Commit Graph

6987 Commits

Author SHA1 Message Date
Yoshax
e28c4361f7 Merge pull request #2015 from Neerti/12/16/2015_newwizard
Dry-dock phase for Technomancer
2016-07-10 03:43:35 +01:00
PsiOmegaDelta
60593ce024 Bay-tweaks.
Ultra dynamic MedHUD states.
2016-07-10 03:14:22 +01:00
Neerti
61e291a083 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-07-08 21:00:12 -04:00
Neerti
8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
Neerti
8c8dbf55fd Merge pull request #2022 from Yoshax/tajaranhair
Ports some cat hair or something
2016-07-05 22:13:15 -04:00
Arokha Sieyes
86fe574faf Fix inconsistency with alien whitelist 2016-07-05 14:48:17 -04:00
Yoshax
27c4ec5c73 Merge pull request #2038 from Woodratt/1.5.3_Trade_Ship
- Adds Serena's Trade Ship along with all the odds and ends required …
2016-07-05 02:18:28 +01:00
woodratt
55562aeb3f - Adds Serena's Trade Ship along with all the odds and ends required to have it work properly.
- Adds a special snowflake mutt as well for ease of teleportation to the trade ship area prep area.
2016-07-04 14:07:14 -07:00
Yoshax
e164f7460a Merge pull request #2034 from aztectornado/teshfix
Temporarily removes Teshari lonliness as possible bugfix
2016-07-04 04:05:28 +01:00
Patch
14dc4aef0e Temporarily removes Teshari lonliness as possible bugfix 2016-07-03 21:05:30 -05:00
Anewbe
3f3d89b08e Removes "is" from pose. 2016-07-03 19:22:39 -05:00
Yoshax
9c62a2583b Ports some cat hair or something 2016-07-02 03:58:20 +01:00
Cameron653
002e768c79 Fixes combat robots not getting their modules. 2016-06-30 09:47:38 -04:00
Mechoid
d1eb23ee8b Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. (#2008)
* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.

* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
Datraen
ccda51ab68 Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Anewbe
72a5e8316f Attacks break stealth 2016-06-26 23:31:01 -05:00
Neerti
20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Anewbe
895740368a Drones no longer boom on z-level change 2016-06-26 15:22:50 -05:00
Yoshax
53d67ee8af Ports Snowy stuff from Eros 2016-06-24 14:35:17 +01:00
Neerti
53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
HarpyEagle
f0c8e0e516 Makes smaller mobs have smaller organs 2016-06-20 00:26:44 +01:00
Yoshax
cf76d6dac4 Fix stuff 2016-06-20 00:18:34 +01:00
HarpyEagle
8a2135c917 Replaces macro with span 2016-06-20 00:10:41 +01:00
HarpyEagle
78cd94b113 Fixes #12877 2016-06-20 00:10:25 +01:00
HarpyEagle
0f864e1390 Limits distance that mobs can be thrown based on relative size 2016-06-20 00:09:47 +01:00
HarpyEagle
8fc62cdbbc Small mobs can no longer pin larger mobs 2016-06-20 00:09:37 +01:00
HarpyEagle
69dd0bb5d0 Makes it easier to break free of a grab by a smaller mob 2016-06-20 00:09:28 +01:00
HarpyEagle
6599f64b10 Stripping no longer uses requests, removes it from mob code 2016-06-20 00:09:00 +01:00
HarpyEagle
0ba2aef187 Fixes jointlock not accounting for species with less health or NO_PAIN 2016-06-20 00:08:51 +01:00
HarpyEagle
fd3a3175ae Moving while unable to move and grabbed acts as a shortcut for resist 2016-06-20 00:08:36 +01:00
HarpyEagle
b410d43eb5 Adjusts attack_joint() so that disarm attacking is actually useful
If disarm attacking deals half damage but is expected to deal half
the damage to the limb before dislocating it, it's not any more useful
than just breaking their limbs, other than the fact that you do less damage
2016-06-20 00:06:21 +01:00
HarpyEagle
6ecf6bc154 Cleans up stance handling.
Now that dislocation no longer implicates !is_usable(), we can tidy up stance_damage calculation.
Also fixes stance being processed every tick except for the fourth, instead of the inverse
2016-06-19 23:58:44 +01:00
HarpyEagle
36e53d4b98 Fixes disarm-attacking being very likely to break the limb before dislocating it.
Also makes it possible to 'strike to cripple' with stunbatons
2016-06-19 23:58:16 +01:00
HarpyEagle
fcb8c63d2a Fixes organs listed under organ tag instead of organ name when using undislocate verb 2016-06-19 23:54:35 +01:00
HarpyEagle
9976291ca4 Refactors dislocation, clearer distinction between is_dislocated() and is_usable()
Dislocation no longer relies on adjusting dislocated state of children.
Fixes dislocating and relocating parent organs magically fixing children or protecting children from being dislocated.
Dislocated limbs no longer count as unusable, since they already count for stance damage and dropping items anyways.
In addition, dislocated limbs add to traumatic_shock
Also corrects a misusage of traumatic_shock
2016-06-19 23:54:22 +01:00
Richard D'angelo
2de751a8ee Readded the click Catcher
To avoid losing the click catcher on the reloging

there we go, proper credits to
https://github.com/PsiOmegaDelta
2016-06-18 16:39:21 -03:00
Richard D'angelo
7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

7c2cc890ab
2016-06-18 15:50:10 -03:00
mwerezak
d6a7d4ed04 Fixes resisting out of grabs when weakened 2016-06-17 19:28:34 +01:00
Yoshax
2adf53d265 Merge pull request #1939 from VOREStation/emotestop
Prevent lobby players from seeing emotes
2016-06-14 21:46:36 +01:00
Arokha Sieyes
cecd4c7a61 Prevent lobby players from seeing emotes
Someone had already added a 'return-only' override for hear_say for new_player mobs to keep their ghostears from working in the lobby, however ghostsight/eyes/whateveritscalled has not worked as it should and it seems like nobody thought to add a show_message block for emotes.
2016-06-14 16:08:53 -04:00
Arokha Sieyes
b624e7703a Adds actual video calls to communicators
'chu heard me. S'what it does. When you're on a call, there's a "Start Video" button next to each person. When you click it, you actually look through their thing, like a ghost might if they ghostcalled. You have to stay within 1 tile of a video showing communicator to see it.

Multiple people can share one communicator video stream by setting it on a table or whatever, and examining it. There's a message like "It appears to be showing a video: [view]" and you can click view and you can all look at the video. COLLABORATION. SYNERGY. OTHER BUZZWORDS.

I also added the feature of DECLINING requests from people.

Also communicators show up on a special camera list on security consoles, but the same EPv2 network visibility turns this off as well if you wanna be all hidey. This does mean that people with the visiblity on serve as sort of roaming AI cameras for the AI as well. So the AI can watch you repair the outside of the station or whatever if you want.
2016-06-13 02:55:05 -04:00
Arokha Sieyes
7b4d571889 Makes communicators great again 2016-06-11 22:05:01 -04:00
Arokha Sieyes
40d0d75804 Rewrites LOOC and emote to use new proc
And to be more simple and sane
2016-06-11 21:53:56 -04:00
Arokha Sieyes
1e9e55d73d Moves static overlay to be a global HUD option 2016-06-11 21:53:30 -04:00
Datraen
78e63a00a4 Xenobio2 Update #7 (#1910)
* Ensures cores, slimes cannot be used twice in their machines.

* Fixes xenos appearing friendly, simple_mob death problems.

Simple mobs that were dead and not of the hostile subtype wouldn't call walk(src,0), which prevents corpses from following their target.

* Cleans up trait data when a xeno or xeno product is removed.

* Slimes more likely to have amutationtoxin, consumes virusfood.

* Fixes some issues.

* Adds changelog
2016-06-10 19:28:59 +01:00
Datraen
fa74226e99 Merge pull request #1844 from SpadesNeil/GunsGunsGuns
Guns, Guns, Guns (Now in a PR less stupid)
2016-06-05 13:25:26 -04:00
Arokha Sieyes
15fdb5eb1b Synth gets hit by axe? Internal bleeding.
That'sa-no-good.
2016-06-03 21:18:24 -04:00
Spades
736c8c132c Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into GunsGunsGuns 2016-06-02 13:01:45 -04:00
Yoshax
f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Spades
a54e49fa73 Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into GunsGunsGuns 2016-06-01 15:16:53 -04:00