Commit Graph

30392 Commits

Author SHA1 Message Date
Atermonera
b1d00af534 Merge pull request #6855 from Schnayy/newterrain
POI wall nonsense
2020-03-18 01:09:42 -07:00
Atermonera
fd36cedc85 Merge pull request #6853 from Neerti/holsters_and_webbing
Makes holsters and webbing get along.
2020-03-18 00:31:30 -07:00
Leshana
38bc941ca1 Streamline Job Alt Titles
- Remove the need for an alt title to be declared for the job's main title.
- Don't allocate a list if no alt titles are used, and use the indexes provided instad of looping to search the alt titles list.
2020-03-18 00:49:48 -04:00
Aronai Sieyes
255c0970ca AI, give up breaking things if there's nothing to break 2020-03-17 21:58:16 -04:00
Andrew
9c67ccbbe5 Helmet Camera Verb No Longer Shows Without Helmet Camera (#6856)
Changes the toggle helmet camera verb to a proc

Adds a check in the initialization of spacesuit helmets to see if it has a camera network.

Removes said check from the proc itself.

Basically this means you won't get the toggle-camera verb if you don't have one on your helmet.
2020-03-17 12:46:04 -07:00
Mechoid
0433ee38f6 Water now properly extinguishes again (especially regarding fire modifiers), and won't duplicate itself. Flamethrowers tweaked again to be properly sane. 2020-03-17 02:35:19 -07:00
Atermonera
88bd01c271 Merge pull request #6834 from Mechoid/RIGFixes
Fix various RIG issues
2020-03-16 22:06:01 -07:00
Atermonera
e6917046c5 Merge pull request #6829 from Neerti/projectile_hit_sounds
QoL: Projectiles
2020-03-16 21:55:24 -07:00
Atermonera
2896096c43 Merge pull request #6825 from Jamini/Jamini-patch-1
Shock modification
2020-03-16 21:36:54 -07:00
Mechoid
c7ba2a8e4b Antag Uplink Expansion (#6788)
* Adds Energy Daggerpens, Thieves gloves and Buzzer Ring.

* Updoot

* fixfix weakfire

* Extra Touches

* chlgongog

* Fix antag injector cases.
2020-03-16 21:21:41 -07:00
Atermonera
a5e17e4d6d Merge pull request #6819 from Meghan-Rossi/languagetests
Makes language keys case sensitive, adds unit tests for language conflicts, fixes some language conflicts
2020-03-16 21:20:57 -07:00
Aronai Sieyes
f56c8b344d Port Bay computer icons
Modular and non-modular, laptops too, and a few extra tablet icons.
2020-03-16 20:58:16 -04:00
Aronai Sieyes
df8c2da6c4 Port Bay's vendor/smartfridge sprites
They have directions!
2020-03-16 20:28:56 -04:00
Schnayy
a5dd73f3d5 fixfixfix 2020-03-16 16:34:53 -05:00
Neerti
7bf00d0c5d Merge branch 'master' into projectile_hit_sounds 2020-03-16 08:28:18 -04:00
Schnayy
8aca2bb3ca POI wall nonsense 2020-03-16 05:51:30 -05:00
Neerti
c7c714995e Fixes typo in halloss code. (#6842) 2020-03-16 02:58:06 -07:00
Neerti
2b9924bea3 Makes walk intent protect you from lagging into lava. (#6841) 2020-03-16 02:50:53 -07:00
Mechoid
d3f5bf4726 Force var. 2020-03-16 02:45:31 -07:00
Leshana
b0f01961de Make area.gravitychange not require being passed a reference to... itself. (#6838) 2020-03-16 02:31:09 -07:00
Leshana
3c5d543116 Optimize wire hacking QoL (#6835)
Keeps the same "bold if changed" functionality added in recent QoL improvements, but replaces the one-datum-instance per hint per device with a two number vars per device.
2020-03-16 02:27:29 -07:00
Mechoid
afc54b8e5d FixFix WAY more RIG things with beltrigs. 2020-03-16 02:17:47 -07:00
Aronai Sieyes
339625bd3a Missed a good place to check is_incorporeal (#6832) 2020-03-16 02:00:12 -07:00
Atermonera
091d99111f Merge pull request #6828 from Schnayy/hairupdate
Hair adjustments and additions
2020-03-15 22:57:51 -07:00
Mechoid
dbe4b0dfa4 Fixfix World 2020-03-15 22:49:06 -07:00
Mechoid
ea8b5a9eeb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into XenoarchExpansion 2020-03-15 21:34:40 -07:00
Mechoid
7e810768ed More work. 2020-03-15 21:34:12 -07:00
Neerti
efd8876e90 Makes holsters and webbing get along. 2020-03-15 21:19:54 -04:00
Atermonera
cef23cc2f4 Merge pull request #6823 from lbnesquik/KoK-PDA-tweak
Makes PDA beeps a toggable option.
2020-03-15 11:46:57 -07:00
Atermonera
54116e4d0c Merge pull request #6816 from TheFurryFeline/TFF-Response_Team_Comms_Channel_Key
[Bugfix/Oversight] Response Team Channel Shortcut
2020-03-15 11:40:58 -07:00
Atermonera
22e28f29fe Merge pull request #6804 from Cerebulon/bigsounds
Big Bastard Incidental Sound Port
2020-03-15 11:38:44 -07:00
Atermonera
920e495fdf Merge pull request #6813 from Neerti/occupation_screen_fix
Fixes the occupation screen.
2020-03-15 11:34:30 -07:00
Cerebulon
9fbd9b2caf prefs/tweaks 2020-03-15 17:20:02 +00:00
Neerti
530ea7f32f Adds various notifications for events. 2020-03-14 19:58:20 -04:00
Mechoid
08310b2fec Fix various RIG issues 2020-03-13 14:54:34 -07:00
Atermonera
3a47972181 Merge pull request #6785 from Mechoid/ProstheticSpecies
Prosthetic Expansion: Advent of Species
2020-03-13 14:17:49 -07:00
Atermonera
de3b1d6dbc Merge pull request #6781 from Mechoid/RailgunTweakening
Tweak Station-Railguns
2020-03-13 14:15:32 -07:00
Mechoid
5cf4a164e2 Update robolimbs.dm 2020-03-13 12:28:14 -07:00
Mechoid
a8a09a11ce Xenoarch Expansion Work 2020-03-13 12:26:53 -07:00
Schnayy
4d6156d558 Merge pull request #6821 from PrismaticGynoid/xenoarch_fix
Xenoarch fix
2020-03-13 09:46:14 -05:00
Neerti
f92324e4ad Adds a bunch of QoL things for projectiles. 2020-03-13 07:48:17 -04:00
Schnayy
12bd9208d6 Hair adjustments and additions 2020-03-13 04:21:00 -05:00
Leshana
748ea0a98f Fixes and additional mapping convenience for landmark shuttles.
- Improvement to web-shuttle: Don't update docking controller until jump() is completed.
  - It is now consistent with autodock behavior (for better or worse)
- Add shuttle process_state to enable processing of web shuttle autopilot.
- Convert Arrivals shuttles to be a subtype of /datum/shuttle/autodock/ferry
- Default shuttle landmarks flags to SLANDMARK_FLAG_AUTOSET
  - Made this safe and backwards compatible by having SLANDMARK_FLAG_AUTOSET not overwrite already specified base_turf or base_area
2020-03-13 00:27:30 -04:00
Leshana
984a0414db Make sure supply shuttle can dock even with codes
(cherry picked from commit 48dd03d237)
2020-03-13 00:26:22 -04:00
Leshana
661cda354c Add upgrade mapping guide. 2020-03-13 00:26:21 -04:00
Leshana
85d3cbfa12 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in Baystation12#17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.

(cherry picked from commit c837078105)
2020-03-13 00:26:08 -04:00
Jamini
1e0eb3959e Spreads out Shock damage V2
All Damage taken on an electrocution from an object is currently taken to the defense zone actively used to trigger the object (commonly hands)
With increasing power values on the station overall and the addition of dismemberment from burn damage, this causes shocks to unprotected hands to effectively always remove the offending hand on the Polaris base map.

Changes

    Electrocution on human mobs now deals four instances of damage. One at 25% to the hand, one at 50% to the body, and two more at 25% to random bodyparts.

Current Values

At round-start (so 300kw in system from solars, another 150 from the SMES to power the station) this would result in going from a roughly 40 damage burn to the hand (more for some species. Which, seemingly, is enough to often dismember it) to about 10 to the hand, 20 burn to the body, and two more 10 damage burns.

---
This would impact anything calling the electrocute_act() proc in carbon()

This impacts: 

Shocks from Machinery or Cables
SMES deconstruction discharge (This targets the torso. So the target still would take 75% of the damage on the torso, and another
Technomancer Lightning
Technomancer Instability
Tesla Ball Shocks
Energy Siphon
Bioelectric Genesis
Shock crate damage
Defib shock damage

Total damage value remains the same, however the damage would be spread out on the target instead of centralized.
2020-03-12 21:03:05 -04:00
Jamini
f158283323 Merge branch 'master' into Jamini-patch-1 2020-03-12 20:49:45 -04:00
lbnesquik
aa9998c223 Makes PDA beeps a toggable option. 2020-03-13 01:44:00 +01:00
Jamini
062fe444b8 Spreads out shock damage
All Damage taken on an electrocution from an object is currently taken to the defense zone actively used to trigger the object (commonly hands)
With increasing power values on the station overall and the addition of dismemberment from burn damage, this causes shocks to unprotected hands to effectively always remove the offending hand on the Polaris base map.

Changes 
- Electrocution on human mobs now deals four instances of damage. One at 25% to the hand, one at 50% to the body, and two more at 25% to random bodyparts.
2020-03-12 20:37:38 -04:00