Commit Graph

65 Commits

Author SHA1 Message Date
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Aronai Sieyes
c62de5048f Port Bay's Catwalks (#7083)
* Port Bay's Catwalks

Allows for various new funtimes.

* Always initialize plated catwalks for you

* Allow climbing up and falling through opened plated catwalks

* 2 catwalk fixes, climbing and decon

* Use turf test helpers

* Update structure loops
2020-05-17 20:56:30 -07:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Atermonera
d079fc6329 Fixes custom table placement (#6735) 2020-02-25 01:31:16 -08:00
Heroman
6d94b7074b Creates a preference for precise item placement 2020-02-22 18:24:09 +10:00
Cerebulon
f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid
f294be6c56 Exploration Expansion 1: Or, How I Learned To Love The Tree (#6358)
* Mechoid code everything!

* Telecube

* Adds 2 PoIs

* H u g e commit.
2019-08-21 13:21:33 -08:00
Andrew
504c28bc84 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 12:58:39 -08:00
Heroman
717fede5cd Makes carpeted tables refund the carpet type that was used 2019-07-03 16:49:44 +10:00
Neerti
76b077af4a Finishes seperating ZAS logic from CanPass(). 2019-02-10 01:46:38 -05:00
kevinz000
3cc35a1027 CanPass errors 2019-01-07 00:23:10 -08:00
kevinz000
c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
Anewbe
c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Mechoid
57ab0e715b Constructs 2.0 - Living Stone (#5040)
* Construct Overhaul + Related Fixes/Tweaks
2018-04-04 23:45:00 -07:00
Leshana
779e6f177d Fixes machines being below tables they should sit upon. 2018-03-29 21:03:45 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Neerti
af5c633cdb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/28/2017_new_blob
# Conflicts:
#	code/game/atoms_movable.dm
2017-11-29 22:43:05 -05:00
Neerti
acb208dd3f Works on New Blob 2017-11-29 22:35:01 -05:00
Neerti
7497aef295 work 2017-11-26 12:08:05 -05:00
Anewbe
aa6866bf44 Merge pull request #3684 from Cyantime/detables
Reduces effectiveness of tabling as opening combat move.
2017-09-15 21:55:50 -05:00
Mechoid
98af877b21 Xenomorph Tweaks/Buffs. 2017-09-06 13:37:43 -07:00
Cyantime
5b9cf75355 Tabling nerf reduction(?) 2017-08-07 21:34:34 -04:00
Cyantime
b9e3e0e57e Nerfs tabling 2017-08-06 02:36:23 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Neerti
470c80e8eb Merge pull request #3448 from Anewbe/ling_claws
Adds ling claw power
2017-06-20 00:54:23 -04:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Neerti
a0a390e887 Surgery Modifications
Semi-rewrites how surgery failure works.  Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness.  The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
Anewbe
ee0a8b7fbe Adds ling claw power 2017-05-15 15:51:21 -05:00
SinTwo
afb6f1b572 Fixes: #3268 2017-04-10 23:32:38 -04:00
Anewbe
14b9f7ce79 Adds bench presets 2017-03-24 22:46:43 -05:00
woodratt
19fb047f01 WR_SC_Map_Changes
- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
2017-03-08 17:44:48 -08:00
SinTwo
a7aa2a7f33 makes benches a subtype of tables 2016-06-29 17:52:27 -04:00
SinTwo
86e500d25c Adds floor lamp, benches, new tank sprites, and cup dispenser on water coolers. 2016-06-19 22:28:01 -04:00
Yoshax
f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Neerti
a9dda6cf3f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
Conflicts:
	.travis.yml
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/heist/heist.dm
	code/game/gamemodes/ninja/ninja.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/objects/structures/lattice.dm
	code/global.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/reagents/Chemistry-Recipes.dm
	config/example/config.txt
	polaris.dme
2015-09-06 18:26:06 -04:00
GinjaNinja32
a286bd24b4 improve defines in table code
the defines were inverted, this uninverts them
also fixes #undef of old names for things
2015-08-28 00:12:18 +01:00
Neerti
00fa623c9d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/global.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	polaris.dme
2015-08-23 01:30:46 -04:00
Neerti
ecaf6758df Begins work on new ling. 2015-08-20 11:38:48 -04:00
Zuhayr
f6df7df714 Added diona gestalt preset. 2015-08-13 16:59:37 +09:30
GinjaNinja32
477a9b8dba Merge remote-tracking branch 'upstream/dev' into client_dir 2015-08-13 05:55:05 +01:00
HarpyEagle
fc7e89380e More material renames
Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
2015-08-07 17:10:35 -04:00
GinjaNinja32
d050606665 Changes tables to rotate correctly with client.dir 2015-08-02 15:03:42 +01:00
mwerezak
0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
Kelenius
3de25ceb00 Fixes #8161 2015-07-15 16:34:05 +03:00
GinjaNinja32
3b13199425 Fixes tables not connecting 2015-07-11 23:19:57 +01:00