Commit Graph

10842 Commits

Author SHA1 Message Date
Amunak
ab01b270a7 Added missing EOL in observer.dm 2014-12-04 11:51:31 +01:00
Amunak
39c6e3e431 Ghosts/observers now have the option to be anonymous in deadchat.
It is a ghost-time preference that doesn't get saved. Admins see anonymous ghosts with a * next to their key. People talking in dead bodies are now always seen only with the name of their body (admins see their keys with a ^).
2014-12-04 11:46:31 +01:00
Amunak
9fe0cdac28 Admins will now receive a prompt to use aghost when they use ghost.
It replaces the usual prompt that was irrelevant to admins anyway. Adds option for admins to aghost from the ghost prompt.
2014-12-04 11:35:04 +01:00
Loganbacca
fd53575658 Implant cases
- Adds freedom implant in glass case variant
- Changes implants created from protolathe to variants in glass cases
2014-12-04 20:48:45 +13:00
Ccomp5950
19bbc4a004 Merge pull request #7212 from Loganbacca/ducttape
Duct Tape
2014-12-02 20:32:04 -05:00
Ccomp5950
25224491ce Merge pull request #7195 from PsiOmegaDelta/BloodDrive
Cargo can now order empty blood packs.
2014-12-02 20:31:04 -05:00
Ccomp5950
f1c77dcb16 Merge pull request #7190 from PsiOmegaDelta/Topic
Fixes exploit that lets AIs use machinery even after cameras are disabled.
2014-12-02 20:29:47 -05:00
Snapshot
867e69c770 Merge pull request #7210 from Zuhayr/dev
Fixes #7209
2014-12-02 17:23:19 -08:00
Snapshot
378936c1a3 Merge pull request #7211 from Loganbacca/rigui
Hardsuit NanoUI rewrite
2014-12-02 17:14:46 -08:00
PsiOmegaDelta
4582c0038b Merge pull request #7205 from Mloc/bs12-setdir
refactor 'dir = ' into 'set_dir()'
2014-12-02 14:38:31 +01:00
Loganbacca
224b2f3899 Duct Tape
First pass for adding duct tape.
It can stick paper to things.
It can patch up walls (crudely).
Coder sprites!
2014-12-02 23:17:45 +13:00
Loganbacca
3988b96459 Rig activate message fix
Electrowarfare and power sink modules weren't displaying the correct activate string message. Fixed both.
2014-12-02 22:24:00 +13:00
Loganbacca
9fb58d8568 Third rig UI pass
- Resized the initial ui window again
- Rewrote the modules section to a horizontal layout
2014-12-02 22:23:59 +13:00
Loganbacca
0f2b0b79bd Initial rig ui pass
- Narrowed UI window, we shouldn't need it this wide once I'm done
- Started converting html template to divs for easier formatting
2014-12-02 22:23:59 +13:00
PsiOmegaDelta
b05c966b64 Merge pull request #7198 from atlantiscze/interactions
(mostly) silicon adjustments/features
2014-12-02 07:20:58 +01:00
PsiOmegaDelta
d6ea2b887a Merge pull request #7201 from SparklySheep/patch-9
Adds pAI cards to the loadout.
2014-12-02 07:20:50 +01:00
Zuhayr
8e2b0978a8 Fixes #7209 2014-12-02 11:26:44 +10:30
Zuhayr
17f32c3ab3 Replacing a loop with the older code. 2014-12-02 02:58:26 +10:30
Zuhayr
33406d6e47 Removing macros. 2014-12-02 02:51:14 +10:30
Zuhayr
42c6efbc61 Fixes most of #7206, fixes #7200, fixes #7184 2014-12-02 02:34:34 +10:30
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Zuhayr
8240f14176 Fixes #7185, works on #7184 2014-12-01 23:55:03 +10:30
PsiOmegaDelta
a1a66870ca Merge pull request #7203 from Zuhayr/unarmed
Refactoring the context-based combat PR v2
2014-12-01 11:17:14 +01:00
Zuhayr
487117a0ae Reverting a now unneeded var change. 2014-12-01 20:42:32 +10:30
Zuhayr
bee0b9d23d Tweaks after testing. 2014-12-01 20:20:30 +10:30
Zuhayr
d65ead4f7e Changed \red to span in unarmed_attack.dm. 2014-12-01 20:10:27 +10:30
Zuhayr
0ae473b6ea Removed antag role buffs. 2014-12-01 20:06:43 +10:30
Zuhayr
855f75bd3c Removed magboot stomp. 2014-12-01 20:03:08 +10:30
PsiOmegaDelta
e18d5f51f9 Merge pull request #7172 from Neerti/11_29_14_minor_borg_drone_changes
Minor changes to drone borg sprite.
2014-12-01 06:46:46 +01:00
PsiOmegaDelta
651008b822 Merge pull request #7176 from Amunak/super-patch
Supermatter fixes, code cleanup and refactoring. Shards don't announce anything.
2014-12-01 06:46:28 +01:00
SparklySheep
f8bc1708af Lowered to 2 points. 2014-11-30 23:20:24 -06:00
SparklySheep
0a43dd0860 Adds pAI cards to the loadout. 2014-11-30 23:12:04 -06:00
Zuhayr
016a9d8ba2 Merge branch 'unarmed' of https://github.com/Zuhayr/Baystation12 into unarmed 2014-12-01 15:33:07 +10:30
PsiOmegaDelta
e5c5209f7a Merge pull request #7183 from Zuhayr/dev
Hardsuit fixes.
2014-12-01 05:58:24 +01:00
Atlantiscze
64f9a502f9 Mining robot module upgrade
- Mining cyborgs can now properly work with drills.
- Mining cyborgs have received ore scanner, crowbar, and limited version of magnetic gripper.
- Mining cyborgs can now swap power cells inside mining drills, as well as upgrade them if provided better parts.
- As a bonus, cyborgs can now see how much ore is in ore boxes (because it makes sense that cyborg which mined ton of ore can check how much ore it mined)
2014-12-01 05:11:35 +01:00
Atlantiscze
166288293b Cyborg Atmospherics Tools!
- Matter Decompiler now clears unused pipe assemblies. Long gone are the times where cyborgs couldn't remove old pipe parts.
- Engineering and Construction cyborgs now have pipe painter tool, which allows them to paint pipes properly.
2014-12-01 03:39:36 +01:00
Atlantiscze
772e42fd75 APCs now use percent-based channel values.
- Equipment now once again shuts down when APC reaches 30%
- Lighting shuts down at 15%

This is now correctly based on APCs power cell, instead of being hardcoded. This means atmospherics and similar areas won't just suddenly go from all lit working room to darkness.
2014-12-01 02:54:15 +01:00
Atlantiscze
afadcdc35a Increases AI power usage
This commit increases AI power usage to 50kW. This was discussed on codershuttle and should (/w some minor lags) give the AI approximatey 60 minutes of power with fully charged SMES.
2014-12-01 02:06:03 +01:00
Atlantiscze
e2196fe6ec Robotic Cable Coils
- Cyborgs and Drones can now use change-colour verb to change colour of their integrated cable coil.
2014-12-01 02:02:11 +01:00
PsiOmega
957ff8314d Cargo can now order empty blood packs. 2014-11-30 16:45:52 +01:00
Zuhayr
0903bd7fc5 Working on some suit bugs, attempted to fix the welding overlay issue with no success. 2014-12-01 01:51:52 +10:30
PsiOmega
8857365c1c Fixes exploit that lets AIs use machinery even after cameras are disabled. 2014-11-30 15:24:39 +01:00
Zuhayr
14cf4aa8e3 Refactored mag grippers a bit. Kinda hate myself for writing them the way I did, but hindsight etc 2014-12-01 00:37:13 +10:30
Zuhayr
9b5235016b Set the hazmat rig to use the medical rig icon for now. Woo placeholder sprites. 2014-11-30 23:50:54 +10:30
Zuhayr
3a312b4a03 Fixes #7179 2014-11-30 23:49:55 +10:30
Zuhayr
a5ee32d4ca Fixes some colour macros, removes inactive jetpack icon for rigs. 2014-11-30 23:47:34 +10:30
Zuhayr
7703b0f4c0 Fixes #7186 2014-11-30 23:47:12 +10:30
PsiOmega
0731badf87 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/modules/power/smes.dm
	code/modules/power/smes_construction.dm
	maps/tgstation2.dmm
2014-11-30 10:54:15 +01:00
Chinsky
1ac4b90368 Merge pull request #7161 from PsiOmegaDelta/MapReaderFixes
Fixes Map Loader issues.
2014-11-30 12:51:21 +03:00
Chinsky
dbf69cba81 Merge pull request #7154 from PsiOmegaDelta/SneakyPersonalAIs
pAIs can now hide.
2014-11-30 12:50:44 +03:00