RavingManiac
839d3b0588
Ability to head blind_message when invisible people do things readded
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Tape recorder playback uses audible_message instead of visible_message
2015-05-22 00:02:36 +10:00
Daranz
bbc8ad6383
Add extra checks for Say :i
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Say :i now leaves fingerprints on affected intercoms, and cannot be performed
at all if restrained.
2015-05-21 09:18:02 -04:00
Daranz
b9dbeeb356
Fix a problem with Say :i not working
2015-05-21 08:53:14 -04:00
Kelenius
360113850a
Updates Chemistry-Readme.dm
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Also removes one unused variable that I forgot to remove.
2015-05-21 12:43:28 +03:00
Zuhayr
52ae206174
Merge pull request #9391 from comma/ghettoMD
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Missed one baddie
2015-05-21 18:30:06 +09:30
PsiOmegaDelta
558118f2c8
Merge pull request #9372 from GinjaNinja32/reactions
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Allows reactions to happen with any level of the required chems
2015-05-21 06:53:51 +02:00
PsiOmegaDelta
66b8d67637
Merge pull request #9390 from mwerezak/attack-animation
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Attack animations
2015-05-21 06:52:30 +02:00
Chinsky
cb3dea3682
Merge pull request #9369 from mwerezak/action-icons
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Ports "Makes update_action_buttons() work on-demand"
2015-05-21 03:35:41 +03:00
Chinsky
91de5b2d9d
Merge pull request #9381 from GinjaNinja32/patch-1
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Fixes #9380
2015-05-21 03:27:28 +03:00
Chinsky
ecc2b3c437
Merge pull request #9258 from mwerezak/charge
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Updates instances of power cell usage
2015-05-21 03:24:20 +03:00
Chinsky
97b2a63b76
Missed one baddie
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Pretty sure that limb rotting alive is unhealthy yeah
2015-05-21 03:22:20 +03:00
GinjaNinja32
9888a8a70b
Another PoolOrNew(new /type, loc) fix
2015-05-20 16:49:18 +01:00
Zuhayr
c3f0f42ec2
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into materials
2015-05-21 00:49:14 +09:30
Zuhayr
98def6e247
Updating dev from master.
2015-05-21 00:08:22 +09:30
GinjaNinja32
f979d80dde
Allows reactions to happen with any level of the required chems
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Rather than an arbitrary 1u cutoff below which reactions will not happen, reactions will now happen at whatever level of chems are present.
2015-05-20 10:23:31 +01:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Chinsky
a7d6cf3545
tyops fiexs
2015-05-20 09:49:10 +03:00
Chinsky
de1de98f7a
Fixed changelog
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Added some info about not quite attached limbs to examination/scanner.
Added rejection info to advanced scanner
Span classes (gotta start somewhere I guess)
Also zombie goast file pls go
2015-05-20 09:37:54 +03:00
Chinsky
f42f4582c4
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into frankenstein
2015-05-20 08:52:46 +03:00
mwerezak
a1185476f8
Makes update_action_buttons() work on-demand
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Fixes #9368
2015-05-20 01:28:16 -04:00
mwerezak
01e8246e64
Clean up world print
2015-05-20 00:35:26 -04:00
Zuhayr
a6f59edc22
Bit of documentation.
2015-05-20 14:00:14 +09:30
mwerezak
87178d74a6
Adds attack animation calls for attack_generic()
2015-05-20 00:19:39 -04:00
mwerezak
20b72b9911
Adds attack animation calls
2015-05-20 00:18:32 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Chinsky
1089da7fb1
Frankenstein edition:
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Limbs now store their own dna/species info. This allows transplanted limbs show up as they are, instead of conforming to mob. Vox-cat-monkey hybrids, rainbow skrells, go wild.
Also changed rejection to cause infection instead of straight up organ damage - wouldn't want your newly acquired catpaws fracture out of blue.
As a bonus, attacks are tracked per limb, so for example having kitty claws will give you the corresponding attack
2015-05-20 03:20:09 +03:00
Chinsky
284d1cc1f5
Merge pull request #9360 from Kelenius/ofChemAndCarbon
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Carbon now clears ingested chemicals
2015-05-20 01:45:13 +03:00
Neerti
6c16923d11
Fixes issue with removing dead plants from hydro treys as a borg.
2015-05-19 15:28:38 -04:00
PsiOmega
b08302f7b1
Pulse measuring tweaks.
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Now both the pulse checker and target must remain still for the duration of the check.
Previously it may have been possible for dead humans to check the pulse of self and others.
2015-05-19 21:15:59 +02:00
Kelenius
35a6ba6b87
Axes prototyping. o7
2015-05-19 21:12:17 +03:00
Atlantis
4149fead4e
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into nanocrusade-two
2015-05-19 17:39:43 +02:00
Chinsky
8871696c52
Merge pull request #9353 from Ccomp5950/goat_simulator3000
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Goat Buffs.
2015-05-19 17:56:55 +03:00
Techhead0
aa22f7307a
Replaces gaseous reagents with organic chemistry ones.
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Hydrogen, Oxygen, Nitrogen, Chlorine, and Fluorine have been replaced with Hydrazine, Acetone, Ammonia, and Hydrochloric Acid.
The new chemicals have been given appropriate effects and integrated into hydroponics.
Flammable liquids have higher touch_met so they don't take forever to build fire stacks.
Liquid phoron now contaminates clothing and burns eyes when splashed on mobs.
2015-05-19 09:32:24 -04:00
Kelenius
fd450561c2
Carbon now clears ingested chemicals
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Also fixes a bug that made ethy-thing not work.
2015-05-19 15:41:14 +03:00
Zuhayr
06c04edb5e
Merge pull request #9337 from comma/ghettoMD
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Ghetto MDing
2015-05-19 20:38:50 +09:30
Chinsky
05975d78b1
Adds a portable organs/lunch freezer
2015-05-19 09:33:26 +03:00
Chinsky
8e46bef3d5
Merge pull request #9351 from PsiOmegaDelta/LateJoinAI
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Fixes #9244 .
2015-05-19 08:42:46 +03:00
Chinsky
df917e1538
Changes from PR feedback. Moar feedback for inspecting mob.
2015-05-19 07:16:17 +03:00
Chinsky
77519d160f
Generalized head reattachment to work with all limbs.
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Now you can attach your useless chunks of meat back!
Needs second step to make meat limb usable, use hemostat/cable/mousetrap.
Changes how organs 'die'. Instead of damage they now acquire germs, 2-6 points per tick, twice faster after hitting acute infection stage. Once they reach necrosis stage, they die. All in all it takes ~7 minutes for organ to go bad without a freezer.
As a bonus, you can now attach robogroins and roboheads (no brain included)
Fixes stumps being un-cuttable, which prevented all kinds of fun stuff with replacements.
Removed ORGAN_DESTROYED check from processing, take_damage should be taking care of that now.
2015-05-19 07:09:00 +03:00
mwerezak
e23f5e7e06
Fixes hardsuit shocking
2015-05-18 20:09:31 -04:00
mwerezak
defc4c1f94
Adds check_charge(), checked_use()
2015-05-18 20:09:09 -04:00
mwerezak
53855d2398
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge
2015-05-18 18:47:45 -04:00
Chinsky
8e5f5ef8e0
Merge pull request #9165 from Yoshax/trapping
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Makes bear traps do damage when stepped on
2015-05-19 01:43:05 +03:00
PsiOmega
c26b4e79b9
Fixes #9244 .
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Re-adds spawn()s for qdels in transform_procs, to prevent early .
2015-05-18 19:15:28 +02:00
PsiOmega
c2200109d0
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/twohanded.dm
2015-05-18 17:50:48 +02:00
Chinsky
6a14d39209
Merge pull request #9345 from Zuhayr/master
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Set vine mouse opacity to 2.
2015-05-18 18:19:45 +03:00
Zuhayr
f72203c611
Set vine mouse opacity to 2.
2015-05-18 22:07:00 +09:30
Kelenius
cd9aa7c9af
Fixes mankini typo
2015-05-18 12:34:03 +03:00
ccomp5950
53e52a6f92
Goat Buffs.
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Goats now are no longer on Officer Beepsky's shitlist.
Goats will now prefer to step towards vines.
Goats will now "eat" the plants vines leave behind.
2015-05-18 04:35:19 -04:00
PsiOmegaDelta
2ff11b4390
Merge pull request #9340 from GinjaNinja32/table_reinf_icon
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New reinforced table overlays that better match the old sprites.
2015-05-18 08:24:36 +02:00