Jarcolr
a3cbbe4d0b
Move through and pull blender
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Changed density and anchored to 0.
2014-08-08 20:39:35 +03:00
Chinsky
9f9865dac4
Merge pull request #5619 from mwerezak/power-net
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ATMOSPHERICS and Power Net Overhaul
2014-08-08 09:49:42 +04:00
mwerezak
47b32122d4
Updates disposal bin pressurization
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Also tweaks flasher power use.
2014-08-07 19:31:17 -04:00
Zuhayr
1384a93b59
Merge pull request #5904 from MrSnapwalk/icanseeeverything
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Adds toggleable goggles.
2014-08-07 10:02:34 +09:30
mwerezak
319b9181e6
Improves h/e radiation
2014-08-06 10:36:49 -04:00
MrSnapwalk
96849c6de4
Adds a feedback message for toggling goggles.
2014-08-05 21:28:16 -05:00
MrSnapwalk
507b173d11
Adds toggleable goggles.
2014-08-05 21:24:45 -05:00
mwerezak
018079beb5
Fixes gas mixture bugs, other bugs, and cleanup
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In particular, gas_mixture/remove() was not accounting for
group_multiplier when determining the maximum amount of gas to remove
Also cleans up the interface for gas_mixture/heat_capacity().
2014-08-05 17:04:17 -04:00
mwerezak
f50a24163b
Updates medical equipment power usage
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Also adds a couple of cell chargers to engineering workshop and aux tool
storage.
2014-08-04 21:27:19 -04:00
mwerezak
d662c5e804
Fixes issues with group_multiplier, filtering lists
2014-08-04 20:56:22 -04:00
mwerezak
949cdd275b
Updates portable pumps and scrubbers
2014-08-04 20:55:45 -04:00
Ccomp5950
ec3262a2a9
Merge pull request #5894 from atlantiscze/cyborg_module_icons
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Cyborg component icons!
2014-08-04 19:38:57 -05:00
mwerezak
b7c13bc4b6
Allows atmos helpers to be used with portable_atmos
2014-08-04 16:53:13 -04:00
Ccomp5950
a4fc1bfd6a
Merge pull request #5886 from mwerezak/stun-baton
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Fixes some handcuff oversights
2014-08-04 15:15:52 -05:00
mwerezak
c9f16ec665
Fixes freezer UI bug
2014-08-04 14:48:47 -04:00
mwerezak
a772d9094c
Optimizes pipe network updating
2014-08-04 13:29:09 -04:00
mwerezak
c640729b4d
Rewrite of passive gate, updates air injector
2014-08-04 13:28:48 -04:00
Atlantiscze
3627417c7b
- Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
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- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
14b57e3560
Pipe networks now cache their total volume
2014-08-03 22:41:31 -04:00
mwerezak
6eb2fe3028
Device working volumes are configurable from setup
2014-08-03 22:11:45 -04:00
mwerezak
5d0ce492b7
Updates dual port vent pumps
2014-08-03 15:17:28 -04:00
mwerezak
8d04a83e97
Updates gas coolers, upgrading of coolers/heaters
2014-08-03 14:34:31 -04:00
mwerezak
cf9fe8de76
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
mwerezak
cb2f68f81e
Merge remote-tracking branch 'upstream/dev' into power-net
2014-08-03 01:50:51 -04:00
mwerezak
ecdd9b62e9
Omni-devices
2014-08-03 01:38:31 -04:00
Zuhayr
f510c05865
Merge pull request #5862 from mwerezak/stun-baton
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Stun Baton Nerf
2014-08-03 12:59:54 +09:30
Zuhayr
67799a5324
Merge pull request #5871 from PsiOmegaDelta/PhotoAI
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Fixes runtime error when borgs attempt to sync photos with master AI
2014-08-03 12:58:15 +09:30
Zuhayr
2619fb61ce
Merge pull request #5872 from PsiOmegaDelta/Manifest
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Fixes #5867
2014-08-03 12:57:19 +09:30
mwerezak
3647fa4d7d
Adds gas mixing proc and updates gas mixer
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Also includes a whole bunch of fixes and updates for atmos machinery
2014-08-02 18:35:57 -04:00
Mloc
e2ea86eab1
Merge pull request #5699 from Zuhayr/calamity
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Calamity mode.
2014-08-02 11:39:29 +01:00
mwerezak
91d503e209
Removes duplicate code from human/bullet_act
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Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs
2014-08-01 23:57:18 -04:00
mwerezak
d034511ee6
Updates gas filter
2014-08-01 22:59:13 -04:00
mwerezak
f0016df4f3
Adds gas filtering proc
2014-08-01 20:37:48 -04:00
mwerezak
400c1b5cf6
Fixes mistake in scrubbing calculation
2014-08-01 19:33:57 -04:00
Zuhayr
9eed4422ff
Lowercasing some Del() calls.
2014-08-02 00:15:49 +09:30
Zuhayr
96c7012608
Fixed part of the ninja objective.
2014-08-01 23:54:38 +09:30
Zuhayr
0868c344cc
Adjustments and a typo fix.
2014-08-01 23:50:33 +09:30
Mloc
457d76f441
Merge pull request #5834 from Zuhayr/hydroponics
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Changes dev hydro to use reagent procs.
2014-08-01 15:01:52 +01:00
Zuhayr
2493dedf4b
Merge pull request #5847 from MrSnapwalk/psychotailor
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Psychiatrist/Psychologist update
2014-08-01 21:59:10 +09:30
Zuhayr
1376a827d6
Merge pull request #5833 from Jarcolr/customs
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Adds *6* approved custom items and updates a custom item
2014-08-01 21:57:33 +09:30
PsiOmega
8104928e75
Creates a shared proc for applying AI verbs. DRY. Arranges some consistency among verbs.
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Fixes #5867 as well as a couple other missing verbs.
2014-08-01 10:36:44 +02:00
PsiOmega
c416205c7d
Moves robot/drone specific New()-code into their respective classes, handling it using proc-overloads.
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Also re-arranges robot init() code to prevent a runtime error when attempting to synch photos with the Master AI.
2014-08-01 09:17:26 +02:00
mwerezak
63aab94d3c
Cleans up weapon embedding code
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Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
2014-07-31 19:43:36 -04:00
mwerezak
768019b918
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab
Handcuffs now require an aggressive grab
2014-07-31 18:10:11 -04:00
mwerezak
8bd7a11ff4
Fixes siemens coefficient not blocking stun disarm
2014-07-31 17:19:35 -04:00
mwerezak
697979c2f6
Makes humans scream if taking enough halloss
2014-07-31 17:06:42 -04:00
mwerezak
5b90e4afc6
Allows the use of stun weapons to show up in autopsies
2014-07-31 17:01:06 -04:00
mwerezak
ecd7df9628
Adds disarm effect for stun weapons and hands
2014-07-31 16:52:50 -04:00
mwerezak
56ccd4303b
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00