Albert Iordache
aa4f30bbef
Minor deathgasp fix.
2012-01-01 22:48:53 +02:00
Albert Iordache
17449d0881
Re-enabled the deathgasp, because it activates traitor implants.
2012-01-01 22:46:37 +02:00
Tastyfish
c3f4808cd2
code was calling now-removed emote
2012-01-01 01:13:40 -05:00
Albert Iordache
39b6dd57e0
Removed and commented out the last traces of goon auth. code
2011-12-30 23:28:14 +02:00
cib
f7be1250a3
Many improvements to vira.
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Implemented an efficient system for infection. Made sneeze and cough increase infection chance. Increased the lifespan of spaceacillin in a host. Removed the drool symptom.
2011-12-30 21:07:52 -08:00
Albert Iordache
ea92743b36
Merge pull request #173 from CIB/master
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Fix stupid bug with trauma/cryo
2011-12-29 13:12:49 -08:00
cib
d8ec1ae26b
Fixed traumatic shock breaking cryo.
2011-12-29 22:09:36 -08:00
SkyMarshal
e12469aed9
Quick fix, and a fix for whispering.
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Signed-off-by: SkyMarshal
2011-12-29 10:23:00 -07:00
Tastyfish
f3145486cc
Merge remote-tracking branch 'upstream/master'
2011-12-29 08:38:42 -05:00
Tastyfish
8745b6bd40
pAI chatbot pal for when ghost aren't pAI'ing;
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borgs can't move when no charge;
fixed misplaced light in RD office
2011-12-29 08:38:40 -05:00
CIB
b7349e7fa1
Merge pull request #166 from CIB/master
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Improved on medical a little, adding traumatic shock
2011-12-29 05:21:52 -08:00
cib
6d79e47d96
Some balance fixes to the traumatic shock stuff.
2011-12-29 00:37:37 -08:00
cib
3ba5b36cb3
Added a "traumatic shock" mechanism. Once you have suffered a certain degree of damage, your vision will start to blurr, followed by immobilization and finally unconsciousness. Right now, the range between this state and crit is too short, but it's rather hard to widen it without rewriting the crit system.
2011-12-28 23:43:27 -08:00
SkyMarshal
43c2285a93
Fixes and stuff.
2011-12-28 14:27:52 -07:00
Albert Iordache
83f5e93768
Merge pull request #161 from SkyMarshal/master
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Added air pressure define for disposals, minor map edit, removed Deathgasp from emotes.
2011-12-28 00:57:37 -08:00
SkyMarshal
28752b4410
Added disposals to detective's office, fixed more code.
2011-12-27 22:38:14 -07:00
Tastyfish
0e222e838f
replaced "toggle pregame music" with button in pregame screen that saves between games
2011-12-27 19:53:02 -05:00
SkyMarshal
25400f7af4
Should be the rest for this lot.
2011-12-27 14:13:11 -07:00
SkyMarshal
e32813060f
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2011-12-27 13:45:15 -07:00
cib
9d97e99017
Made vira more likely to infect you. Removed vira from the medical HUD. Added the symptoms: Stumble, hoarse throat, and whisper. Added a random virus dishes to virology.
2011-12-27 21:12:01 -08:00
SkyMarshal
08ff9b06e7
Fixed several things.
2011-12-27 13:44:52 -07:00
Albert Iordache
cfbb6eb704
Fixed a few errors.
2011-12-27 18:52:03 +02:00
Albert Iordache
9219a22f14
Merge branch 'master' of https://github.com/SkyMarshal/Baystation12 into Sky
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Conflicts:
maps/tgstation.2.0.8.dmm
2011-12-27 17:08:52 +02:00
Albert Iordache
2092e25983
Merge pull request #147 from Tastyfish/master
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coats, changeling, piano, also admins can delete books, paper/books more robust against dynamic content, custom votes
2011-12-27 04:26:51 -08:00
SkyMarshal
607db09620
Lotsa stuff. Map update.
2011-12-26 17:59:09 -07:00
CIB123@gmail.com
42890a7c4a
TG update: Added antibody-based, random symptom virology.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2686 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:01:02 +02:00
uporotiy
ab396f50ac
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
kortgstation@gmail.com
28bc2896b9
TG update: Lowered the trigger rate on the teleport armour and the teleport radius (from 8 to 6).
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2681 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:32:44 +02:00
Albert Iordache
ef0a9b3632
TG update: Added Reactive Teleport armour and on/off sprites for the armour. Click in hand to toggle on/off (like a cloaking device). When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles. EMPs will disable it. Values may need tweaking to balance the armour. One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:30:34 +02:00
Albert Iordache
1fac967212
TG update: Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight.
2011-12-26 20:30:45 +02:00
rockdtben
f38a590009
TG update: Removed a proc that does nothing anymore.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:19:12 +02:00
rockdtben
382b6681fd
TG update: ... -Removed setBruteLoss and setFireLoss since they served no purpose. -Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc. -Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative. -Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:14:44 +02:00
Tastyfish
03b8be52fa
capitalize first letter of says and whispers like old bs12
2011-12-26 12:02:57 -05:00
n3ophyt3
e449a886b7
TG update: AIs now actually use power from APCs, rather than simply require that equipment power is active.
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Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.
THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.
While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.
I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.
This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:05:13 +02:00
VivianFoxfoot@gmail.com
d631e11e78
TG update: Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:35:33 +02:00
uporotiy
df54c71559
TG update: Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:27:35 +02:00
VivianFoxfoot@gmail.com
f340f3fbd7
TG update: Adds a cooldown to changeling lesser form. (30 seconds)
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:25:11 +02:00
Albert Iordache
cf43b6726d
living/say(text) is now logged before applying any filters to the text.
2011-12-25 14:41:39 +02:00
Albert Iordache
88bcb26710
Fixed a compiling error.
2011-12-25 01:05:43 +02:00
vageyenaman@gmail.com
75c7670e75
TG update: Small changes and bugfixes:
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◦ Metroids can now be observed by ghosts.
◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
◦ Captain announcements now require the player to be next to the console. (Issue 220)
◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
◦ Some other insignificant back-end shenanigans.
◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:15:22 +02:00
rockdtben
fac10fb031
TG update: Removed all global modifications of toxloss. Added a setToxLoss() proc.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:07:37 +02:00
rockdtben
ea79e4b272
TG update: Removed some redundant checks
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2652 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:06:57 +02:00
ryantennessee@yahoo.com
7707864437
TG update: Jetpack changing to wrong sprite when turned on fixed. Syringes will autochange inject/draw when full/empty. Medborg syringes start full and set to inject even though the icon is still messed up.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2650 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:05:16 +02:00
Miniature
d74592c99e
Merge branch 'master' of github.com:Baystation12/Baystation12
2011-12-24 03:34:53 +10:30
Miniature
803bed1c18
Custom items for special people
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They have to be manually coded in atm, but someone will no doubt eventually make it use a database when we get that going again (if we don't already)
2011-12-24 03:34:25 +10:30
Tastyfish
8f53cb2d87
spaceman requested everyone having christmas hats admin verb for possible christmas event. it was possibly a joke I took seriosuly
2011-12-23 02:20:16 -05:00
Tastyfish
cee9634606
stick id's in computer by using id on it, better ear examine text
2011-12-22 01:47:40 -05:00
Tastyfish
db806b85d0
improved ear examine phrasing
2011-12-22 01:29:47 -05:00
Tastyfish
619ebeba66
updated NT law wording,NT law module in upload,lizards scratch instead of punch via space's rq,fixed downloading books
2011-12-21 03:55:16 -05:00
Mister Fox
9f52aef132
Added toggle-godmode, invisibility for Game Admins, BS12 versions of proccall for Game Masters
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Signed-off-by: Mister Fox <traitor.foxy.brown@live.com >
2011-12-20 08:01:54 -05:00