Adds the ability to shift to the previous or next facial hair style. The buttons are behind the style because this way you don't have to move your mouse when the style changes.
If you click forward while on the last style, it'll shift to the first one.
If you click backward while on the first style, it'll shift to the last one.
For markings, you can now pick a marking and inject it infront of another so long as it isn't the one you picked, or the one directly behind in the list order.
- Instead of using auto_use_power to re-tally up machinery's power usage every cycle, track the steady "static" load separately from the transient "oneoff" usage. Machines then only need to inform the area when they use oneoff power or *change* their steady usage.
- Remove auto_use_power and stop SSmachines from calling it.
- Add vars to track "static" usage for each of the three power channels to /area
- Rename the existing three vars to "oneoff" so its clear what they mean (and to catch people accidentally updating them directly)
- Update area power procs and APCs to use the new variables.
- Rename /area/proc/use_power() to use_power_oneoff() to make it clear what it is doing.
- Deprecate /obj/machinery/use_power() in favor of use_power_oneoff() but don't delete yet. Can transition gradually.
- Add logic to the update_power procs on machines to calculate the deltas and update static area power whenever their usage changes.
- Add logic to machines to update area power when they are created, destroyed, or move.
- Moved /obj/machinery procs related to area power usage into machinery_power.dm to make them easier to find.
- Added or updated comments in several places to explain what is going on and how to use it.
* Port Bay's Catwalks
Allows for various new funtimes.
* Always initialize plated catwalks for you
* Allow climbing up and falling through opened plated catwalks
* 2 catwalk fixes, climbing and decon
* Use turf test helpers
* Update structure loops
This makes an [OPEN] link appear on all radio messages the AI hears (to the right of the follow link). When clicked, it allows the AI to open
the door nearest to the speaker (or, if it is a voice changer, the door
nearest to the poor sap who had his voice stolen).
AI, Open This Door!
Port of https://github.com/VOREStation/VOREStation/pull/7897