Commit Graph

49 Commits

Author SHA1 Message Date
Aronai Sieyes
8b63a5a116 Merge pull request #7083 from VOREStation/vplk-pointdefense
Port Point Defense Batteries
# Conflicts:
#	code/_global_vars/lists/misc.dm
2021-02-22 14:00:43 -09:00
Rykka
734d863aff Adds Toggles to Revert to Legacy Door Sounds and Enable Department Doors
Self-explanatory.

Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic.

If Per-Department sounds are disabled, the department doors will use the default sounds except for open/close except for glass airlocks, which use cmd3o/c, and maintenance, which uses hall1o/c, following maintainer-requested behavior for these doors.
PR with changes from staff: https://github.com/PolarisSS13/Polaris/pull/7595

This also relocates the following sounds to be inside machines/door for more consistency:
- airlock.ogg
- airlockclose.ogg
- airlockforced.ogg
- airlock_creaking.ogg
- boltsup.ogg
- boltsdown.ogg
- blastdoorclose.ogg
- blastdooropen.ogg
- windowdoor.ogg 

Demonstration Here (recorded before the change to make department doors use maintainer-chosen audio if department was disabled): https://giant.gfycat.com/WhichUniformBrahmancow.webm
2020-08-29 03:17:31 -04:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Atermonera
b2b2fd6698 Merge pull request #7469 from Rykka-Stormheart/shep-dev-toy-mech-battles!
Adds Mech Toy Battles!
2020-08-20 18:52:58 -07:00
listerla
2310987486 Replaces bolt sounds for rigs with servo sounds 2020-08-12 23:27:36 -04:00
Atermonera
d3ca413756 Merge pull request #7461 from listerla/rigsounds
Ports Bastion of Hestia rig sounds
2020-08-12 11:45:25 -07:00
Rykka
13263b41a5 Adds Mech Toy Battles!
Adds a mech vs mech combat system for the toy mechs earned from arcades and found around the station. You can initiate combat with yourself by hitting a toy mech with another toy mech, or fight another player if you attack a player holding a mech with a mech.

Each mech has its own health stat and special ability that they'll use in combat against each other. How exciting!

Also slightly refactors toy locations and changes toy mechs from being JUST prizes to their own proper toy subtype!

Upstream of https://github.com/VOREStation/VOREStation/pull/8665
2020-08-12 04:38:30 -04:00
listerla
b8a86c31b5 Ports Bastion of Hestia rig sounds 2020-08-11 11:22:54 -04:00
Rykka
76af4bc79e Replace audio files with quieter versions of them!
This helps immensely with showers being loud from over 7-10 tiles away, just like the old fryer. If showers are too quiet now, please give feedback and up the looping sound from 15 to something like 30.
2020-08-08 21:52:32 -04:00
Atermonera
35512187f1 Merge pull request #7366 from Rykka-Stormheart/shep-dev-soundstuff
Ambiance and Sound Updates
2020-08-01 20:45:18 -07:00
Rykka
75fadf7f53 Add missing soundfiles 2020-07-24 09:13:03 -04:00
Rykka
e7ba45e9c6 Ambiance and Sound Updates
All living mobs will now have a check run every 30 seconds or so to replay the current ambience of the area they're in, if they've not had it played in the last minute. Said check is a 35% chance of playing the ambience. Good for if you're standing around in one area.

Computers + turrets got new sounds, turrets have a deploy, retract, and rotate sound. Arcade machines now play sound effects depending on what step you're on and what you're doing.

Replaced maintenance ambience with different ambience from Paradise/Aurora, and moved our maintenance to foreboding, and moved old foreboding to it's own folder.
2020-07-24 08:30:50 -04:00
Rykka
aae41604d7 Clean up commit history, bugfixes, etc. 2020-07-20 23:47:36 -04:00
Rykka
aaf223b256 Aurora Commit 2 2020-07-16 20:52:28 -04:00
Leshana
9007a3aad9 Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-23 20:19:27 -04:00
Atermonera
22e28f29fe Merge pull request #6804 from Cerebulon/bigsounds
Big Bastard Incidental Sound Port
2020-03-15 11:38:44 -07:00
Cerebulon
2670a1c0e4 Adds more machine button sounds (#6802)
* Adds more machine button sounds

* chang
2020-03-11 17:30:42 -07:00
Cerebulon
e729256464 PDA Boops when you button (#6801) 2020-03-11 17:29:51 -07:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Aronai Sieyes
0dd194e047 Salvageable machines (#6768) 2020-03-03 13:44:31 -08:00
lemon
18496911ee Adds warbling + raises dwoop volume 2020-02-26 23:43:00 -05:00
lemon
fcc15a7c42 Adds a *dwoop emote 2020-02-22 12:38:49 -05:00
Rykka Stormheart
23cc197e4c Add Sounds to stuff! (Port from VOREStation) (#6494)
* Add Sounds to stuff! (Port from VOREStation)

* Port of https://github.com/VOREStation/VOREStation/pull/6119

* Adds to_chat as described

* Change << to , , not entirely sure what it does but it's the same as others
2019-10-29 13:30:56 -08:00
Neerti
1afbe8d4b0 Explorer Update - Cataloguers (#6016)
* Explorer catalog scanners.
2019-03-30 13:18:15 -07:00
Neerti
96527e47b8 Begins work on porting looping sounds from TG. 2018-12-12 05:55:51 -05:00
Atermonera
bffcafb557 Merge pull request #5649 from lbnesquik/Kates-Flashlight-F
ᵗᵉᵉⁿʸ ᶠˡᵃˢʰˡᶦᵍʰᵗ ᵗʷᵉᵃᵏ
2018-11-30 21:32:30 -08:00
Neerti
ae1726079f Merge pull request #5662 from lbnesquik/Kates-Botany-Tweak
Biogenerator improvements.
2018-10-30 18:39:50 -04:00
lbnesquik
2608817abd Port some noises from baystation.
- Plays keyboard noises for every computers
- Button noises for the chem master
- Mini framework for easier noises put in. Couldn't put in everything without a lot more work than i felt like doing this Saturday.
2018-10-13 19:35:14 +02:00
lbnesquik
3da4037134 Biogenerator improvements.
- Lower the process noise.
- Add a new Creative Common sound to play once the process is done.
- Add options for **5** slabs of meat or units of milk to be dispensed at once. Because seriously who is going to use this feature as is.
- Add the option to create plant bags. Much more useful than most other stuff.
- Add large plant bags for easier ferrying of goods.
- Add a description to the biogenerator.
- Fix a typo resulting in "]The the biogenerator is already loaded."
- Add cream dispensing.
2018-10-13 12:49:14 +02:00
lbnesquik
a6dfd6072f Noise 2018-10-09 14:31:37 +02:00
Belsima
a696ba8126 Adds sounds to opening/closing firelocks. 2017-09-17 16:26:03 -04:00
Belsima
fcb471af20 Adds positronic bootup noises. 2017-08-15 23:03:35 -04:00
Neerti
247109018a Ports Airlock Sounds
Ports several airlock sounds from /tg/.
Airlocks now make a sound when bolting or unbolting.
Airlocks closing has a different sound now.
Airlock opening has been made quieter and less PSSSSSSSH.
Changes the unpowered opening sound, its shorter.  We still have the other one if needed.
2017-08-03 09:16:54 -04:00
Arokha Sieyes
fad93cf366 Ports Bay/Paradise Defibs
I like the ones I wrote, but these are proooobably better.

They have normal units, which are worn on the back and you can grab the paddles out of to shock people.
Then there's compact units, which are worn as a belt, and serve the same purpose.
And finally there's the combat units, which allow revives through spacesuits, and have no safety so you can zap living people on harm intent (good for antags? CMO?).

These appropriately check for blood, a heart, etc. So, in that way, they're a bit more realisic than my original ones which I was sorta lazy in writing.
Emagging them turns off the safeties, allowing them to zap people who are still alive.

I actually cleaned up their sprite choice code a little and added a sprite for the 'combat' one since previously it was just the emagged sprite (flashing exclamation point). Now it's just got a red heart monitor, and the emagged ones keeps the exclamation.

Did make one balance change in that compact ones use twice the power (inefficient small capacitors? or something?).
2017-06-12 14:51:39 -04:00
Zuhayr
18c2f33eab Ported ventcrawling from vg. 2016-09-21 17:16:03 +01:00
Neerti
0a389a418b Revert "Ported ventcrawling from vg." 2016-09-20 17:21:58 -04:00
Zuhayr
843c48a9ee Ported ventcrawling from vg. 2016-09-16 04:05:49 +01:00
SinTwo
eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo
fe46fac5cc final new NanoUI fixes and tgui port 2016-07-27 23:01:26 -04:00
Earthcrusher
41df41e549 Adds two new sounds little borgie butts can make, *yes and *no. 2016-01-19 12:59:00 -06:00
mwerezak
e6be73ac56 Airlock sounds 2015-05-23 22:59:18 -04:00
mwerezak
78ed731407 Air alarms play a sound when there is an alarm 2014-06-27 23:52:47 -04:00
Ren Erthilo
fbe7abec4c - Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors,
reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.
2012-04-24 20:51:09 +01:00
Ren Erthilo
2749475bcc TG: moving all the git stuff over to this so people who don't want to spend 8 years
figuring out the bass ackward git system can actually run our server code
Revision: r2983
Author: 	 quartz235
2012-04-16 23:13:06 +01:00
LastBattaWolf@hotmail.com
e3de8ddc34 itt lasty cannot into SVN
old sounds deleted

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2044 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 03:42:17 +00:00
LastBattaWolf@hotmail.com
163f1fc216 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2043 316c924e-a436-60f5-8080-3fe189b3f50e 2011-08-23 20:51:20 +00:00
rastaf.zero@gmail.com
9b2e9c3420 Fixed bugs:
Players now cannot rejoin the game if their mobs were gibbed/burned while they were disconnected.
Cremating/gibbing for meat now counts as death with triggering log records, gamemode checks, sql reports, etc.
Fixed some bugs with enabling verb ghostize().
Fixed bug with DNA Machine popping out from the protolathe.
Fixed bug with tuning RSD.
Added juicer:
	berry -> berry juice
	banana -> banana juice
	tomato -> tomato juice
	carrot -> carrot juice
Bug your botanists for getting better potence for more juice.
Juicer can be pulled, chef can give it to barmen or botanists.
Blender changed a bit:
	tomato -> ketchup
	corn -> corn oil
	soy beans -> soy milk
	any food -> nutriments and contained reagents.
Sound for the juicer found at http://www.freesound.org/samplesViewSingle.php?id=98053, edited by Nikie.
You can eject ingredients from the microwave. However, you cannot get back your reagents, they will be lost and can make microwave dirty.
Essence of Banana was renamed to Banana Juice.
Added Carrot Juice. Heals eyes much slower than imidazoline.
Carrots now contain imidazoline (however, carrot cake contains more imidazoline).
Potency for peppers, tomatoes, carrots and druggy mushrooms should work now.
New cocktail "Bahama mama": 2 rum,  2 orangejuice, limejuice, ice.
Changed recipe for soy sauce: 4 soy milk + 1 acid.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1477 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-20 14:44:13 +00:00
n3ophyt3@gmail.com
bd586cb156 Nukes and malfAI-controlled stations now audibly let you know when they are about to explode.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1270 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 18:51:48 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00