Commit Graph

10842 Commits

Author SHA1 Message Date
rockdtben
024d1b074a -Removed a proc that does nothing anymore.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 12:38:05 +00:00
rockdtben
334f1e3059 -Removed setBruteLoss and setFireLoss since they served no purpose.
-Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc.
-Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative.
-Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 03:49:07 +00:00
Miniature
b3edc62393 Added shitty MSPaint recolour of engineering rig for security rig UI (it was using the on-mob sprites) 2011-12-13 01:37:29 +10:30
n3ophyt3
73c7391c32 AIs now actually use power from APCs, rather than simply require that equipment power is active.
Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.

THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.

While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.

I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.

This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 04:45:08 +00:00
baloh.matevz
0f2f9038f4 Fixed the player panel not opening, bug caused by r2658
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2667 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 03:09:00 +00:00
VivianFoxfoot@gmail.com
8469753da5 Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 22:03:08 +00:00
uporotiy
8ede0b3fc6 Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 12:18:38 +00:00
Albert Iordache
45fa16929e Merge #93 cleanup. 2011-12-11 11:11:06 +02:00
VivianFoxfoot@gmail.com
df1d12c368 Adds a cooldown to changeling lesser form. (30 seconds)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 08:31:45 +00:00
VivianFoxfoot@gmail.com
09186455a1 Shows the job a player was assigned and the job currently on their ID (if they have one) on the admin player panel. (Done for Hawx_v3)
Also, first commit!  Yayyyyyy!  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2658 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 04:41:42 +00:00
vageyenaman@gmail.com
87bc81ced5 Small changes and bugfixes:
◦ Metroids can now be observed by ghosts.
   ◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
   ◦ Captain announcements now require the player to be next to the console. (Issue 220)
   ◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
   ◦ Some other insignificant back-end shenanigans.


◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds. 




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 19:34:49 +00:00
rockdtben
c2eaca7b29 Removed all global modifications of toxloss.
Added a setToxLoss() proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 14:36:08 +00:00
rockdtben
46685aba5b Removed some redundant checks
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2652 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 14:14:48 +00:00
cib
4d00ed6890 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	code/defines/mob/mob.dm
	code/modules/chemical/Chemistry-Reagents.dm
	code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm
	code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/humanoid/queen.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/life.dm
	maps/tgstation.2.0.8.dmm
2011-12-10 01:11:00 -08:00
Albert Iordache
0a4ae48ca7 Fixed compile error. 2011-12-11 01:35:57 +02:00
Albert Iordache
073d160e38 Merge branch 'master' of https://github.com/SHFFLE/Baystation12 into shffle-master
Conflicts, manually merged:
	icons/mob/suit.dmi
	maps/tgstation.2.0.8.dmm
2011-12-11 01:24:42 +02:00
CIB
985112f052 Merge pull request #92 from Abi79/master
Slurring from Alcohol, btw. Aryn wrote the slur proc
2011-12-10 12:54:45 -08:00
Albert Iordache
9d774ed3c9 Coffee and black tea now gets rid of the slurriness from alcohol. Also added Cib's slur proc. 2011-12-10 22:33:18 +02:00
SHFFLE
412759a35b Added Security RIG 2011-12-10 12:48:28 -06:00
cib
9dbe06b22b Added a notes panel that lists all players that have notes on them. 2011-12-11 02:48:02 +08:00
Albert Iordache
2d4e356d8c Merge pull request #86 from CIB/master
Made some improvements to the player info panel
2011-12-10 06:22:22 -08:00
Albert Iordache
e72ae5e8f6 Added a new slurring variable, and set it up in the right places 2011-12-10 14:25:49 +02:00
Albert Iordache
c68a22f497 Merge branch 'SkyMarshal-764432e' 2011-12-10 12:35:15 +02:00
Albert Iordache
5d2dfbcff7 Thermals now look like regular sunglasses. Added some special engineering emergency oxygen tanks to engineering. 2011-12-10 12:29:02 +02:00
Albert Iordache
64106be003 Merge pull request #82 from SkyMarshal/3319b22adf33c757fc42aa515bc05db894fd0e90
Lot of tweaks and fixes, read the description.
2011-12-10 01:43:34 -08:00
cib
5a3320f30f Added a notes panel that lists all players that have notes on them. 2011-12-09 17:45:13 -08:00
cib
d970d2b4f9 Added a drunk variable and a text filter specifically for drunk talking, originally coded by Aryn. 2011-12-09 16:44:13 -08:00
cib
3a27c74b46 Some small improvements to the player info panel. 2011-12-09 15:12:01 -08:00
ryantennessee@yahoo.com
b8ef575274 Jetpack changing to wrong sprite when turned on fixed.
Syringes will autochange inject/draw when full/empty.
Medborg syringes start full and set to inject even though the icon is still messed up.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2650 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 20:33:25 +00:00
SkyMarshal
764432e4e8 Fixed minor errors. 2011-12-08 22:13:51 -07:00
SkyMarshal
61d21b3cab Added the ability for borgs to ude departmental radios 2011-12-08 22:02:46 -07:00
cib
11bf4a45a5 Added a "player info" option to the player panel that will allow you to make notes on a specific player etc. 2011-12-08 20:43:20 -08:00
kortgstation@gmail.com
f22a97e982 Added a mint food item/sprite which contains mint toxin
Added mint toxin, a poison which will gib fat people upon consumption
Added the mint to the chefs kitchen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2648 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 04:26:15 +00:00
Albert Iordache
ae34949324 Merge branch 'master' of github.com:Baystation12/Baystation12 2011-12-09 18:58:32 +02:00
Albert Iordache
3efa552eda Merge branch 'master' of https://github.com/Miniature/Baystation12 into Miniature-master
Conflicts:
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
2011-12-09 14:56:32 +02:00
Tastyfish
afd1aca53b let everyone do me emotes properly! (bots,monkeys,...) 2011-12-09 02:24:33 -05:00
ryantennessee@yahoo.com
08347ddb01 Tracked down the last bottles with limited transfer amounts and made more transfer amounts for them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2647 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 01:22:01 +00:00
ryantennessee@yahoo.com
24d262f19d Drills and Ddrills now dig sand faster than shovels. Changed digging to produce 5 glass ore instead of 4.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2646 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 01:01:37 +00:00
unknown
8f11c4acfb DO NOT USE. 2011-12-08 17:07:25 -07:00
SkyMarshal
009d0915bf Removed most other cyanide references. Remade cyanide pills into suicide pills (100 units of Toxin) 2011-12-08 14:22:45 -07:00
SkyMarshal
d7eb6e4ae6 Remove Cyanide, add Sleepy Pen and Thermals to uplink, remove cloaker 2011-12-08 12:35:10 -07:00
Albert Iordache
dd6ddaa8c3 Revert "removed cloaker"
This reverts commit 1fa97843f8.
2011-12-08 15:28:35 +02:00
Albert Iordache
00e8e13d1e Merge pull request #76 from Tastyfish/master
The closet tg merge broke charge crates
2011-12-08 05:27:20 -08:00
baloh.matevz@gmail.com
b30bfac8f9 - added feedback logging for alert levels
- alert level descriptions are now part of the config file config.txt
- alert levels default to the ones I had before, if the config file isn't configured.
- Restored a HTML vending machine interface, an updated one. (I have limited time so I'll commit this one too, it's part of the bundle i coded while offline today and I don't have time to separate it before discussing it. I'll revert it later if needed)

Vending machine demo:
http://www.kamletos.si/vending.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2641 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-08 11:09:01 +00:00
n3ophyt3
141977983c Fixed an issue with the captain's laser.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2640 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-08 06:28:16 +00:00
Uristqwerty
74c2b7c55b Stealth PM fix: hide stealthmin names in the input box title. 2011-12-07 12:50:05 -05:00
Tastyfish
1fa97843f8 removed cloaker 2011-12-07 12:29:04 -05:00
baloh.matevz@gmail.com
d1f2c54b17 (forgot one file, but also sending the log from the previous commit)
Command intercept will now only increase the security level if it's lower than blue
Added a keycard authentication device. When you interact with it it asks you which event you'd like to trigger, currently only "Red alert". When you select the event, it asks you to swipe your ID card. If you have the new keycard auth access (60) on it (all heads of staff do), it will trigger all other devices of the same type to flash for 2 seconds. If someone with the same access level on their card swipes their card on another device during this period, the event will happen.

The idea behind this is the two key idea from submarine movies - just with ID cards. Admins are informed who requests the event and who triggers it btw, so abusing this is a bad idea.

Added this to the changelog. Hopefully the dme will work properly this time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2635 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-07 00:55:20 +00:00
baloh.matevz@gmail.com
8636f28d7d In response to the problems of miner inactivity and a suspicion of the steel change affecting robotics in that mechs, specifically ripleys will no longer be built, I have included some stats logging about mecha construction and mineral production.
Also made steel and reinforced glass correctly decrease ore amounts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2631 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 22:33:23 +00:00
Miniature
af301633f6 Merge branch 'master' of git://github.com/Abi79/tgstation13-git
Conflicts:
	baystation12.dme
	code/defines/obj/vending.dm
	code/game/machinery/vending.dm
	html/changelog.html
	maps/tgstation.2.0.8.dmm
2011-12-07 07:53:20 +10:30