- Fixes Spawned characters not having their job title set properly
- Fixes depreciated proc being called, replaces with closest equivalent: regenerate_icons()
Possessing mobs by drag-dropping your aghost into the mob now transfers your original body's spirit link into the possessed mob and thus prevents your original body from getting knocked out when your ghost disappears into the new body.
* Porting Fixes
- Ores now properly initialize
- Spawned in characters now have languages set
* Update ore.dm
* More Hard Delete Fixes
* Fixes compile issue
- Fixes Paper and font tags stacking across rounds, as shown in: 
- Fixes Persistence being always-on because of if("persistence_enabled") config.persistence_enabled = 1. As explained:
> it's on by default, which means config.txt will be read and if it's not there it stays at 1. If it is there,it gets set to 1. There is no way to disable it
- Adds config options to enable/disable **Persistence for Maploaded objects**, as well as a verb to toggle such.
- Adds Persistence to config.
Currently IGNORE_MAPLOAD for Persistance is **Disabled.**
Maploaded objects/dirt/etc will be saved by persistence, preserving current behavior.
You will need to update config.txt with the following lines:
\## Uncomment this to DISABLE persistence
\#PERSISTENCE_DISABLED
\## Uncomment this to DISABLE maploaded trash/paper/etc from being saved by the persistence system.
\#PERSISTENCE_IGNORE_MAPLOAD
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
* Move gameticker to subsystem folder before editing to track history thru rename.
* Refactor the gameticker into SSticker
- Instead of independently spawn'd while/sleep loops, it stores its state and lets the MC fire it.
- Convert relative path indentation procs to absolute path as per modern style standards.
- Break apart the inner loops into separate procs so you can see what is actually going on.
- It now shows up in MC tab, along with stats about what phase it is in.
* Revamp Start Now admin verb to actually wait until init is done before starting.
* Update Lobby stat panel to show voting and server init status.
* Fix: Only call autogamemode vote once.
* Spawn statistic_cycle off to not sleep SSticker.
* Add SStickere changelog
* Change to use to_world and add wrapping spans.
* Added filtering spans by specific request of Polaris.
- Fixes the dropdown options of the /list VV page to actually do anything.
- Fixes the E,C,- links next to each list entry on the /list VV page to actually do anything.
- Fixes the Refresh link on the /list VV page to actually refresh.
- Previously attempting to edit a list entry with a Number value would runtime. Unless you were in a particular set of circumstances, which could lead to even weirder effects like unexpected associatead values being set.
- Also cleaned up the experience by removing options from popup prompts that would inevitably lead to runtime errors.
- Set initialized = FALSE on unsimulated turfs that need to intialize.
- Most of area/New() to initialize
- Faster lookup of self-init on atoms
- Split air alarm and fire alarm files, move new to initialize
- Tweak decals and opacity
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>