PsiOmega
08fa1193ce
Adds Hardsuit Module tab.
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Allows one to (de)activate, engage, select and change module charges from the "Hardsuit Modules" tab panel.
Basic idea similar to spells.
2015-04-16 08:54:04 +02:00
PsiOmega
516b60962e
Merge remote-tracking branch 'upstream/dev' into CultPorting
2015-04-14 15:54:22 +02:00
Chinsky
d408886333
Merge pull request #8837 from Techhead0/voidtank
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Voidsuit Examine info.
2015-04-14 16:36:44 +03:00
Techhead0
d27f7ef799
Voidsuit Examine info.
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Examining voidsuits will tell you what items are installed (with tiny icons) and the pressure of any installed tanks.
2015-04-13 11:08:07 -04:00
PsiOmegaDelta
095a572c71
Merge pull request #8829 from Techhead0/voidtank
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Installable Voidsuit tanks.
2015-04-13 13:57:56 +02:00
Techhead0
c8487db13b
Eject Tank verb and span classes
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Now you can eject your tank onto the ground while wearing the suit.
Toggle Helmet verb now uses span classes.
2015-04-13 05:02:20 -04:00
PsiOmega
f3be9b41f0
Ports /vg/'s Nas-Sie remake.
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First phase: Port cultify procs.
2015-04-11 13:58:08 +02:00
Chinsky
7a40d193fe
Merge pull request #8801 from PsiOmegaDelta/NanoRefactorUmptheen
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Refactors NanoUI interaction (again)
2015-04-11 04:43:50 +03:00
Chinsky
be3f372680
Merge pull request #8788 from PsiOmegaDelta/PortedSpells
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Ports /vg/'s spell system for use by the cult port.
2015-04-11 02:05:58 +03:00
PsiOmega
49d3f0fcf7
Merge remote-tracking branch 'upstream/dev' into NanoRefactorUmptheen
2015-04-10 15:49:36 +02:00
PsiOmega
1ba8dcbca9
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/vending.dm
2015-04-10 15:25:34 +02:00
PsiOmega
e37c5c22d4
Refactors NanoUI interaction (again)
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Takes NanoUI interaction code and splits it into more manageable modules.
The default handler that checks distances, camera coverage, etc., etc.
Admin NanoUI windows now only check for admin rights, ignoring sight, distance, and anything else.
ERT/mercenary appearance changer now remains open for as long as the mob remains on the admin Z-level.
PDAs and uplinks now require that you keep the item somewhere in your main inventory (or contents to be precise). Hands or ears are fine, inside bags are not.
Rig suits also check that they are in the operator's inventory or that the synthetic operator is somewhere within the suit's contents (recursively).
2015-04-10 11:19:38 +02:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
GinjaNinja32
7483b9fcb2
Fixes hardsuits completely breaking all the time
2015-04-09 13:58:10 +01:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
Chinsky
cbfa0ef0e8
Merge pull request #8759 from PsiOmegaDelta/NewThermals
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Thermal/NVG changes.
2015-04-06 20:14:39 +03:00
PsiOmegaDelta
fd1b6343f0
Merge pull request #8655 from volas/sanitize_procs2
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sanitize(), part 2
2015-04-06 15:16:17 +02:00
PsiOmega
d3a1ddfa09
Thermal/NVG changes.
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Thermals/NVGs can now be toggled on/off from the GUI action bar, same as mesons.
Adds charge sound for special goggles.
2015-04-05 09:54:55 +02:00
Chinsky
ae75e3555e
Merge remote-tracking branch 'remotes/upstream/dev-freeze' into conscience
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Conflicts:
code/modules/mob/living/carbon/human/human_attackhand.dm
2015-04-05 05:23:14 +03:00
Raptor1628
cf74e22870
Hardsuit Stuff
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Icons for all modules and control modules, two new suits, some modified
stats. Station suits are now split, with their spawned "equipped"
version having modules and access requirements, and their parent type
having neither.
2015-04-04 17:59:10 -04:00
PsiOmega
8e55ad8114
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/mob.dm
2015-04-03 09:33:05 +02:00
volas
2622d2dbfc
sanitize() refactor: fourth pass
2015-04-03 00:40:57 +03:00
Zuhayr
1070a8f63c
Adds weedkiller smoke checks to hydro trays and spreading plants.
2015-04-01 07:25:09 -07:00
Zuhayr
63a2fc6bff
Fixes #8682
2015-04-01 07:05:58 -07:00
Chinsky
65f61122b5
Merge pull request #8604 from Zuhayr/limbs
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Limb objects, severing and cybernetics
2015-03-31 08:38:54 +03:00
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
=
601e6fb7ef
Merged with dev.
2015-03-31 11:17:13 +10:30
Chinsky
5429378703
Added check for second pAi for #8287
2015-03-30 22:55:17 +03:00
PsiOmega
ef8b7466ac
Merge remote-tracking branch 'upstream/dev' into NarsiePort
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Conflicts:
code/modules/projectiles/projectile/change.dm
2015-03-30 20:17:05 +02:00
PsiOmegaDelta
fefb55db93
Merge pull request #8674 from GinjaNinja32/rig_guns
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Rig weapon fixes
2015-03-30 15:02:22 +02:00
GinjaNinja32
e342bf8a3a
Fixes #8673 , also makes some messages clearer and removes the twin cooldowns on rig weapons
2015-03-30 03:54:18 +01:00
Zuhayr
2f60c4b82d
Merge pull request #8638 from Zuhayr/vox
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Removes the vox armalis.
2015-03-30 08:56:34 +10:30
=
d77010221c
Merge with dev.
2015-03-30 08:36:52 +10:30
PsiOmega
710abd0921
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/spells/mind_transfer.dm
2015-03-29 16:23:06 +02:00
PsiOmega
1a000b0e0f
Merge remote-tracking branch 'upstream/dev' into NarsiePort
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Conflicts:
code/modules/mob/living/carbon/human/say.dm
2015-03-29 13:04:53 +02:00
PsiOmega
464d702d4b
Mob refactoring.
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Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
Zuhayr
0c3a18b0b6
Merge pull request #8380 from volas/sanitize_procs
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[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
Techhead0
ac2ded9c86
Voidsuit Suit Storage
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Tanks can now be installed in the suit storage slot of voidsuits, a la
helmets and magboots. Order of removal is Tank>Helmet>Boots.
2015-03-27 21:56:05 -04:00
Chinsky
aed4156a77
Merge pull request #8587 from PsiOmegaDelta/EyeRefactoring
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Refactoring of the AI eye code.
2015-03-27 11:03:15 +03:00
Zuhayr
59adbae59e
Removes the vox armalis.
2015-03-27 16:41:32 +10:30
GinjaNinja32
05f9411910
Fixes webbings utilising bluespace storage for infinite storage (again)
2015-03-27 03:06:29 +00:00
Zuhayr
c0887333bc
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze
2015-03-27 11:13:53 +10:30
Zuhayr
aa6439096c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs
2015-03-26 23:25:26 +10:30
Zuhayr
dda3fc8f02
Merge pull request #8469 from mwerezak/robot-emp
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Reduces the effect of EMP on robot power cells, some other things
2015-03-26 19:00:39 +10:30
Zuhayr
ba648e3e8d
Updated ismonkey(), refactored kitchen spike, refactored plastic flaps.
2015-03-26 12:45:12 +10:30
PsiOmega
9b7834ff7a
Refactors the AI eye.
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Relocates eye movement to the eye code itself.
Adds a mask that allows any mob able of wearing it direct access to the camera network, as a proof of concept and adminbus.
2015-03-25 18:53:11 +01:00
Zuhayr
97112c8a4c
Replaced display_name with name, worked on severing limbs and damage propagation.
2015-03-25 19:07:22 +10:30
volas
e3d41c3112
Merge remote-tracking branch 'upstream/dev' into sanitize_procs
2015-03-25 01:06:32 +03:00
volas
5fee41d4ba
sanitize() refactor: third pass (misc)
2015-03-25 01:05:21 +03:00
Zuhayr
3fe4162719
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs
2015-03-25 00:29:59 +10:30