SkyMarshal
812f7553f1
Fixes a runtime in the artifact harvester.
2015-01-29 21:52:52 -07:00
unknown
0c82682578
Clothing that does not use species restrictions no longer gains species restrictions when refit.
2015-01-29 13:20:38 -05:00
PsiOmega
9e9324f010
Fixes #7961 .
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No longer have to stand on top of turrets to interact with them.
2015-01-29 10:31:20 +01:00
PsiOmega
7ca1ca7d79
Medbots now report treatment on success instead of attempt.
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Makes them work similar to security bots/Beepsky.
2015-01-29 09:44:18 +01:00
PsiOmega
ebf3d25cae
Additional support for non-Exodus maps.
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Teleport now also checks config for appropriate Z-levels instead of using hard-coded values.
2015-01-29 09:17:48 +01:00
Zuhayr
b280cb6d42
Fixes #7919
2015-01-29 11:27:56 +10:30
Zuhayr
d0f76833d9
Fixes #7976
2015-01-29 11:15:18 +10:30
Zuhayr
01bd0875fe
Fixes #7973
2015-01-29 11:08:22 +10:30
Zuhayr
131fc38e42
Fixes #7861 (partial), #7957 , #7940
2015-01-29 10:53:32 +10:30
mwerezak
0ebe28dbea
Fixes #7958
2015-01-28 13:19:01 -05:00
mwerezak
849e968924
ERT adjustment and fixes
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Removes the mounted laser cannon from the ERT hardsuits and instead
provides a single cannon for the team.
Moves the sidearms out to the other ert stations to make it more clear
that they may be used by other ERT roles.
Fixes rechargers now working in Centcom areas.
2015-01-28 13:11:04 -05:00
PsiOmegaDelta
d0f537180e
Merge pull request #7968 from comma/det_fixes
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Detective quality of life fixes
2015-01-28 08:13:37 +01:00
GinjaNinja32
bc0f5762be
Camera sorting improvements
2015-01-28 04:33:31 +00:00
rahlzel
7adcb95f85
Fixes #7969
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I have no idea why this works, but it does.
Credit to GinjaNinja32 for this.
2015-01-27 20:29:15 -05:00
Zuhayr
4ef1c921fe
Merge pull request #7954 from Loganbacca/nukefix
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Fixes issues with nuclear mode rename
2015-01-28 10:14:59 +10:30
Chinsky
b159bd389b
Added forensic scanner wipe verb
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It clutters up scanner console very much after each update, and selective deletion sounds like too much effort (can do it on console anyway).
2015-01-28 00:53:40 +03:00
Chinsky
24f4ff2a32
Fixed partial fingerprints data
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Now scanning console properly updates the partial fingerprints with new data and fingerprint cards.
Also fixed lack of newline in details screen.
2015-01-28 00:52:35 +03:00
Chinsky
ee7f71ab64
Added update_prints helper
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It updates forensic data datum with fingerprints and returns 1 if there was a match.
2015-01-28 00:36:22 +03:00
Chinsky
ba0dbffbd0
Fixed fingerprint cards.
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They didn't perform their sole function - getting fullprint on touch, so now they do. Still respecting gloves, mutations etc.
2015-01-28 00:32:21 +03:00
Chinsky
34a7549460
Merge pull request #7963 from Baystation12/dev-freeze
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freeze->warlock
2015-01-27 21:56:07 +03:00
Chinsky
c7aff28ffe
Merge pull request #7962 from Baystation12/master
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master->freeze
2015-01-27 21:55:46 +03:00
PsiOmegaDelta
2a516ed80a
Merge pull request #7959 from mwerezak/hoverpod
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Returns hoverpod step drain to 10
2015-01-27 16:34:13 +01:00
Chinsky
b27c9c0a22
Merge pull request #7947 from mwerezak/port-gen
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Fixes portable generator balance
2015-01-27 17:51:40 +03:00
mwerezak
f80f8f3057
Returns hoverpod step drain to 10
2015-01-27 01:05:10 -05:00
Loganbacca
fbabdce615
Finished renaming nuclear mode to mercenary
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Mostly cleans up the admin side of things.
2015-01-27 13:42:27 +13:00
sabiram
9497afa402
Recoloured spite
2015-01-26 18:40:13 -05:00
PsiOmegaDelta
1af6db847d
Merge pull request #7945 from Loganbacca/tapefixes
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Tape fixes
2015-01-26 08:12:47 +01:00
Loganbacca
8c53e30cfa
Fixes telekinetic cat stealing
2015-01-26 19:53:42 +13:00
Loganbacca
37ceccf5a4
Fixed removed items being put inside borgs
2015-01-26 18:24:12 +13:00
mwerezak
9bfa6093a2
Fixes portable generator balance
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Adjusts values so that the portable generators aren't so useless.
2015-01-25 23:59:07 -05:00
Loganbacca
47157a20be
Fixed mercenary game mode announcement
2015-01-26 17:57:34 +13:00
Ravensdale
5878d415ad
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into mappin
2015-01-25 20:36:19 -08:00
Zuhayr
d390f22cf3
Merge pull request #7944 from Amunak/pmcolours
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Makes adminpm red and blue just as they were before their move to stylesheet.dm
2015-01-26 14:33:53 +10:30
Loganbacca
34d44f8732
Tape fixes
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- Fixed taping paper bundles
- Reduced issues with sticking papers around corners
- Removed a couple of colons from paper_bundle.dm
2015-01-26 15:16:27 +13:00
Amunak
f5370f0c5e
Update stylesheet.dm
2015-01-25 22:31:25 +01:00
PsiOmegaDelta
ab1c229e85
Merge pull request #7937 from Ccomp5950/cached_json
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Cached json (Improvements for camera monitor and PDA - Manifest)
2015-01-25 20:37:24 +01:00
ccomp5950
052ed36f7b
Sanitized camera names removes the y infront of certain cameras names.
2015-01-25 07:47:55 -05:00
ccomp5950
44a9a722d0
Removed unused code that was intended for a different implenetation.
2015-01-25 07:21:14 -05:00
ccomp5950
c0469fc9b6
Security camera console now also caches it' list of cameras.
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FUCKING HUGE.
2015-01-25 07:15:58 -05:00
ccomp5950
89652ae5e3
JSON caching for nanoui
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You get to cache data, make the best of it.
NanoUI for PDA now won't shove the manifest through list2json every tick, it will cache the json for manifest and shove it into the cache_data so list2json tacks it onto the end.
2015-01-25 06:22:30 -05:00
GinjaNinja32
7e43812408
Virology fixes; nerfs viruses significantly (~33% power), but reactivates broken effects that were multiplying their effects by null
2015-01-25 09:34:53 +00:00
PsiOmega
d70a3dcdc0
Downgrades AIs sight to that of borgs.
2015-01-24 17:59:19 +01:00
Zuhayr
7164012faa
Merge pull request #7906 from PsiOmegaDelta/Startup
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Cleans up and corrects post-round summary.
2015-01-24 17:53:35 +10:30
Kelenius
10de826ca3
Removes FPRINT and TABLEPASS flags
2015-01-23 22:27:32 +03:00
Zuhayr
22edc4bc90
Merge pull request #7920 from Baystation12/dev-freeze
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Dev freeze into dev
2015-01-23 13:01:23 +10:30
PsiOmegaDelta
c780437354
Merge pull request #7911 from mwerezak/virus
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Virus Protection Fix
2015-01-22 18:40:19 +01:00
PsiOmegaDelta
4ebd54f0af
Merge pull request #7916 from GinjaNinja32/runtime
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Fixes power runtime
2015-01-22 17:47:05 +01:00
unknown
7590bbac99
Infection chance proc improvements
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Instead of magic type bits, the infection protection value of clothing is mostly based on it's bio armor value, which is much more flexible. Also gloves and shoes to contribute to protection values, and adjusts surgical mask bio protection.
Hardsuits gain voidsuit level bio protection, when sealed.
Wearing a face mask helps prevent others from catching airborne diseases.
Also fixes #7909
2015-01-22 11:10:57 -05:00
GinjaNinja32
c97b54fe56
Fixes power runtime
2015-01-22 15:03:54 +00:00
PsiOmega
dadc677a34
Adds a second teleporter check because I r dumb.
2015-01-22 09:25:10 +01:00