Adds a sanity check to prevent the client move proc from runtiming between setting and clearing the "busy time" between movements. In other words, the proc sets "moving" to 1 to prevent other movement before the current one is finished and having a null in the grablist will runtime the proc before it can set "moving" back to 0, effectively leaving the client locked in that "busy time" for good.
* Adds new sprites for all kitchen appliances, from Aurora
* Adds new pre-heating light for Fryer, lined up with the spot for it
* Adds new grill rack sprites
* Updates multiple food sprites to no longer be downscaled PNGs, and gives us gloriously pretty waffles and brownies.
All living mobs will now have a check run every 30 seconds or so to replay the current ambience of the area they're in, if they've not had it played in the last minute. Said check is a 35% chance of playing the ambience. Good for if you're standing around in one area.
Computers + turrets got new sounds, turrets have a deploy, retract, and rotate sound. Arcade machines now play sound effects depending on what step you're on and what you're doing.
Replaced maintenance ambience with different ambience from Paradise/Aurora, and moved our maintenance to foreboding, and moved old foreboding to it's own folder.
A quick one file fix for a rag coding issue related to face covering helmets not providing protection to smothering should rags be filled with chloral hydrate. Basic face masks will not protect against the intent, but items like welding masks and space suit helmets will.
This is a fix for an issue brought up on a server downstream, pulled here to hopefully prevent any future conflicts arising should this file be modified in the future.
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
This PR lets you tip over medbots which prevents them from moving or healing, and they'll slowly get more and more distressed and desperate asking for help from people around them. After a few minutes (currently moments, but can be tweaked), if no one helps right them, they'll manage to right themselves up and snitch on whoever tipped them over to medical so the psychologist can keep an eye on them.