Engines will now be randomly placed on mapload, maintainers will need to update the server config to enable the system.
Add this to Config:
\# Control which submaps are loaded for the Dynamic Engine system
ENGINE_MAP Supermatter Engine,Edison's Bane
This will load either Supermatter or Tesla based on randomization. If you'd prefer to just stick with SM, remove "Edison's Bane" from the config file and leave in Supermatter Engine.
The way this is done DOES require the engine load system to be used, but it should pave the way for more modular engines in the future!
This also allows older maps to be loaded with hard-coded engines, if you comment out the line in config to disable it, it will skip engine loading.
If there's any issues, refer to the relevant submaps to tweak 'em. <3
TL;DR - Supermatter is now changed to on-mapload, Tesla added as option for mapload engine start. Remove the "Edison's Bane" from config and put the entire line into your config to make the engine work now. :blep:
Please merge this quickly, it will produce conflicts.
One of the most common reasons behind cleanbots getting stuck in stupid places is because they went after some mess underneath table/rack/railing/whatever without ever getting to reach it.
The default "threaten" timer was 3 seconds, meaning that as soon as world.time advanced beyond that, the merc would shoot you. If there's TIDI/lag or other issues, you'd immediately end up getting shot.
30 seconds is more reasonable, allows you time to back away from the merc without being shot at, and it keeps the mercs from being cheesed easily.
This also fixes the merc aggression sounds. Actual voicelines incoming once I get help from a contributor!
Mercs are also SMART now and will not move if confused/disoriented.
This isn't really needed, but more of a safety thing. I could not puzzle out the "opposite directions" until I checked the code and realized the portals forcemove you in the DIR it's facing. Therefore, if the portal was facing north, but the north is outside the map, it'd runtime.
This documentation should help new mappers, even if it is a bit 'dumbed down'.
I actually forgot to do this before the event system went permanently live so that's on me.
Anyways this turns off swarmer drones from being able to be picked by the GM system, since right now they're, to put it charitably, poorly balanced and implemented (being super-maint drones is very clunky to me but thats not the main thing).
When the GM system spawns one in, it tends to result in a ghost becoming the drone, then that player essentially never being able to lose due to infinite re-tries and the crew has to fight off drones for the rest of the round or until they or the drone gets bored.
There's been quite a few number of rounds that have devolved due to them so for now it's probably best to turn them off for the time being.
* Adds Spice Mod to species.dm, Makes Frost Oil COLD
~~Spice Resistance traits in the same flavor as Booze traits.
3x, 2x, 1.5x, 0.75x, 0.5x, 0.25x resistance to the effects of capsaicin and frost oil.~~
^ Above changes inapplicable, but you can add traits yourselves if you're interested. Not sure how Polaris does their traits vs Virgo.
- Frost Oil and Capsaicin will now **lower/increase your body temperature by a random amount** during the ingest step if you're over the danger threshold.
- var/spice_mod is added to the species datums, much like alcohol mod.
- Frost Oil will now remove 5 capsaicin on affect_ingest much like capsaicin would remove 5 frostoil.
Not much else to say.
* Forgot the M.Species.
* Removes IS_ALRAUNE from Frostoil
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:



Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.
Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.