* Add in chemistry bag from Paradise, based on /tg/ bag. Add it to biogenerator. Add it to wardrobe.
* Make itemsize large so it cannot be put in backpack. Slowdown = 1.
Mostly ports Vore's Trashpile code, and made more generic, as I plan to use these for surface loot later.
Adds mold reagent to give a consequence to eating food you found in the garbage.
These aren't mapped in but I or someone else can do that later.
* Fixes for nettles
Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can.
You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette.
Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.
* Fixes for nettles
Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can.
You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette.
Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.
* Adds a pair of Skrellian drugs.
* Fixes talum_quem damage.
* i copypastad wrong and now it wont compile
* Adds nicotine to cigarettes.
* Revert "Adds nicotine to cigarettes."
This reverts commit f7640f1142.
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.