* Begins the Project
* Move things to where they belong, if viable.
* Merge and move those files.
* Finish filenames, fix Taj ears.
* Tweak to Ater's Requests
* The Great Mergening with 03_body.
* Per Requests
* Continue per request. Plot nefarious plans to make Saviks usable as battlemounts.
* Smarter Proc Use
* Tweaken
* Begins the Project
* Move things to where they belong, if viable.
* Merge and move those files.
* Finish filenames, fix Taj ears.
* Tweak to Ater's Requests
Self-explanatory.
Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic.
If Per-Department sounds are disabled, the department doors will use the default sounds except for open/close except for glass airlocks, which use cmd3o/c, and maintenance, which uses hall1o/c, following maintainer-requested behavior for these doors.
PR with changes from staff: https://github.com/PolarisSS13/Polaris/pull/7595
This also relocates the following sounds to be inside machines/door for more consistency:
- airlock.ogg
- airlockclose.ogg
- airlockforced.ogg
- airlock_creaking.ogg
- boltsup.ogg
- boltsdown.ogg
- blastdoorclose.ogg
- blastdooropen.ogg
- windowdoor.ogg
Demonstration Here (recorded before the change to make department doors use maintainer-chosen audio if department was disabled): https://giant.gfycat.com/WhichUniformBrahmancow.webm
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:



Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.
Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.
* Synthetics display monitor
Does a change to the synthetics monitor heads and other heads that have displays, allowing them to have those displays without using a mask, using a proc that is given to them. works by basically replacing eye sprite.
* changelog.
* removes the monitor mask item.
* switches && for || in line 363
* moves line of code
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it