Commit Graph

504 Commits

Author SHA1 Message Date
Meghan-Rossi
9611ae902e Makes wall-mounted machines layer above windows (#7708)
Makes wall-mounted machines layer above windows so that they are clickable if placed on windows
2020-10-16 23:01:39 -07:00
Cyantime
9898fa373e Phoron bore utility improvements (#7680)
* More phoron bore utility

* Path update

* Fix concerns

* Update bore.dm
2020-10-11 20:59:14 -07:00
ShadowLarkens
927c41c7a3 Convert /material to it's correct absolute path /datum/material (#7637) 2020-09-20 02:00:09 -07:00
lbnesquik
d6dcf28b1a Reduce the ore scanner time from 10 to 2 seconds. Same as the mech one. 2020-08-30 22:13:24 +02:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Atermonera
b2b2fd6698 Merge pull request #7469 from Rykka-Stormheart/shep-dev-toy-mech-battles!
Adds Mech Toy Battles!
2020-08-20 18:52:58 -07:00
Mechoid
9ec10f97c8 Reagent Hoses (#7386)
* Starts work on basic reagent hose machinery.

* Continue Work, Add Spray Nozzle

* Tubing is craftable.

* Changeling

* Upkeep

* TRUE
2020-08-20 18:22:39 -07:00
Rykka
98c07231e2 Rename toy/mech to toy/mecha to match mecha code. 2020-08-12 20:13:45 -04:00
Rykka
13263b41a5 Adds Mech Toy Battles!
Adds a mech vs mech combat system for the toy mechs earned from arcades and found around the station. You can initiate combat with yourself by hitting a toy mech with another toy mech, or fight another player if you attack a player holding a mech with a mech.

Each mech has its own health stat and special ability that they'll use in combat against each other. How exciting!

Also slightly refactors toy locations and changes toy mechs from being JUST prizes to their own proper toy subtype!

Upstream of https://github.com/VOREStation/VOREStation/pull/8665
2020-08-12 04:38:30 -04:00
Atermonera
8b3bdd0863 Merge pull request #7268 from VOREStation/Arokha/baylockers
Ports Bay's lockers/cabinets/crates/etc
2020-07-03 16:09:06 -07:00
Aronai Sieyes
9d5f32d8ac Adds get_cell to drill heads so you can use an inducer on them (#7274) 2020-06-28 00:32:24 -07:00
Atermonera
edd7803517 mining drill and recharger find their shiny new cells (#7290) 2020-06-13 03:56:13 -07:00
Atermonera
c76ce99a4d Adds proc to replace default cells with high cap on machinery (#7241)
* Adds proc to replace default cells with high cap on machinery

* *grumbling*
2020-06-04 19:37:53 -07:00
Aronai Sieyes
5cc996d82d Port Bay's lockers, crates, largecrates, wall lockers 2020-06-01 12:38:07 -04:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Rykka
869b73d209 Upstream Port of Footstep Sounds for multiple tiles.
Shuttle tiles, default floors are still "regular".
Lava, sand, water, grass, beach, mining turfs all have sounds playing now for each footstep. <3

A small balance note - water tiles slow you down by 4, and 8 for deep/ocean tiles. I'll remove these and put them in a separate PR if requested.

Massive credit to @Arokha for helping me figure out the floor system and sitting through getting it put together. <3 <3 <3
2020-05-09 18:50:47 -04:00
Aronai Sieyes
b7aae34335 Merge branch 'master' into pol-defaultparts 2020-05-05 22:51:02 -04:00
Mechoid
aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Atermonera
61c1d2b5fe Merge pull request #7051 from InterroLouis/master
Tweak to mining scanner
2020-04-30 20:16:45 -07:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Aronai Sieyes
b3e9960029 Move machines to use default_apply_parts() 2020-04-27 11:57:43 -04:00
InterroLouis
04df7a3fc4 Update scanner.dm 2020-04-26 21:31:32 -04:00
Atermonera
6a15586a74 Replaces toy waterflower with spraybottle waterflower (#6997) 2020-04-20 00:24:53 -07:00
Atermonera
62459e4f47 Merge pull request #6938 from VOREStation/pol-minevend
Mining equipment vendor use new vendor sprite
2020-04-04 23:33:50 -07:00
Atermonera
3473522d5a Merge pull request #6904 from VOREStation/pol-cleanup
Clean up various things
2020-04-03 00:13:32 -07:00
Aronai Sieyes
1f28617273 Mining equipment vendor use new vendor sprite 2020-03-31 17:40:30 -04:00
Aronai Sieyes
715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00
Aronai Sieyes
ad5f0485f7 Clean up things 2020-03-25 22:10:56 -04:00
Leshana
938384cb1b In fact lets use the constants instead of bare numbers for use_power everywhere. 2020-03-21 19:41:01 -04:00
Schnayy
a5dd73f3d5 fixfixfix 2020-03-16 16:34:53 -05:00
Atermonera
22e28f29fe Merge pull request #6804 from Cerebulon/bigsounds
Big Bastard Incidental Sound Port
2020-03-15 11:38:44 -07:00
PrismaticGynoid
eb3c301851 Xenoarch fix
Fixes the bug in xenoarchaeology where there was a significant chance an artifact would break or come out as a strange rock, even when you did everything correctly. Now that only happens if you did the excavation wrong.
2020-03-12 12:29:05 -07:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Mechoid
69752c1c48 Move Rig modules to more granular files. Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG. Add Graphite, made by compressing coal, used heavily in RIG components. 2020-03-01 02:41:40 -08:00
Cerebulon
f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Atermonera
a862d55fe6 Fixes mining borg ore box movement on sand with a mining satchel equipped (#6693) 2020-02-16 22:17:19 -08:00
Shadow
ebe2fdfad8 Fixx 2020-01-25 20:23:25 -06:00
Shadow
6088899908 Round One 2020-01-11 02:25:38 -06:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Heroman
d8918a6af2 Refactors strangerocks not to be ore 2019-08-29 08:32:31 +10:00
Unknown
2d6445f31f Fixes Exploration Vendor Bugs
*lynx noises*
2019-08-21 19:46:31 -04:00
Mechoid
f294be6c56 Exploration Expansion 1: Or, How I Learned To Love The Tree (#6358)
* Mechoid code everything!

* Telecube

* Adds 2 PoIs

* H u g e commit.
2019-08-21 13:21:33 -08:00
Andrew
9ed931432b Corrects Mining Vendor Entries
Buying the phoron bore will now yield a phoron bore instead of a sheet snatcher (and vise-versa)
2019-07-19 17:54:48 -05:00
Atermonera
887804ea10 Merge pull request #6245 from Ketrai/ROCKSDOJUSTROCK
The great rock update.
2019-07-13 14:21:19 -08:00
Mechoid
90f8ca9f0d Mining Expansion, the Diggening. 2019-07-06 21:18:31 -07:00
Ketrai
7c42591f8e new rock sprites. 2019-07-02 16:49:05 +02:00
Ketrai
b75b7e013e adds ledges, adds more contrasts. 2019-07-01 16:52:33 +02:00
Ketrai
c7a542eb51 Implements the new walls and flooring. 2019-06-29 03:18:09 +02:00
Ketrai
89070e1449 Adds a random outcrop 2019-06-28 22:19:12 +02:00