* Add Sounds to stuff! (Port from VOREStation)
* Port of https://github.com/VOREStation/VOREStation/pull/6119
* Adds to_chat as described
* Change << to , , not entirely sure what it does but it's the same as others
The main cause is the 'exploitable' check from `code/game/jobs/job_controller.dm` because the proc `amend_exploitable` from `code/modules/mob/mob.dm` spawns a duplicate of the implant at the mob's feet.
Tertiary issues were...
- The `implant_loadout` proc in `code/game/objects/items/weapons/implants/implant.dm` not inserting the implant in the correct location (was passing an organ instead of a zone define like BP_HEAD, which has a string value of "head".)
- There were unnecessary post-spawn behaviours for dud and neural fluff implants.
What now happens:
- The exploitable check now occurs in the `spawn_item` proc from `code/modules/client/preference_setup/loadout/loadout.dm`.
- The loadout implants are now inserted into the correct locations within a mob.
- There won't be implants created on the floor anymore.
Fixes the potentially server killing runtime spam caused by humanmobs walking on "outdoors" tiles on zlevels outside the range of the planetary weather system.
Mostly just updates it to baystation standard when relevant. Fixes a few bugs with adhoc_fallback in the process.
I still want to fix the bug where adhoc_fallback fails to work in regions without telecoms.
* Starts work on the Medical Expansion.
* Further Work
* Save Everything!
* Large volume of things.
* Log of Change
* I'm an idiot.
* Kidney assisted sprites. They didn't exist, for some reason.
* Fixfix
* Fixfix
* Update encased.dm
* Update glass.dm
* Update Chemistry-Reagents.dm
I am once more an idiot.
* Split augs.
* Fixfix
Port and tweak from World Server of their weight and body type system
Removed the current size trait system for player mobs.
Replaced with the weight and size system from world server.
Mobs with heavier body types will be slower but have a higher metabolism.
Mobs with thinner body types will have a slower metabolism and are more fragile.
Being tall or short has no effect aside from the sprite.
Couple weird quirks (sprites are a lot more fuzzy compared to world server, and lying down sprites can look slightly off) but overhaul seems usable.
* Ports World Server Dialogue/Attack Log Viewer
Trust me, you didn't know you needed this until you use it.
* Adds to global vars
* Update admin_attack_log.dm
* Update admin_verbs.dm
* Update admin_logs.dm
* Adds verbs for checking player logs
* Update polaris.dme