Chinsky
300a73da71
Should make unusable limbs treated as such.
2013-06-09 16:51:07 +04:00
Chinsky
7a8a822a92
Made it possible for mob to be infected with several viruses at once.
2013-06-09 13:31:16 +04:00
NicholasDV
adde619a06
Fixes an issue in grammar!
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Specifically, the way that it was coded made it so that the word
the would appear twice. There... really wasn't a way to fix that
in a way that would effect a lot more things, that I could find.
As a result, I simply reworded it so that it can work with or without
the word, 'the'.
closes #2771
2013-06-09 03:40:27 -04:00
Segrain
673f3ddb37
Fix for ordering hidden supplypacks.
2013-06-09 10:25:27 +03:00
meyar
128326ad1f
Fixes Spec Op shuttle to old behavior (Pure port, no changes)
2013-06-09 01:03:09 -04:00
meyar
5e4b9ae917
Fixes autonomous ERT
2013-06-09 01:02:48 -04:00
cib
8c6b8add20
Weights the likelihood of command positions by your age.
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For most head positions, a good age is between 25 and 60, with ages towards the middle of that being even better. 25 because I figure for stuff like research, engineer etc. they'll want someone with fresh knowledge. Captain's best age starts at 35 though, due to that being an "old geezer job".
2013-06-09 01:13:13 +02:00
Chinsky
7b0c4c85e8
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
html/changelog.html
maps/tgstation.2.1.0.0.1.dmm
2013-06-08 07:59:57 +04:00
Chinsky
e40140be03
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
html/changelog.html
maps/tgstation.2.1.0.0.1.dmm
2013-06-08 05:55:42 +04:00
Chinsky
4118d183c1
No fun allowed.
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Fixes some hilarious stool glitches.
2013-06-08 05:27:32 +04:00
Chinsky
76d1ddaa26
Merge pull request #2963 from Ravensdale/master
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Robot bug fix, synthetic custom sprites update and a rune text tweak
2013-06-07 04:45:00 -07:00
jack-fractal
29bffb0c20
Merge branch 'master' into bleeding-edge-freeze
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Conflicts:
html/changelog.html
2013-06-06 21:32:08 -04:00
jack-fractal
17b8a2dc8a
- reverting a change I hadn't accounted for to the luminosity of the PDA's flashlight
2013-06-06 20:50:22 -04:00
jack-fractal
f4441b5019
refactoring the Stat function for silicon lifeforms
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adding messenger functions to cyborgs and refactoring the AI's IM system
2013-06-06 20:46:46 -04:00
Chinsky
466f930e63
Merge pull request #2982 from Zuhayr/master
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Vox icons, stuff from master.
2013-06-06 02:35:49 -07:00
Zuhayr
df75d25cb3
Map conflict, using BEF.
2013-06-06 10:40:22 +09:30
MisterBook
eab6f4fc44
Taser fix v.3.2
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Now accounts for multiple layers of armor.
I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.
I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
Chinsky
211fc25f0d
Should probably slap it here, OR ELSE.
2013-06-05 21:58:27 +04:00
Chinsky
cfbc3e5352
Added webbing and vests to lockers.
2013-06-05 21:35:56 +04:00
Segrain
65893426ba
Bumping into firelocks in exosuit.
2013-06-05 21:02:25 +03:00
Chinsky
57c1ebb285
Merge pull request #2977 from MagmaRam/master
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Fix for security belts not holding all seven items sometimes
2013-06-05 06:21:47 -07:00
MagmaRam
ae697179c9
Fix for security belts not holding all seven items if the total combined w_class of the items is over 14. They should now be able to hold seven of any items that fit in them.
2013-06-05 20:14:11 +07:00
Zuhayr
9e71180e1b
Merge conflict resolution, using BEF.
2013-06-05 14:22:04 +09:30
meyar
11ae345509
Nerfs the PDA flashlight to make the ACTUAL flashlight a viable option.
2013-06-04 18:34:43 -04:00
Spamcat
c5a57ccdc4
Runtime fixes, tweaks.
2013-06-04 16:25:41 +04:00
Spamcat
b15738d5d4
Compile fixes.
2013-06-04 15:17:04 +04:00
aranclanos@hotmail.com
3035bf565c
Changes on how some simple hostile mobs search for targets, they now make a list of mobs at sight with the heareable() proc and add the mechs of a new global list instead of checking all the atoms in a radius of 21x21.
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The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).
The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 14:09:05 +04:00
Aranclanos
69e1cce5d3
Removed the commented out code from the auto update options of exosuit fabricators.
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For this reason, the exosuit fabricators will be removed from the process() list at roundstart.
(cherry picked from commit 8e191ebac99dc1f93b1b03a89784212f31f4b985)
2013-06-04 14:03:32 +04:00
Aranclanos
82181e72fe
Removed the auto-update from exosuit fabricates. They were huge lag generators, loops inside of other loops each process() tick.
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This will help to reduce lag.
2013-06-04 14:02:38 +04:00
Aranclanos
787565b424
SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
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Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm
I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
2013-06-04 14:00:40 +04:00
Aranclanos
799ed74a3c
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
rockdtben@gmail.com
8203e7dced
Push sparks lag to GC this should greatly reduce lags.
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Test: 20 emitters shooting for 10 minutes. No lag. Along with other various tests.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5757 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 13:30:07 +04:00
Ravensdale
c8f9864207
Fix: Engineering borg's 'Antique' sprite being invisible. Blasted caps.
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New: Rowtree's 'Lucy' Cyborg and Serithi's 'REMNANT' AI Core sprites implemented.
Tweak: Cult's conversion rune failure text tweaked so something a little more immersive.
2013-06-03 13:32:44 -07:00
Chinsky
abc2e6b96b
Merge pull request #2903 from fauxki/bleeding-edge-freeze
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DON'T MERGE - BEF - Bar / Holodeck / Theatre / Hydroponics Revamp
2013-06-03 01:59:33 -07:00
Segrain
3d41e24664
Minor tweaks to spawning medical clothes.
2013-06-02 23:01:33 +03:00
Chinsky
56dcb8b7f0
Fixes #2915
2013-06-02 17:14:13 +04:00
Chinsky
efbea12d99
Stops air alarm masters from polling each alarm every tick. Now polling occurs only when alarm danger level changes.
2013-06-02 17:10:47 +04:00
meyar
36d0bb5fa1
ERT Fix part 2 (For real)
2013-06-02 01:30:15 -04:00
meyar
8c40baf9e9
ERT Radio fix (For real)
2013-06-02 01:29:50 -04:00
VitrescentTortoise
5bcb4f4bcb
Added hidden fingerprint to crayon drawings.
2013-06-01 16:19:48 -07:00
Mloc
73f0b22c42
Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-01 20:34:24 +01:00
Mloc
77832af5ae
Merge pull request #2940 from comma/whistle
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Whistle
2013-06-01 07:45:56 -07:00
Chinsky
c46b9b8be6
Fixes debuglog spam.
2013-06-01 18:41:15 +04:00
Chinsky
63f9549596
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into whistle
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Conflicts:
baystation12.dme
2013-06-01 17:12:51 +04:00
Chinsky
3bbb250749
Added bloody footprints.
2013-06-01 14:30:05 +04:00
Chinsky
89fff29db1
Showed that huge proc in /atom what polymorphism' is.
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Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
Chinsky
0b9c904252
DRY BLOOD FOR THE BLOOD GOD.
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Blood will now dry up in around half an hour.
Also moved blood drip define out of disposals. WTF.
2013-06-01 10:56:59 +04:00
Chinsky
6de8060545
Added hailers to the Sec closets.
2013-06-01 08:34:31 +04:00
Asanadas
2d6bb6a768
Merge pull request #2934 from Baystation12/master
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Bleeding Edge gonna bleed.
2013-05-31 21:12:37 -07:00
MisterBook
606a510168
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
html/changelog.html
2013-05-31 22:58:01 -05:00