* Add files via upload
* Revert "Merge pull request #1 from Shophaune/plant-bag-ui-bug-fix"
This reverts commit 62a60d4f87, reversing
changes made to 6f909ce590.
* Fix for cooking mob duplication
* Actually this is a better method, thanks Baystation
Yeah they kinda fixed it three days ago way better than I did it so
* Fixes PDA manifest excluding all non-syndie borgs
I'm preetty sure the original PR had the opposite intention of what it actually did.
* Update obj.dm
* Update obj.dm
* Add files via upload
* Revert "Merge pull request #1 from Shophaune/plant-bag-ui-bug-fix"
This reverts commit 62a60d4f87, reversing
changes made to 6f909ce590.
* Borrowing Ibnesquik's descriptions to fix this issue quickly.
* Give sounds to emptying magazines
* Clear some trash in the saber magazines
* The magazine NOW behaves correctly.
* The second half and more casing noises.
- Plays keyboard noises for every computers
- Button noises for the chem master
- Mini framework for easier noises put in. Couldn't put in everything without a lot more work than i felt like doing this Saturday.
Add devices
Add guns
Add mecha_equipement
Add mecha_parts
Add reagent containers
Add specially food
Considering adding one for each clothing types such as under, head, above, gloves, glasses and so on.
- Lower the process noise.
- Add a new Creative Common sound to play once the process is done.
- Add options for **5** slabs of meat or units of milk to be dispensed at once. Because seriously who is going to use this feature as is.
- Add the option to create plant bags. Much more useful than most other stuff.
- Add large plant bags for easier ferrying of goods.
- Add a description to the biogenerator.
- Fix a typo resulting in "]The the biogenerator is already loaded."
- Add cream dispensing.
Imagine you're on the last iteration of this loop, you've done the final column of X coordinates and you're going to set maxx.
Would you want to set it to where you are now, the final X column... or would you want to add ONE MORE beyond the template size for some reason then set it to that?
This bug causes all templates that are the size of normal maps to fail to initialize any atoms if your template is the size of your normal maps, because it tries to obtain a square of size minx, miny, minz, maxx, maxy, maxz to initialize, however maxx is nonextant because it exists outside the bounds of the world. It also causes all submaps to initialize an additional column of atoms twice, or not initialize any if they spawn against the right edge of the map.