Commit Graph

24 Commits

Author SHA1 Message Date
MistakeNot4892
cccb2a159f Ported updated decls repository from Neb. 2021-03-26 10:44:30 +11:00
ShadowLarkens
971a95bc0a TGUI 4.0 & Camera Console 2020-07-30 17:48:11 -07:00
ShadowLarkens
c06a2d2cef TGUI v3.0
This ports TGUI, and makes the old nano crew monitor and the disposal
bins use it as first examples.
2020-07-09 22:06:23 -07:00
Aronai Sieyes
3ae9a118b1 Refactor consoles to operate on logically adjacent zlevels 2020-04-27 10:45:25 -04:00
Neerti
f35d9da9a9 A few bugfixes and QoL tweaks. 2020-03-29 02:15:49 -04:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Unknown
042720823a Updates Part Eleven 2019-04-13 19:30:30 -04:00
Anewbe
75ab24145c Subspace Jammer now blocks signalers, suit sensors, lasts longer 2019-03-02 15:26:33 -06:00
Neerti
3c4bb873eb Fixes Lead Walls (#5562)
A material's ``radiation_resistance`` was never considered for calculating a wall's cached resistance to radiation. This fixes it. There is another issue involving r-walls not being better at stopping radiation than their normal-wall counterparts made of the same material but fixing that involves a lot of number adjusting to avoid the SM engine from getting twice as protective.
2018-09-12 18:47:27 -07:00
Anewbe
ee48151135 Adds smart magazine, magazine functionality 2018-08-21 17:10:40 -05:00
Neerti
7da5da69eb Tweaks Lead & Radiation Resistance 2018-02-12 07:10:26 -05:00
Andromeda-K22
cee3066a41 RUST additions and updates, Modular guns, and Lead. (#4667)
* expanding rupture procs
adds hydromagnetic traps for power production.

* Minor tweaks.

* Adds modular guns using research components.

* Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material.

* Un-zeros stock material radiation resistance.

* Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc.

* Map muckery?

* absolute pathing i guess?

* getting angry, travis.

* TRAVIS
STAHP

* I...
Comments? Lists? Who the hell knows.
2018-02-04 18:04:28 -06:00
Leshana
00d13c5832 Fix more Destroy / GC issues.
Fixes recursive Destroy call on containment field.
Fix unable to GC issue on air alarms.
Fix unable to GC issue on radiation sources.
2018-01-21 22:49:27 -05:00
Leshana
c4c5dc098a Fix runtimes in radiation controller
* Fixes Baystation12/Baystation12/issues/17443 - Runtime in radiation.dm,30: illegal: sqrt(-2.857143)
  * Updating radiation power to below zero should simply delete the source.
* Fixes at least one cause of Runtime in radiation.dm,41: Cannot read null.z in an effort to fix Baystation12/Baystation12/issues/17411
2017-06-11 20:50:13 -04:00
Leshana
d4ebcac3f6 Update radiation system for the new garbage collector. 2017-06-05 22:10:07 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Leshana
8315abb352 Fix issues with radiation controller on multi-z maps.
Radiation sources are by design z-level specific, the ray trace check needs to respect this.
2017-06-02 07:56:09 -04:00
Anewbe
0af77012c4 Merge pull request #3465 from Yoshax/radiation
Ports radiation rework and stuff from Bay
2017-05-31 18:37:58 -05:00
Leshana
2c8df87899 Tweak to Radiation Optimization
* Optimized garbage collection of radiation sources until we get qdel() hints.
* Made the RADIATION_LOWER_LIMIT configurable (option for people to save some cpu time)
* Added some comments and broke the proccessor into separate procs for profiling purposes
* Added a changelog.
2017-05-30 13:55:53 -04:00
Leshana
34c73dab69 Optimization/Rewrite of Radiation Controller
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
   * Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not.  Could be hundreds of turfs.  New method only lazily calcualtes strength at a turf if we actually need to know it.   Often times this is zero turfs if nobody is standing in engineering.
  * Removed the automatic processing of objects with "rad_power" set.  Objects are responsible for calling the repository to create/update their radiation sources.   Saves some extra overhead that in practice was redundant with other process controllers.
  * Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00
Leshana
e16a3f4b3d Updated crew monitor computer to support multi-z output and nanomaps. 2017-05-22 16:15:47 -04:00
Ben Reeve
6185bbd212 Unified radiation system 2017-05-22 16:24:34 +01:00
Datraen
3d442044d1 Adds Gene Targetting mode to Floral Somatoray
While I was rooting around in hydroponics code, I saw that a list was being regenerated with UI interaction, so I threw the list into the plant controller.

No proper sprites for the Floral Somatoray's new mode yet, but it uses the gun sprite from mutate mode, and the projectile sprite from yield mode.
2017-05-03 13:33:58 +01:00
PsiOmegaDelta
e7686dd3e7 Camera fixes and performance tweaks.
Improves camera EMP handling. Now uses a var and processing to determine when the EMP should end, preventing inconsistent states when a camera is EMPd multiple times.

Reduces the process and bandwidth need for cameras.
* There is now a common camera repository, responsible for setting up cameras once for every invalidation.
* Camera consoles now only updates when the camera cache is invalidated, not every second.
* The console now only presents one network at a time, and only sends the data necessary to view that network (as opposed to sending the data for all cameras).
2016-03-21 17:30:52 -04:00