Commit Graph

2182 Commits

Author SHA1 Message Date
Kortgstation@gmail.com
a55b8b6ad7 Ported the last of the critters to simple_animal.
Removed all critter code/replaced it with their simple animal paths where applicable.

Replaced the critters on the maps with simple_animal versions.

If I missed any vars/icons/etc when I ported them over, let me know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5210 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 19:06:15 +00:00
elly1989@rocketmail.com
c243250daa Added a missing verb to adminverbs. Credits to Intigracy (iirc - sorry if I got names mixed up)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5209 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 16:28:58 +00:00
Kortgstation@gmail.com
45193ef97b Added simple animal hostile aliens. Drones, hunters, sentinel (ranged), queen (ranged rapid), and empress (large queen sprites, even slower than the queen and more health, time for boss fights!)
Added a move delay var to hostile simple animals, so you can set the move_to speed easily. So far everything but the simple aliens use the default of 2.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5204 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 20:53:35 +00:00
elly1989@rocketmail.com
ec0376097a Replaced src=%holder_ref% with _src_=holder
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5203 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 19:24:03 +00:00
Kortgstation@gmail.com
09e9762e40 Added a check for the items w_class when you try equipping it to a suit storage slot. This means the ion rifle, SAW, and staff of change will no longer fit on armour.
Added a new gun/projectile which deals brainloss as well as causes hallucinations.

Replaced the pulse rifle in stationCollision with the new gun.

Gave the HoS gateway access so he can banish people.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5201 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 12:50:25 +00:00
elly1989@rocketmail.com
ee67e6a0d8 Runtime fix for null.occupations undefined var
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5200 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 12:44:02 +00:00
elly1989@rocketmail.com
87814b9258 Reordered world/New() a little to hopefully fix the issues with hair and facial-hair style-preferences 'resetting'.
Added CHAT_GHOSTSIGHT to toggles default
Added some .cd stuff to preferences savefiles. Doubt it'll fix anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5198 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 02:52:44 +00:00
giacomand@gmail.com
7cd6d5eaa4 -Added the previously unobtainable hallucigen disease to the virus crate. Increased the virus crate from 20 to 25.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5194 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:56:18 +00:00
giacomand@gmail.com
af523d3e8f Added a new symptom with a high level, so that it's not possible to gain through mutations.
Gave the high level symptoms their own preset diseases and added them to the virus crate, along with a bottle of mutagen.

Several disease fixes, such as disease stages going below 0. Diseases which spread by blood will longer spread when you touch someone (i.e: click on someone)

I also did some cleaning up with comments.

Made handheld radios broadcast if their messages aren't sent on the same level as they're on, meaning that turning off the relay to the station will not make it impossible to communicate with others with radios.

Made some events only effect people on the station Z level.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5192 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:32:07 +00:00
petethegoat@gmail.com
d9480a1407 New unarmed beartrap sprites by Cheri.
Slightly improved beartrap code while I was there, mostly standardisation and formatting stuff as usual.

Fixed the Chaplain's PDA spawn.

Reduced the chance of stealthy hulk wall smashing. All but one of the messages will attempt to go over the radio now.
Changed hulk resist text colour to red because it was barely readable in green.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5191 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 20:57:08 +00:00
petethegoat@gmail.com
dbd759477e Improved window code, mostly formatting and styles, but also general improvements.
I've tested it a fair bit, but there may be bugs, so please report those if you run into them.

Added an ismetroidadult() helper

Improved L6 code.
Made the syndie shuttle console impervious to bullets.
Made mirrors breakable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5187 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 17:09:38 +00:00
johnsonmt88@gmail.com
8ae9dfd947 Removed the MASKINTERNALS from /obj/item/clothing/mask flags. There is no reason for -every- mask to act as internals.
Added an issilicon() check to the PDA's remove id/pen verbs so that the AI can no longer be rendered helpless if they happen to click the 'Remove Pen' verb. Fixes issue 1124.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5186 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 04:01:54 +00:00
Kortgstation@gmail.com
da8fcbc037 Added a bear pelt hat for Inti.
Added ranged and melee russians for Inti.

Fixed up pirates/hivebots/viscerators. Had some vars wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5185 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 03:11:19 +00:00
johnsonmt88@gmail.com
4ddf9100f5 Sending a message should no longer work if you are incapacitated. Fixes issue 1120.
Moved some mob vars to carbon:
mob/var/handcuffed -> mob/living/carbon/var/handcuffed
mob/var/legcuffed -> mob/living/carbon/var/legcuffed

As a result, I've turned some procs into pure virtual procs and moved their code into carbon.dm.

mob/proc/restrained() -> mob/living/carbon/restrained()
mob/proc/can_use_hands() -> mob/living/carbon/can_use_hands()

The hand and legcuff portion of mob/proc/u_equip() was moved into mob/living/carbon/u_equip().

The handcuffed portion of mob/proc/show_inv() was moved into mob/living/carbon/show_inv().

Fixes issue 1114.

Made parrots immune to bear traps since parrots should be flying over them anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5184 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 00:28:47 +00:00
petethegoat@gmail.com
fd9f6490f1 Updated listeningpost.dmm to look nicer and be a bit more interesting.
Updated the Stechtkov pistol. Should be pretty solid now.
Made a returning ex_act for snow floors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 17:38:24 +00:00
Kortgstation@gmail.com
90f1631f13 Fixed the flags on the shades/constructs. Now only Juggernauts are unpushable, and none of them can be stunned.
Fixed the flags on the syndicate simple animals.

Made the hivebot beacon unpushable/pullable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5181 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 17:34:50 +00:00
Kortgstation@gmail.com
95b109ff62 Ported hivebots over to simple_animal
Ported viscerators over to simple_animal 

Updated spawning grenades to match.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5180 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 17:02:12 +00:00
giacomand@gmail.com
1ba52ad43c -Small cleanup for hostile mobs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5179 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 16:11:01 +00:00
Kortgstation@gmail.com
04b8d36ca7 Ported syndicates over to hostile simple animals.
Replaced the old syndicates in the new ones in all the away missions.

Removed a now unused "issyndicate" proc.

Ported the obstacle smashing over to hostile animals. This means carp will attempt to break into escape and stuff now. Scary! (I can make this syndicate only again if it becomes a problem)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5177 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 14:17:42 +00:00
Kortgstation@gmail.com
338b934160 Added a "faction" var to mobs. This var gets checked when hostile simple animals attack something. Default is "neutral."
Changed the hostile code to allow for ranged mobs. Will port syndies over to hostile at some point (I don't want to go and replace the syndies on all the away maps right now).

Added pirate simple animals for Inti (icons are from him). Icons for russians and an on mob bear belt are in as well. There is a ranged version and a melee version.

Set factions for constructs, shades, carp, bears, faithless.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5176 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 13:19:08 +00:00
giacomand@gmail.com
7926b373af -Re-ordered some stuff around. I couldn't replicate any bugs with the preferences but I can't be sure that it's 100% full proof.
I did find that your be special preferences, i.e: be alien, be traitor, be changeling and etc, are shared between preferences. I'll ask if this is intentional or not.

-Some minor stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5175 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 10:50:59 +00:00
giacomand@gmail.com
ba6163bee1 -Fixed mob grabbing not displaying messages.
-Slightly reduced the time it takes to get into a strangle. (50 -> 40)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5174 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 00:41:30 +00:00
giacomand@gmail.com
43e06e4ebb AIs in intellicards will not be able to move their camera anymore. Limiting them to their own core vision.
Committing Zelack's cleanup and fixes from here:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=11056

Plantbags now correctly pick up plants from trays.
Using a hoe or injecting reagents updates the tray icon.
Plant Analysers now work on seed bags.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5173 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 23:01:04 +00:00
Kortgstation@gmail.com
67ee202a2e Fixed everyone seeing in the dark.
Committing my almost finished away mission listeningpost.dmm so Giacom can look/help me with the telecomms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5171 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 04:09:32 +00:00
giacomand@gmail.com
f1d24f27f9 Simplified Detective.
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self().

-Detectives can now use the medical computer.
-Removed the pda forensic scanning functionality.
-Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards.
-Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one.

Other

-Got rid of diseases magically moving down a stage.
-Optimized playsound()
-Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:39:18 +00:00
elly1989@rocketmail.com
65a2126d9f Should allow savefiles to work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5167 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:18:45 +00:00
elly1989@rocketmail.com
76ede03966 Moved mob/var/footsteps to /obj/item/clothing/shoes/clown_shoes/var/footsteps
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5166 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 17:43:25 +00:00
Kortgstation@gmail.com
c02361276e Re-added a buncha Faithless Brotemis took out, final room became pretty damn easy without them.
Lowered the damage shadow people take from 2 brute a tick to 1 brute a tick (so they don't have to spend forever in the dark waiting for the light damage to go away).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5165 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 15:32:05 +00:00
elly1989@rocketmail.com
73b54b017b Removed mob/var/UI, it now uses client.prefs.UI_style
Removed var/constant/Pi It's already defined in setup.dm
Moved a bunch of global_lists to global_lists.dm
Fixed hair randomisation. (still bits to do)
Moved a lot of preferences_setup.dm stuff into __HELPERS/mobs.dm They'll be FAR more helpful as generic procs, rather than something tied to preferences.
Merged mob/var/nopush into status_flags with the CANPUSH flag
Merged mob/var/nodamage into status_flags with the GODMODE flag
Removed mob/var/be_syndicate and mob/var/be_random_name as they are not used.
Added /proc/ui_style2icon(ui_style) proc. It converts a string like "Midnight" into its corresponding dmi file. The code fore creating a new hud uses it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5164 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 15:22:08 +00:00
elly1989@rocketmail.com
5bc379fa40 Removed a debug message Gia left in =p k
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5162 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 09:21:40 +00:00
Kortgstation@gmail.com
afe9e93c05 Fixed name of the medical rig
Fixed the exile implant locker.

Made syndicate simple animals slightly squishier (block chance lowered).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:15:07 +00:00
elly1989@rocketmail.com
b36ddfae98 Fixes savefiles deleting themselves every new round. Sorry ;_;
Ironically it was the thing I coded to update old savefiles that was ruining everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5159 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:06:16 +00:00
giacomand@gmail.com
5f4d0a2de9 -Changed the Resurrection "verb" to a "proc" so that nobody starts with it.
-Fixed a small error with the say() code trying to do a bitflag operation with the preference datum and not the toggle variable in the datum. Added a check for the mob speaking having a client so that ghosts with ears toggled on won't keep hearing mice and other animals talk.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5156 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 21:27:12 +00:00
petethegoat@gmail.com
541ae72099 Added Phol's sprites for fat and female (oh god) mutantraces.
Carn, feel free to revert the update_icons.dm changes if this messes up your work.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5155 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 21:23:23 +00:00
Kortgstation@gmail.com
e9c901a6c6 Shadow mutantrace can see in the dark.
Updated Brotemis's map with his final changes. This involves shuffling about the final room and adding a bunch of diary papers to explain what is going on. He also fixed the meatgrinder.

Personally, I completely overhauled the wildwest wishgranter. You can now actually choose from multiple wishes. Maybe I'll update the basic wishgranter at some point as well to be less terrible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5153 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 18:34:12 +00:00
petethegoat@gmail.com
0c9195fbe4 Fixes issue 1097. Shaft Miners not getting pda
Fixes issue 1118. duplicating trashbags
Fixes issue 1117. evidence bag issues

Syndie shuttle can now travel to mining and the tcomms sat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5152 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 17:17:00 +00:00
Kortgstation@gmail.com
8fcff0ac65 Updated the faithless health/damage and the wildwest map to have rig suits on the miner corpses. I'd already edited this locally on the /tg/station servers, so our players shouldn't notice any difference.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5150 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 14:25:30 +00:00
Kortgstation@gmail.com
2533d8066f Added a new shadow person mutant race sprited by Majorsephiroth. If it is too bright, they take damage, dark enough, they heal.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 09:03:10 +00:00
elly1989@rocketmail.com
1aaf44e076 Moved a lot of preference related toggles to the Preferences verb tab.
You can now modify specialrole candidacy mid-round and it will save changes to your savefile.
Added a BE_NINJA flag. Doesn't do anything yet. If somebody wants to implement it, go for it.
Moved prefrences stuff from new_player to the folder /code/modules/client/
Renamed toggles so they appear in a nice order.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5146 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 08:06:44 +00:00
Kortgstation@gmail.com
28db1ef2f7 Added medical rigs, sprited by Majorsephiroth. Right now their only special "medical" feature is holding medkits in the suit storage slot, I'll try to figure out more stuff to give them.
Added two of them to EVA (replaced two normal suits).

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5145 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 07:02:19 +00:00
elly1989@rocketmail.com
2e68af07c1 Merged listen_ooc, seeprayers, STFU_ghosts, STFU_radio, deadchat, sound_adminhelp, ghostears, ghostsight, canplaysound, midis, no_ambi and lobby_music into client.prefs.toggles as bitflags.
Toggling these preferences in-game will update your savefile. Meaning that your preferences will persist between rounds.

Added some savefile_version updating stuff. It's pretty crude. If you're changing any of the savefile stuff just ask and I can change it/help.

Removed some unused client vars

Ghosts no longer hear ambience. Simplified ambience code.

Simplified lobby music code. It will no longer cause a massive queue of events (which would eventually balloon in memory use)

Moved ooccolor and sound_adminhelp back to prefs. It's easier and allowed me to remove the setupclient() stuff completely.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5143 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 05:58:04 +00:00
petethegoat@gmail.com
02c12a5877 Updated nuke mode a bit. The main changes are to the nuke shuttle.
The nuke shuttle now has no restrictions (except a cooldown) on movement, and can be piloted to any location. It also travels through hyperspace.
Nuke lockers and such now start on the shuttle, rather than spawning on landmarks. (with the exception of the bomb, and the uplink locker)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5141 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 01:28:14 +00:00
giacomand@gmail.com
d0ca8fcd54 -Fixed an issue with corpses appearing in the living_mob_list.
-Added a maths.dm with useful math procs. I've taken the math procs from a resource library from BYOND called dmMath ( http://www.byond.com/developer/Nickr5/dmMath ) thanks Nickr5 for the useful procs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5140 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 01:02:56 +00:00
petethegoat@gmail.com
92d41a543f Removed unused and unneeded sprites from gun.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5139 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 19:47:44 +00:00
petethegoat@gmail.com
c6b8a3b009 Fixed some L6 issues.
Added a pistol that can be silenced for future nuke op use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 18:57:14 +00:00
giacomand@gmail.com
9250be52a7 -Got rid of a redundant del() in the PANDEMIC. Fixes Issue 1116.
-Added a new symptom. Voice Change will randomly change the voice of the affected mob. It isn't obtainable by Mutagen and I'll likely put it in the virus crate when I have more dangerous viruses.
-Added two new symptom procs. Start() will be called once and it'll be called when the advance disease processes. Allows you to setup stuff for your symptom. End() will be called before the disease is deleted.
-Diseases that spread by blood won't spread by contact anymore. You will need to directly inject someone to get them to catch the disease.
-Put a limit on shivering and fevers.
-Added a specialvoice variable. You can use SetSpecialVoice() to set a special voice that the player will say instead. To unset it, use UnsetSpecialVoice(). GetSpecialVoice() will return the player's special voice value.
-Added two DEFINEs for the limit which is how much a human can take before taking burn damage from heat or coldness. 
-Some symptom value changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5136 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 16:39:11 +00:00
elly1989@rocketmail.com
333e4015d5 I am stupid. A Typo in warn code meant it wouldn't work.
Thanks EliteIxHitman

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5135 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 16:18:14 +00:00
petethegoat@gmail.com
6db2d55bbd Improved rigged crate code for some anon on /vg/
Made syringe guns do no damage on behalf of coderbus.

Added some new book sprites and updated some books.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5134 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 16:06:14 +00:00
Kortgstation@gmail.com
f2c1898b6a Added Exile Implants.
Someone implanted with an Exile Implant will be able to enter the away mission, but unable to return from it. Not only can they be used for getting rid of dangerous criminals, but revs/stationheads count as dead while on the away mission, and traitor/changeling/wizard assassination targets count as dead if they're on the away mission at round end, allowing for those objectives to be completed peacefully.

Added a locker of exile implants to the gateway room.

Added a health analyzer to virology.

Replaced the teleport scroll in station collision with a cultist space suit/helmet. This is both because a teleport scroll is sorta overpowered in general and because it would allow people to easily return from exile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5133 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 14:34:29 +00:00
giacomand@gmail.com
5b8b1b3302 -Added some visual hit indication by having a variable be set to 20 when the mob takes brute or fire damage. It will then be added to the health calculation, in the overlay code, and then it will reset to 0. Thus making a cool effect.
-Removed the waiting for light replacers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 12:23:51 +00:00