Loganbacca
7435f7574e
Closet file reorganisation
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- Moved walllocker.dm to
code/game/objects/structures/crate_lockers/closets
- Moved other unused closet files to the code/unused folder
2015-01-16 12:04:59 +13:00
Loganbacca
780b1fb096
Fixed placing mounted modules in closets
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- Fixes placing mounted modules in closets and crates
- Removed a couple of colons
2015-01-16 11:43:45 +13:00
Zuhayr
cb88860f6b
Merge resolution.
2015-01-07 03:43:12 +10:30
Tramziller
fb86581159
Fixes bug where girders can be destroyed with stun beams.
2015-01-04 21:12:32 +01:00
Zuhayr
ce1a90c584
Fixes #7635
2015-01-03 06:43:15 +10:30
Zuhayr
a76af3c7c5
Fixes #7572
2014-12-30 16:33:34 +10:30
Zuhayr
c49cb0c645
Merge branch 'dev-freeze' of https://github.com/Zuhayr/Baystation12 into dev-freeze
2014-12-24 22:43:10 +10:30
Zuhayr
a82ec718f3
Fixes #7508
2014-12-24 12:43:36 +10:30
Zuhayr
591fc164de
Updating rack paths to match previous commit.
2014-12-24 12:26:43 +10:30
Zuhayr
2ed0e433aa
Table/rack refactor. Fixes #7509
2014-12-24 12:14:48 +10:30
Zuhayr
7c2407c21c
Fixes #5220
2014-12-23 13:23:35 +10:30
Amunak
d28cb57f79
Merges upstream/dev to ref, resolves merge conflicts
2014-12-18 03:44:28 +01:00
Amunak
d20ccdb6b4
More name updates and refactoring for research
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Also fixes compile errors
2014-12-18 03:26:55 +01:00
Amunak
4882074739
Code formatting, EOL at EOF fixes, refactoring
2014-12-18 03:11:49 +01:00
Amunak
edffbc680d
Fixed capitalization of most game items
2014-12-18 03:10:36 +01:00
PsiOmega
efb6adb452
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2014-12-14 00:27:16 +01:00
Zuhayr
d2803ec4d7
Merge resolution.
2014-12-13 23:10:46 +10:30
Zuhayr
7770b355dd
Fixes #7404
2014-12-13 22:15:13 +10:30
PsiOmega
b9ce5404d8
Fixes lab coat without icon.
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Simply by changing it to the new labcoat variant that can be closed/opened.
Still created a proper definition for the old lab coat, /obj/item/clothing/suit/storage/labcoat, as it's inherited by custom gear.
2014-12-12 14:30:12 +01:00
PsiOmega
cf78fe903b
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2014-12-12 09:04:09 +01:00
PsiOmega
18ee756ca2
Fixes broken span statement.
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Adds a proper class and closer.
2014-12-11 19:05:59 +01:00
GinjaNinja32
681a6d21ea
Merge remote-tracking branch 'upstream/dev' into !
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Conflicts:
code/modules/mob/hear_say.dm
2014-12-08 15:32:49 +00:00
Zuhayr
3c66bd3920
Merge resolution.
2014-12-08 13:01:04 +10:30
Zuhayr
b556609e27
Replaces some macros.
2014-12-08 10:34:36 +10:30
Zuhayr
dfca49c900
Fixes #7105
2014-12-08 05:14:04 +10:30
Zuhayr
1211360118
Fixes #6974
2014-12-08 05:00:54 +10:30
GinjaNinja32
6a975a1e6a
Noise emotes
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Conflicts:
code/modules/mob/living/carbon/brain/say.dm
2014-12-07 12:09:02 +00:00
mwerezak
89cef05a19
Merge remote-tracking branch 'upstream/dev' into secure-airlock
2014-12-04 17:15:27 -05:00
mwerezak
58f227ec69
Cleans up airlock electronics
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Removes the icon_state hack
Moves airlock electronics creation into it's own proc.
Moved airlock creation from a door assembly to airlock/New()
2014-12-04 16:40:27 -05:00
PsiOmega
52346094f8
Fixes #7214 .
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Dismantling a window should now return an appropriate number of sheets for its type.
2014-12-03 11:06:33 +01:00
Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
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This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
PsiOmega
0f8156e77e
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/game/objects/structures.dm
code/game/objects/structures/inflatable.dm
2014-11-29 10:09:03 +01:00
mwerezak
b84bb4ff23
Fixes bubble/hull shield generators not updating air zones, update_nearby_tiles() cleanup.
2014-11-28 19:37:31 -05:00
GinjaNinja32
48343a23fb
Fix most nullspace items, rewrite floor tiles not to del() on every place/remove
2014-11-24 17:05:46 +00:00
Zuhayr
c8e8e663f9
Merge resolution.
2014-11-22 07:31:44 +10:30
Atlantiscze
78a4b424ae
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2
2014-11-20 10:55:33 +01:00
Zuhayr
2b4cd94650
Merge resolution.
2014-11-19 23:28:09 +10:30
Zuhayr
660b32629e
Merge resolution.
2014-11-19 23:19:33 +10:30
Zuhayr
cec617a414
Merge resolution, compile fixes with outdated glass paths/map.
2014-11-19 23:17:25 +10:30
Zuhayr
0f0bca6889
Merge pull request #7038 from mwerezak/diona-scream
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Fixes #7026
2014-11-19 23:11:50 +10:30
Atlantiscze
61990872d8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into powernet-sensors-mk2
2014-11-19 13:15:40 +01:00
mwerezak
9eb6dfdef4
Fixes #7026
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Uploads species var from human to carbon mobs.
2014-11-16 14:43:38 -05:00
MagmaRam
cdec94c5a8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into labcoat
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Conflicts:
code/modules/clothing/suits/labcoat.dm
This should hopefully fix all that conflict going on. Hopefully.
2014-11-16 02:56:32 -05:00
Zuhayr
4d64a11acd
Manual merge of head.dmi.
2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5
Moved everything to a module-based hardsuit system.
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Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Zuhayr
31b6cc19ad
Fixed up weird sound-playing by simple animals, changed all simple animal attack strings to past tense so they gel with other harm intent actions. Readded simple_animal eating food, tested everything.
2014-11-13 21:41:02 +10:30
Zuhayr
4bb4145f5d
Readded interactions for slimes and monkeys using attack_generic proc.
2014-11-13 19:18:34 +10:30
Zuhayr
90d65aed57
Removed attack_paw, attack_animal and attack_slime.
2014-11-13 17:15:29 +10:30
mwerezak
ab2b4608e0
Fixes #6702 and cleanup
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Makes reinforced glass a subtype of glass, cleans up window creation copypasta.
Cleaned up window initialization leaking outside of the window constructor.
Removes unnecessary init_dir var from windows.
2014-11-12 20:09:04 -05:00
MagmaRam
4794898cec
Fix for jobs that were spawning with the old labcoat types rather than the new ones, as well as lockers that were.
2014-11-12 18:48:47 -05:00