Splits the orange jumpsuit into two objs. One for loadout and one for prison clothes. Closets updated to reflect changes. Follow-up of https://github.com/VOREStation/VOREStation/pull/5561 which has no effect here but will fix a bug that results from it.
Gives a more detailed outline on starting the engine and corrects outdated content.
Gives step in ejection procedure to check engine room power.
Suggests adding more gas in emergency cooling procedure.
Maintains that nitrogen is standard, but removes suggestions that phoron is harmful in the reactor loop.
Replaces "Air" with "Gas" as air suggests standard atmosphere.
* Combat Mechs Can Punch More Things
Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).
Gives punching objects a check so you don't accidently smash something without meaning to.
Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.
* Take_Damage Boogaloo
* More take_damage Stuff
Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.
More stuff can be broken by mech punch and simple mobs.
* Adds changelong
* usr to user
Fixes robots being unable to upgrade regular (and wall) rechargers.
The heavy-duty cell recharger is constructed the same way as the regular recharger (with a unique frame).
The heavy-duty recharger can now be upgraded like the standard rechargers.
Simple doors would take the integrity of the material (150 for steel AND resin), divide it by 10, and use that hardness as health. Damage taken by the door would have its force divided by 100. This meant that in order to do 15 damage to a steel door with a baton, you'd need to hit the door 100 times. Now you only need to hit the door 10 times.
Also makes it so bullets/lasers work against the doors
Summation: Resin doors take 10 baton hits to break. (Resin walls take 14.)
* tinytweaks
* 5 != 2
* smfix
* requested changes + fixes exploit from 6212
* it compiled and worked anyway but go off i guess travis
* requested changes
* Serenity
* travis
* adminspawn
* I greatly appreciate all detailed and informative feedback provided. Per request, the Serenity is currently adminspawn-only; a new PR will be made in two weeks to add it to Robotics and resolve any issues encountered during the testing period.
* Comments out circuit for two-week testing period