dither effects, druggy effect and blurry-eyes into datum/global_hud. Meaning that only one object is instanced per server rather than per mob. It reduces on code.
Commented out a green and red overlay which aren't used, which were being instanced for every mob.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4767 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced usr references with mob
This means it can be called as a proc for any mob to use that code. Updated the click-procs to use this as they were using slightly different code.
Fixed an issue with AIs using the intent hotkeys
Added more sanity checks to it.
Insert key uses the same code as other hotkeys.
Commented out some unused hud-code from when we had separate intent buttons.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4766 316c924e-a436-60f5-8080-3fe189b3f50e
- Tested with various damtypes/locations/mobs but if i'm a dumbass and overlooked a problem feel free to punch me and revert this
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4762 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed runtimes with the camera tracking.
-Fixed an issue where alien larva couldn't heal oxygen loss damage.
-Fixed a runtime with cameranet chunks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4761 316c924e-a436-60f5-8080-3fe189b3f50e