cib
52f1ce8afa
Bugfix to preconfigured skillsets.
2012-02-28 19:28:43 +00:00
Ren Erthilo
35e4471cab
Added 6 female (mostly) hairstyles.
2012-02-28 17:43:46 +00:00
CIB
27fd036c87
Merge pull request #539 from SkyMarshal/master
...
Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
...
Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish
8531d099bb
since hands and feet are organs, check_zone should leave it as is
2012-02-27 21:40:32 -05:00
cib
055ced7224
Bugfix for pre-selected skills.
2012-02-27 23:47:24 -08:00
cib
63aac3ae5f
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 23:01:53 -08:00
cib
cfdb96fa26
Fixed an issue where the skill window would re-open itself, rather than the preferences window when closing.
2012-02-27 22:53:56 -08:00
cib
97814f424f
Fixes to softcrit damage.
2012-02-27 21:29:43 -08:00
SkyMarshal
e30fa83250
Merge pull request #536 from CIB/master
...
Softcrit damage
2012-02-27 12:32:17 -08:00
cib
889d6d93a0
Tons of updates to autopsy.
...
- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
CompactNinja
115b507e67
Merge pull request #529 from SkyMarshal/master
...
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
d77c42b7b5
Derped up a bit in the last commit.
2012-02-26 23:19:04 -07:00
SkyMarshal
c7af63b281
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
...
Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
Hawk-v3
d4fa1ae003
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 00:18:30 +00:00
SkyMarshal
3bdcb85342
Merge pull request #527 from SkyMarshal/master
...
TG player panel updates
2012-02-26 16:17:47 -08:00
SkyMarshal
58249a83ba
More TG updates to the player panel
...
Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
Hawk-v3
b2710cb9a1
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-26 23:51:56 +00:00
SkyMarshal
903f395ee5
Merge pull request #525 from CIB/master
...
Autopsy stuff
2012-02-26 15:51:02 -08:00
cib
5c5f452cd4
Changes to autopsy.
...
- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
cib
c31b9c4986
Forgot a file.
2012-02-27 00:30:39 -08:00
Hawk-v3
60eb7d6ac7
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-26 23:49:36 +00:00
Hawk-v3
ef02499eec
Commit for Patch 23
2012-02-26 23:47:26 +00:00
SkyMarshal
50ffc5409c
Fixes for some DNA/Fingerprint stuff
...
Fixed explosions autogibbing corpses at any power (WHY was this there?)
2012-02-26 16:34:16 -07:00
cib
0f40ff7ccf
Added a skill selection menu.
2012-02-25 15:19:00 -08:00
Albert Iordache
0df0b9bf5e
Merge pull request #511 from SkyMarshal/master
...
Altered detective scanner functionality.
2012-02-24 23:26:46 -08:00
SkyMarshal
74fd808873
Altered functionality of detective scanner.
...
Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
cib
74c50e30b8
Bugfix to radiation.
...
The proc for applying radiation was doing some wrong calculations, making the *maximum* radiation damage you could ever receive be 0.
2012-02-24 13:45:04 -08:00
cib
11583a9ff3
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-24 10:37:25 -08:00
cib
20e6e0116a
Changes to breathing and medbots. Fixes #436 and #489
2012-02-24 10:37:08 -08:00
CIB
a5d1184495
Merge pull request #505 from SkyMarshal/master
...
Reduced slowdown from singularity.
2012-02-24 09:08:29 -08:00
SkyMarshal
dd360c6f49
Reduced slowdown from singularity
...
Tried to fix the buggy job screen.
Added a stat==2 check to human life (Why was that NOT THERE ALREADY?)
2012-02-24 10:02:53 -07:00
cib
f95f04da8e
Small fix to the examine code.
2012-02-24 08:08:06 -08:00
cib
76cee10c6a
Merge branch 'master' of github.com:Baystation12/Baystation12
...
Conflicts:
baystation12.dme
2012-02-24 06:41:38 -08:00
cib
df8a6eb231
Bug fix #479 : Examine now shows head and eye wear.
2012-02-24 06:20:25 -08:00
Albert Iordache
e821bf55d7
Merge pull request #486 from CIB/master
...
Added a "News" feature
2012-02-23 23:19:01 -08:00
Albert Iordache
3c0547f07f
Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
...
Conflicts:
maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
SkyMarshal
7631f9c32c
Fixed #460 , #456 , and #478
...
Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
cib
2075a3e6e1
Added a news mechanism.
2012-02-20 23:14:02 +01:00
CompactNinja
342a277b61
Merge pull request #477 from SkyMarshal/master
...
Added some delagging to the singularity, DNA superpowers all work, now.
2012-02-19 20:40:15 -08:00
SkyMarshal
37f39de861
CentCom doors are less hackable.
...
Clamped values on the regeneration superpower
Moved detective work to a modules subfolder
2012-02-19 21:09:11 -07:00
SkyMarshal
54e2142340
Switched over to oldcode stuttering.
2012-02-19 18:36:49 -07:00
SkyMarshal
feef637419
Delagged singularity.
...
It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull! It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
Albert Iordache
09538ecc25
A few minor fixes.
2012-02-19 17:42:48 +02:00
SkyMarshal
d7c0fab8e8
Bugfixes for my debugging stuff and for some of the DNA stuff.
2012-02-18 23:03:51 -07:00
Melvin Melonstorm
e808211c50
Fixed missing scientist spawnpoints (d'oh!).
...
Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
SkyMarshal
73b96aba6c
Bugfixes.
2012-02-18 13:00:16 -07:00
SkyMarshal
b5415335d3
Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
...
Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Albert Iordache
93ed278b1f
Merge pull request #453 from SkyMarshal/master
...
Map update, fixed more disposal problems, and missing power line to AI core.
2012-02-18 01:09:02 -08:00
SkyMarshal
13769c5325
GODDAMN WHOEVER MAPPED THAT
...
Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00