Commit Graph

709 Commits

Author SHA1 Message Date
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
vageyenaman@gmail.com
92dbb05fd5 Moved around some stuff in R&D. (Change by Blaank)
Donut boxes and paper bins are now put immediately in your hand to prevent weird shit from happening when you're holding them in your hand or a backpack. Also fixed some compile error with the new special rig suits.

Added some new sprites, mostly chopped up and made by me. RESERVED FOR FUTURE SHENANIGANS.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2260 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-24 04:24:39 +00:00
tronaldnwn@hotmail.com
d069b81ccd Elite Rig, sprite by TankNut. They are about as protective as a red suit, with a bit better bio protection.
I noticed the RIG's Helmets didn't have their radiation variable anymore! I re-added the .25 protection they originally gave, I can only assume it was a mistake when moving them or revamping them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2258 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-23 20:22:04 +00:00
Superxpdude@gmail.com
51ec2499d9 New RIG suit sprites.
Slightly adjusted miner's RIG.
Small map bugfix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2091 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 20:41:35 +00:00
tronaldnwn@hotmail.com
2566168d22 I returned the Rigs slow down to 2 points.
Went though the Autolathe and cleaned its item order up a little.

Sinks! Sinks now fill glasses/cups and beaker/buckets 10 units of water at a time. As soon as I can (given how much map update keep springing up every five seconds) I'll add a sink to hydro, and take out the water cooler in the kitchen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2085 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 00:55:12 +00:00
tronaldnwn@hotmail.com
0894f61244 Ninja suit non longer has slow down (WHY IS NINJA SLOW?!).
Void suit has a slight reduction in their slow down (making their speed on par with syndicate suits).

Rig suits are now more resistant to fire, and as the captain's armor's slowdown number.

Meson scanners had a -2 modifier to dark vision, I don't know if it was on purpose or not, but I reset the night vision to a zero modifier (-2 means you can't even see what's on your own tile in the dark, 0 modifier means no change from normal human night vision).

Santa suit no longer has a slow down, suit storage can carry everything. Not a big deal, but it is handy in sandbox mode (which I'm still working on, I'm just not good at making it less shit of a mode).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2075 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-30 16:20:00 +00:00
kortgstation@gmail.com
4404b6e6e2 -Riot Shields and Fire Axes now fit in the back slot (credit to Falamazeer for the fireaxe sprites)
-Captain Armor and Space Helmet now have in hand sprites
-Another silly costume, credit to Noize for the effect

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2070 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-29 23:23:36 +00:00
mport2004@gmail.com
6c90edd6f6 Moved the space suits into the clothing module section, will do more later.
Forgot to add the bioprotection to the actual radiation suits.
Bedsheets actually use the bedsheet item icon now.
Tracking implant ID's work again.
Certain Critters can be harvested by the chef's knives for meat.
Renamed a few critter files.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2053 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-28 07:05:06 +00:00