Commit Graph

42 Commits

Author SHA1 Message Date
jack-fractal
3732a9c3b9 Adding the dispensers to the cargo lists.
Making a sub-type of the dispensers so that they spawn disconnected from the ground.
2013-10-17 19:48:57 -04:00
Ravensdale
4dcf0f0c76 alright, 4-way manifolds, manual t-valves, pipe caps. 2013-01-05 21:39:39 -08:00
Ravensdale
3c9d5b161c Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-01-05 20:50:47 -08:00
Ravensdale
d01770ad56 Bringing in 4-way manifolds, pipe caps, manual tvalves. 2013-01-03 05:47:07 -08:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
giacomand@gmail.com
8273e419e2 Committing for Numbers.
* Fixed problems with Heat Exchanger facing
* Fixed massive problems with heat exchanger construction using the pipe dispensers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4900 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 09:47:24 +00:00
giacomand@gmail.com
5557116fd9 Committing for Numbers.
- Readded Volume Pumps - now they work as intended and are constructable
- Readded Passive Gates - now they work as intended and are constructable
- Readded Heat Exchangers - now they work as intended and are constructable
- Added Heater - to warm up gasses to 300C
- Adjusted volumes on big tanks and portable pumps to 2000 and 1200 respectably
- Pipe dispensers can produce the readded pieces.
- Pipe construction code updated to compesate for the new items
- New graphics for all of the above - courtesy by Ausops.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4785 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-30 19:31:35 +00:00
daniel.cf.hultgren@gmail.com
7b6e58969f I'm back with the greatest feature additions ever, as before!
* You can now dispense sort junctions from the disposal dispenser.
* Sort junctions can now properly be unwelded.
* You can now change a sort junctions filter using a package tagger (examining a sort junction shows its current filter).
This also means that you can now construct a disposal and package system entirely from scratch!

* Updated the package tagger with a slightly updated interface, and more user feedback.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4742 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-23 18:53:31 +00:00
elly1989@rocketmail.com
4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
elly1989@rocketmail.com
1120fb50c9 put_in_hands() now makes objects behave like they were just dropped when it dumps them on the floor due to there being no free hand to put it in. (i.e. it calls object.dropped() and resets the layer.)
Fixes issue 699 - in-hands for pipes are removed when placing a pipe back in the dispenser.
Fixes issue 684 - Evidence bag code simplified a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4213 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 07:19:53 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
giacomand@gmail.com
82886383e3 -Fixed issue 673, it will delete the glass if none remains.
-Added issue 672 's enhancement request. Disposal systems should leave fingerprints and transfer prints when building/deconstructing.
-You can put the Light Replacer on your belt.
-Gave the Light Replacer FPRINT and CONDUCT flags.
-Gave the Light Replacer origin tech.
-The Science department can now research the Light Replacer and build it. You need a required tech of "magnets = 3" and "materials = 4" with a material construction cost of 1500 metal, 150 silver and 3000 glass.
-Fixed a bug where you cannot place more than one object into a turned-off disposal unit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4127 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-20 16:08:05 +00:00
daniel.cf.hultgren@gmail.com
2ce2243223 Disposal update
* You can now Drag-Drop disposal pipes and machinery into the dispenser, in order to remove them.
* You must now use wrench before welding a pipe to the ground
* You can no longer remove a trunk untill the machinery ontop is unwelded and unwrenched
* You are now forced to eject the disposal bin before unwelding it.

Thanks to whoever said the bugs in OOC. (Sorry, unable to remember names)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3734 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-03 15:35:56 +00:00
daniel.cf.hultgren@gmail.com
589267fabf Revolutionary update!
You can now dispense Disposal Bins, Outlets and Chutes from the disposal dispenser. These are movable and you can attach them above open trunks with a wrench, then weld them to attach them completely.
You can remove Bins by turning off their pump, then screwdriver, then weld, then wrench. Same with outlet and chute except for the pump part.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3690 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-28 20:51:15 +00:00
johnsonmt88@gmail.com
329c71c306 Disposal/Pipe Dispenser can no longer be used 'remotely' or while stunned or while they are unwrenched. Fixes issue 517.
Can no longer eject the nuke disk from the nuke while stunned. Fixes issue 497.

PA can now be powered down again.

Cyborg 'skull' masks now have east and west facing sprites. Fixes issue 468.
- I encourage anyone with actual spriting skills to redo them though, I just spent 5 second in photoshop whipping these up. (icons/mob/mask.dmi the icon labeled 'Death')

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3681 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 04:14:56 +00:00
ryantennessee@yahoo.com
f024aba1a5 Quarxink update flip mode eyewitness news
- Stopped an exploit to get to centcom (for justice)
- Added 5 second cooldown to printing requisition to stop spam (also for justice)
- Atmos pipes are now backpackable and do damage because they're FUCKING PIPES (not really for justice but just a pet peeve)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2700 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 15:08:59 +00:00
petethegoat@gmail.com
04a7eab2c6 Huge disposals update- most of the station has been repiped. Engineering and atmospherics now have disposals.
Mail delivery via disposals should now go to the correct locations.
Fixed the lack of t-ray sprites for the sort junctions.
Fixed issue 225. The delay shouldn't be a problem for actual atmos techs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2684 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 18:19:31 +00:00
bbusse@gmail.com
90e0297389 Gas filters and mixers can be connected and wrenched around like any other pipe machinery, and new ones can be extruded from the pipe dispenser.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2338 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-09 20:57:36 +00:00
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
mport2004@gmail.com
6b88250beb Moved some of the old pipe files into unused.
Explosions will delay a bit longer before allowing powernet rebuilds.
Removed the Ionstorm Command reports at Urist's request, he said he would add something later.
Added dust storms to meteor mode.
Fixed most of the runtimes in the latest log.
Wizards mind_transfer now needs his robes, this prevents the constant body swap mess.
Z 1 lost all of its areas sometime in the last two revs.  I think I got everything back in place but would not mind if a mapper took a look.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2037 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 10:59:54 +00:00
n3ophyt3@gmail.com
1aca6254d4 The great verb retabbening.
Assigned categories to assorted verbs that lacked them. Commands tab is now more or less gone. Instead, things are in "IC" for things like say, whisper, me, that are inherent to you, "OOC" for things like OOC chat, and "Objects" for verbs originating from the world around you. I suppose for those non-admins in the audience, you now also get an "Admin" tab, because I stuffed adminhelp and adminwho in there.

This change was only to verbs defined as verbs in the code, procs that are assigned to things as verbs are far more numerous and harder to isolate, but also mostly admin-related.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1234 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 21:29:42 +00:00
Atso.Sariola@gmail.com
c85f20f54f git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1057 316c924e-a436-60f5-8080-3fe189b3f50e 2011-02-18 03:23:40 +00:00
cagerrin@gmail.com
8931ec8b86 New pipe dispenser sprite(works for either dispenser). Also added metal loading sprite in case someone re-codes them to work like lathes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1048 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 02:05:43 +00:00
morikou@gmail.com
76170858b2 Some stuff was missed in r889.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@893 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-19 14:25:18 +00:00
rastaf.zero@gmail.com
101fb71645 Forgot to update two files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@857 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 18:15:37 +00:00
rastaf.zero@gmail.com
1b5f4611bd Reverted in r847 pipes-related changes is returning. With small improvements.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@856 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 17:22:24 +00:00
baloh.matevz
13898c006b REVERTING updates r830, r833, r836, r838, r839 and r841 due to suspected involvement in the huge lag we've been experiencing since them. All the files mentioned below have been reverted to their state in version r829.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@847 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 12:43:28 +00:00
rastaf.zero@gmail.com
0aa11e69fe Pipes bugfix:
- trowing pipes correctly rotates them;
- meters unwrenching;
- pipe dispenser can be unwrenched and pulled, wrench back to use;
- unused pipes can be returned to dispenser;
- Probably fixed bug with non-working connectors;
Windows now are always shown above grilles.
Pipes now are always shown above lattice.
Some other things.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@830 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 06:56:00 +00:00
rastaf.zero@gmail.com
6b7801c4af Singularity now wont leave floor under eaten walls.
Cryo wont spit out beaker.
Fixed message "You don't have the dexterity to do this" for machinery.
PIPES:
- Heat exchange pipes are constructable now.
- Insulated pipes also were added to pipe dispenser;
- And meters too;
- Easy pipe rotating in hands;
- bent pipes actually looks bent under construction (may be glitches, please report);
- pipes now wont cover wires;
- pipes unwrenching now possible;
- large vent pumps now uses power as equipment, not environment
- pumps now uses power;
Air alarm improvements:
- all alarms in area controls all environment machines in area;
- machines initializes itself automatically and without interloping with existing ones;
- air alarms wont duplicates it air monitoring and can clear itself;
Some other typos and small issues were fixed.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@816 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 22:16:27 +00:00
n3ophyt3@gmail.com
1d943e26b2 Fixed constructed valves being dumb and not properly setting their initialize_directions to the proper value.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@414 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-13 01:23:38 +00:00
n3ophyt3@gmail.com
fb86bf322d It should no longer be possible to make new pipe on top of existing pipe hiding under floortiles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@405 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 04:10:50 +00:00
n3ophyt3@gmail.com
f11877ef8f Gave manifold fittings the same runtime error fix as I gave pipe fittings
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@403 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 03:20:46 +00:00
n3ophyt3@gmail.com
5c90fa286d All pipeline fittings should now properly force their neighbors to update their nodes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@402 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 02:55:08 +00:00
n3ophyt3@gmail.com
7b170385e5 You can now lay pipelines such that they are hidden underneath floortiles. To do so, pry up the tiles before wrenching the fitting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@401 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 02:49:52 +00:00
n3ophyt3@gmail.com
ae61a68ff5 Your pipe fitting no longer disappears if you try creating a pipe segment with no connections
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@400 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 01:57:02 +00:00
n3ophyt3@gmail.com
1fa4e7111d Fixed a runtime error when you try building a pipe section that doesn't connect to something
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@399 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 01:41:38 +00:00
n3ophyt3@gmail.com
6318cb5a36 Further pipelaying updates
Fixed corner pipe noneuclidianness
  Fixed an issue with straight pipes not actually facing in the direction they appear to be
  General fixedness all around, hopefully
  As before, this shit isn't robustly tested
  Still not pipe dispenser on the map, just in case something is royally fucked up

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@398 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 01:34:28 +00:00
n3ophyt3@gmail.com
c38ba98498 More work on buildable piping
Manifolds, unary vents, scrubbers, manual valves, connectors, and pumps are now also makable
  testing has not been overly robust thus far
  Known issues:
    scrubbers don't seem to be able to grab nodes properly when constructed
    runtime errors if you try making a pipe/manifold that doesn't connect to an already-constructed atmos object
    corner pipe sections have a tendency to defy euclidian logic (most notable example has been a section of pipe that somehow had both ends tied to the same end of a different pipe section)
    Added a disposal pipe dispenser that had been sitting unused in the code to Atmos. No clue if it actually works, I know the regular pipe dispenser worked fine
    Did NOT add a pipe dispenser to the map, but it is there if admins want to spawn one

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@396 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-10 05:24:56 +00:00
n3ophyt3@gmail.com
daba310235 Made a framework for buildable/repairable piping and shit.
Currently it is only possible to repair "simple" pipe.
  The pipe assemblies cannot be created outside of admin intervention at present.
  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@395 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-10 02:25:58 +00:00
Skiedrake
cbec1b6f3d Removed files that were 0 bytes in size.
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
 - Right click monkeyize
 - Call Shuttle
 - Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
 - Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:41:07 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00