spookerton
0ca124b0fe
remove returns & bad spacing from DoEffectPulse
2022-09-01 11:40:57 +01:00
spookerton
78d48bb498
remove returns & bad spacing from DoEffectTouch
2022-09-01 11:36:34 +01:00
spookerton
cd0c0acc78
remove returns & bad spacing from DoEffectAura
2022-09-01 11:33:33 +01:00
spookerton
2a591a8473
cellcharge DoEffectAura sends a message per robot
2022-09-01 11:31:26 +01:00
Spookerton
593c87c505
Merge pull request #8698 from Atermonera/airlock_assy_base_name
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Airlock assembly naming window starts with base_name
2022-09-01 10:58:01 +01:00
Spookerton
b39b61687d
Merge pull request #8697 from Atermonera/organ-implant-emp
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Organs transfer EMPs to their contents
2022-09-01 10:57:53 +01:00
Spookerton
f7605bee65
Merge pull request #8696 from Atermonera/no_clone-modifier-gets-checked
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Checks the no_clone modifier stored in DNA records as a path
2022-09-01 10:57:07 +01:00
atermonera
d134de0479
Airlock assembly naming window starts with base_name
2022-08-31 22:39:12 -08:00
atermonera
e17df7e68a
Organs transfer EMPs to their contents
2022-08-31 22:36:54 -08:00
atermonera
c034848b53
Checks the no_clone modifier stored in DNA records as a path
2022-08-31 21:52:48 -08:00
Frenjo
412572aa63
Fixes/standardises loadout option naming
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Renames almost every loadout option to the new "category, type" system.
2022-08-30 00:23:56 +01:00
Frenjo
a92c8bbc1a
Tweaks loadout part III
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Reduces the baseline loadout point cost of suits and overwear from 2 -> 1.
Increases the loadout point costs of the following items from 1 -> 2:
- Puffer Coat (all variants): (cold protection)
- Bomber Jacket (all variants): (cold protection)
- Hoodies (all variants): (cold protection)
- Labcoats (all variants): (bio protection)
- Winter Coats (all variants): (cold protection)
2022-08-28 22:29:41 +01:00
Frenjo
bed28dcd49
Resets phase pistol cost
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Resets the loadout point cost of phase pistols from 4 -> 5 after discussion with the person who originally set them to that value.
2022-08-28 21:47:54 +01:00
Frenjo
abb8fba933
Tweaks loadout part II
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Adds a loadout option for botanic leather gloves, costing 2 points.
Increases the point cost of toeless jackboot variants from 1 -> 2.
2022-08-28 20:02:48 +01:00
Frenjo
461651948f
Tweaks loadout part I
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Renames the "gloves, work" loadout option to "duty gloves" to more accurately reflect the item being selected and for consistency with the "duty boots".
Fixes a typo in the name of the "jackboots, thigh-length" loadout option.
Tweaks the loadout point costs of the following items:
- Phase Pistol: 5 -> 4 (for consistency with knives, phase is only useful against wildlife whereas knives affect all)
- Black Gloves: 1 -> 2 (for consistency with other functional gloves)
- Duty Gloves: 3 -> 2 (same as above)
- Jackboots (all variants): 1 -> 2 (for consistency with other functional item variants)
- Workboots (all variants): 1 -> 2 (same as above)
- Umbrella: 3 -> 1 (an umbrella is arguably the same amount of functional as a briefcase)
- Custom Laptop: 7 -> 5 (follows the custom tablet having the same cost as the advanced tablet, custom laptop has the same as the advanced laptop)
2022-08-28 19:48:01 +01:00
Spookerton
37f30aeaf6
Merge pull request #8694 from Verkister/patch-94
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A couple ghost fixes
2022-08-28 09:15:40 +01:00
MistakeNot4892
a617360eb0
Reworking harness verbs.
2022-08-28 13:56:04 +10:00
Verkister
811160080d
A couple ghost fixes
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Fixes ghost hover anim not looping and also makes ghosts preserve their original body default offsets instead of resetting to 0 every time they move.
2022-08-27 17:23:17 +03:00
MistakeNot4892
38361e5a5f
Drake sap/reagent processing tweaks.
2022-08-27 19:25:48 +10:00
MistakeNot4892
31fb389dc3
Generalizing emote cooldown and broadcast sounds.
2022-08-27 19:03:36 +10:00
MistakeNot4892
68a209597c
Reagent transfer to a mob is split up into a type proc.
2022-08-27 16:06:14 +10:00
MistakeNot4892
b36de76c15
Adjusting chems/nutrition for drakes.
2022-08-27 15:48:40 +10:00
MistakeNot4892
d6fdf48a05
Tweaking drake AI further.
2022-08-27 15:41:07 +10:00
MistakeNot4892
dd3a414b5f
Adding some customization to grafadreka gear harness.
2022-08-27 14:57:31 +10:00
MistakeNot4892
d272f4fa30
Adding some generalized reagent processing for animals.
2022-08-27 14:21:08 +10:00
MistakeNot4892
50c0648584
Lateload breaker boxes.
2022-08-27 12:49:07 +10:00
Spookerton
18fee333fd
Merge pull request #8690 from MistakeNot4892/diggydiggyhole
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Tweaks to outdoors turf interactions.
2022-08-26 10:01:02 +01:00
Spookerton
94785f2c84
Merge pull request #8689 from Verkister/patch-93
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Fixes ancient oversight in recursive explosions
2022-08-26 09:20:57 +01:00
Spookerton
04d6638d40
Merge pull request #8687 from Cameron653/MED_BUGFIX
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Makes topical OD do damage.
2022-08-26 09:20:18 +01:00
MistakeNot4892
426c37874a
Adding joinable doggo alt title.
2022-08-26 15:55:44 +10:00
MistakeNot4892
2da26fe108
Tweaks to outdoors turf interactions.
2022-08-26 13:13:14 +10:00
Verkister
24355b9a63
Also fixes a more recent one.
2022-08-25 15:52:31 +03:00
Verkister
130691deca
Fixes ancient oversight in recursive explosions
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No more L shaped booms.
2022-08-25 14:53:30 +03:00
MistakeNot4892
ffbcc8c800
Adding baby drakes.
2022-08-25 00:25:03 +10:00
MistakeNot4892
9a4211bdb8
Tweaking drake dens.
2022-08-24 23:49:02 +10:00
MistakeNot4892
d99992ec82
Reworking drake icons, adding sitting and baby.
2022-08-24 23:44:37 +10:00
MistakeNot4892
51a9fe7e53
Removing the wild grafadreka path since it might as well use the base type.
2022-08-24 22:08:49 +10:00
MistakeNot4892
15de94c01f
Smoothed out drake slowdown from health/nutrition, prevented clientless grafadreka from starving until they become hostile.
2022-08-24 20:48:28 +10:00
C.L
a62e7f3ea7
Makes topical OD do damage.
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- Makes Topical reagents that have the "can_overdose_touch" variable set to true properly cause OD effects. https://i.imgur.com/JY5YVHW.png
The bug was the code went:
"Overdose amount? alright. OD volume high enough? Alright." which was good.
And then it got to the last segment of the code.
"Alright, so, this is in parenthesis.
Is it not applied via touch (It is applied via touch, meaning this is false!) AND also set so that it doesn't have can_overdose_touch? (Chems that can cause OD via touch has this set to true, meaning this, also, returned false!)"
By changing this && to a || and making it check if the reagent _does_ have the "can_overdose_touch" variable, it has fixed the bug.
2022-08-24 01:15:25 -04:00
Spookerton
d7f2f2b100
Merge pull request #8626 from Atermonera/singunomaly
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Adds singularity artifact effect
2022-08-23 22:39:50 +01:00
Spookerton
7c2e983f42
Merge pull request #8681 from MistakeNot4892/doggo
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Drake tweaks/enhancements.
2022-08-23 22:39:42 +01:00
Spookerton
c606c31d61
Merge pull request #8684 from Cameron653/FOUL_BEAST_CONSUMING_HIS_WRETCHED_MEAL
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Removes irrelevant gluttony regen code segment.
2022-08-23 22:39:25 +01:00
Woodratt
f6e87d1d94
Adjustments to Uplink Tools cost
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Adjusted some tools and items under the tools category to be cheaper in order to encourage their usage more.
Items such as the bombs have been left as is since you know, bombs.
2022-08-21 13:57:56 -07:00
C.L
552b02bd6d
Removes irrelevant gluttony regen code segment.
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This fires every tick so it's impossible to increase your nutrition in the middle of this firing off.
Additionally, prevents it from trying to heal you if your healing_amount is 0. 0 multiplied by 0.025 is still zero.
2022-08-20 21:44:41 -04:00
MistakeNot4892
0561e2a3c8
Tweaking drake AI.
2022-08-17 00:03:05 +10:00
MistakeNot4892
1f0cf3c2cb
Attacking drakes will piss them off more reliably.
2022-08-16 23:21:50 +10:00
MistakeNot4892
174a6f75a5
Attempting to make bandages work on animals.
2022-08-16 23:03:08 +10:00
MistakeNot4892
f69e463f79
Making previous commits actually work.
2022-08-16 21:39:59 +10:00
MistakeNot4892
9ccdfe4947
Fixed animal snow prints.
2022-08-16 20:09:35 +10:00
MistakeNot4892
8fea03ea8e
Allow animals to scratch at doors.
2022-08-16 20:02:11 +10:00