Ren Erthilo
82ff493455
Added correct colour uniform icons for Med/Sci jobs. Added Virology jumpsuit to wardrobe.
2012-02-28 20:04:24 +00:00
CIB
27fd036c87
Merge pull request #539 from SkyMarshal/master
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Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
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Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish
5719daf3d8
fancy new manifest
2012-02-27 21:23:50 -05:00
Tastyfish
4452344e2e
food fixes / improvements
2012-02-27 21:18:20 -05:00
cib
889d6d93a0
Tons of updates to autopsy.
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- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
Hawk-v3
d4fa1ae003
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 00:18:30 +00:00
SkyMarshal
3bdcb85342
Merge pull request #527 from SkyMarshal/master
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TG player panel updates
2012-02-26 16:17:47 -08:00
SkyMarshal
58249a83ba
More TG updates to the player panel
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Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
baloh.matevz
a6389b5930
TG UPDATE: Attention! Space is now (finally) UNPOWERED.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2728 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 00:13:59 +00:00
Hawk-v3
04c028490f
TG UPDATE: Ian (<3) can now wear all sorts of hats which affect what he says and does.
2012-02-27 00:09:35 +00:00
Hawk-v3
ef02499eec
Commit for Patch 23
2012-02-26 23:47:26 +00:00
Hawk-v3
35f061477e
Sky's change, again.
2012-02-26 23:32:33 +00:00
Hawk-v3
3a3e857e1d
Justice Suits, Try 2
2012-02-26 23:29:11 +00:00
Albert Iordache
96e797e6a8
Merge pull request #520 from SkyMarshal/master
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Cleaned up cloning machine stuff, removed the "Scratch" hat from the costume landmarks. (Had a really irritating animation.)
2012-02-26 08:36:09 -08:00
SkyMarshal
95d89e8491
Removed the scratch hat from one of the costumes. (Good god, that was an irritating animation)
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Cleaned up the cloning machine searching code a tad.
The kitty ears tail is no longer animated.
2012-02-26 09:29:38 -07:00
Albert Iordache
aeee8832b2
Merge pull request #518 from Iberis/master
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Antiqua Security + Misc
2012-02-25 22:51:04 -08:00
Iberis
03e89a5115
Created Security from scratch.
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Moved Atmos out of the way.
Tweaks on Medbay, the area around Engineering. Maintenance.
2012-02-26 05:02:24 +01:00
SkyMarshal
f50a3215b6
Singularity can no longer eat the AI's eye mob
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Cleaned up how throwing works.
2012-02-25 16:01:00 -07:00
cib
76cee10c6a
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-02-24 06:41:38 -08:00
cib
0612deab58
Bug fix #484 : The cocoa plant had 6 growth stages in its definition, but only 5 icon states. Changed the definition to 5.
2012-02-24 06:19:54 -08:00
SkyMarshal
99aa041f11
Fixed some bugs, map update for Antiqua.dmm
2012-02-23 00:13:34 -07:00
SkyMarshal
7631f9c32c
Fixed #460 , #456 , and #478
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Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
Jimapples
5ee546ac44
CURRETS MAN CURROTS. replaced with something that makes sense.
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Signed-off-by: Apples <chicken_face@ymail.com >
2012-02-20 22:42:38 +00:00
SkyMarshal
b1537456d1
Merge pull request #480 from SkyMarshal/master
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Bugfix
2012-02-19 20:48:15 -08:00
SkyMarshal
cd9b569dda
Fix for stupid.
2012-02-19 21:47:28 -07:00
CompactNinja
342a277b61
Merge pull request #477 from SkyMarshal/master
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Added some delagging to the singularity, DNA superpowers all work, now.
2012-02-19 20:40:15 -08:00
SkyMarshal
37f39de861
CentCom doors are less hackable.
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Clamped values on the regeneration superpower
Moved detective work to a modules subfolder
2012-02-19 21:09:11 -07:00
SkyMarshal
feef637419
Delagged singularity.
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It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull! It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
Albert Iordache
09538ecc25
A few minor fixes.
2012-02-19 17:42:48 +02:00
SkyMarshal
b5415335d3
Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
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Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
SkyMarshal
a36982a677
DNA and chooseable disabilities! Yaaay!
2012-02-17 19:38:30 -07:00
Melvin Melonstorm
b57f23bda4
Big toxins lab update! It's now way better, with two burn chambers and a
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mixing and filtration room, along with a bigger observatory and an
'office' for plasma researchers, i.e. a table layout similar to the one
in chemistry. Instead of a chemical vendor, plasma researchers now got
their own custom vendor with assembly parts for bombastic bombs. The
maintenance tunnel's still kept between a double set of airlocks.
There is a problem with the vents and scrubbers of the office and burn
chamber room not being detected, though. (Miniature, Hawk, take a look
at it.)
2012-02-18 02:04:23 +01:00
SkyMarshal
b0eebb2edb
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
SkyMarshal
eaf198539f
Fixed some f-d up paths.
2012-02-17 12:56:45 -07:00
Albert Iordache
cc6c63edd7
Merge pull request #423 from caelaislinn/master
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added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
SkyMarshal
8769fdd3fc
Merge pull request #432 from Tastyfish/master
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ported in a bunch of the old food making stuff
2012-02-15 19:11:30 -08:00
SkyMarshal
b5c1d99471
Added some more feedbacks on the blood_DNA stuff
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Fixed up some chemistry stuff
Nitrogen now adds atmospheric nitrogen when splashed on the ground.
2012-02-14 21:34:52 -07:00
CaelAislinn
95b521dede
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-15 07:04:43 +10:00
CaelAislinn
43ead88027
fixes to new clothing
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-15 07:04:26 +10:00
CaelAislinn
9d798d3f95
updated some sprites, added new clothing
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-15 06:58:50 +10:00
Tastyfish
badb7bd93f
Merge remote-tracking branch 'upstream/master'
2012-02-14 12:01:14 -05:00
Tastyfish
12d119c109
porting old food stuff
2012-02-14 11:59:16 -05:00
SkyMarshal
f59fb6af94
More updates, added comfy chairs.
2012-02-13 23:28:12 -07:00
CaelAislinn
9ee093b70e
added a couple of new hats, updated some sprites
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-14 06:05:40 +10:00
Tastyfish
0dc9bc325b
upgraded medical console to be like sec console
2012-02-12 09:55:02 -05:00
Tastyfish
aeafc2ffa5
can eat all foods with fork like a sane person now
2012-02-12 07:07:16 -05:00
CaelAislinn
0edd231592
added new custom items
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-11 07:24:50 +10:00
CaelAislinn
03f970de65
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/closets/secure/engineering.dm
maps/tgstation.2.0.8.dmm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-10 09:11:08 +10:00
SkyMarshal
463d078cd4
Added chemistry's big beakers to the supply pack.
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Security vending machines now have Evidence Bag boxes.
2012-02-09 10:53:09 -07:00