SkyMarshal
beffc2299a
Final updates on Fingerprints
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fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
6648061dcb
MAJOR UPDATE: Detective/Fingerprints update
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bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
5dba3ccf88
WIP on detective work overhaul
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Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
SkyMarshal
d2eff85c17
Porting much of Aryn's stuff
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-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
baloh.matevz
a2de8cda21
TG Update: Possessing stuff now sends admin messages.
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Possessing and then releasing something restores your original name. Works even if you possess several things one after another as well as if you release an object without having possessed it in the first place.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2699 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 08:48:07 +00:00
CIB
c6af564979
Merge pull request #329 from SkyMarshal/master
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Removes odd (and buggy) Z-levels 7-12 that are randomly generated on Sandbox and Extended. I put 10 dollars that this was goon code.
2012-01-29 13:11:40 -08:00
SkyMarshal
4b1359e722
Removes odd (and buggy) Z-levels 7-12 that are randomly generated on Sandbox and Extended. I put 10 dollars that this was goon code.
2012-01-29 03:49:35 -07:00
SkyMarshal
f096580734
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-01-28 21:32:56 -07:00
SkyMarshal
820f3c1242
Merge pull request #324 from CIB/master
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Stuff
2012-01-28 20:31:25 -08:00
SkyMarshal
21a648dc73
Added certificate of awesome, centcom stamp, removed broken gamemode
2012-01-28 21:30:43 -07:00
cib
f6dcb3d079
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-01-28 19:00:56 -08:00
cib
0b71628c05
Fixed a typo.
2012-01-28 18:35:22 -08:00
cib
e14dfc5ace
Added autopsy.
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- When a human is attacked, data about the weapon is added to a special wound datum on the organ.
- This data can be extracted and processed by opening up the limb and using an autopsy scanner on it.
- Added the autopsy-scanner to the map.
2012-01-28 02:26:44 -08:00
SkyMarshal
3e9146f99a
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-01-28 02:03:42 -07:00
SkyMarshal
0e51764af4
Final load of bugfixes. Moved ported stuff to a subdirectory in Work in Progress, telecomms bugfix, fix for solar trackers, some human and monkey procs.
2012-01-27 22:55:16 -07:00
SkyMarshal
12afd61ffc
Ported Uplinks, Door stuff, Hacktools, Compressed Matter implant.
2012-01-27 20:15:06 -07:00
Hawk-v3
6bf4e70727
Power Control Computer can now remote toggle APC main circuit breakers!
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Codegift from Newt.
2012-01-28 02:40:38 +00:00
SkyMarshal
21fe68972f
Lots of stuff, will elaborate later.
2012-01-27 11:18:14 -07:00
SkyMarshal
cd5e2476bd
Added a new object, for storing premade outfits, that is in clothing closets.
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Added clothing closets for several new jobs (Chef, Bartender, Virologist, etc.) and outfitted them.
Paper can now be burned, and acts as a hotspot and a light source when it is on fire.
Tweaked the Allinone broadcasters
Nerfed electrical storms
Response Team leader gets a special assignment/title.
Remapped to add Copiers, Filing Cabinets, and wardrobes
2012-01-26 22:19:33 -07:00
Albert Iordache
619afea38f
Revert "water pipes base + pda support"
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This reverts commit a591aef35c .
2012-01-27 10:06:12 +02:00
Tastyfish
07d989bbd7
Merge remote-tracking branch 'upstream/master'
2012-01-25 20:05:16 -05:00
SkyMarshal
336284127b
Fixed a bug
2012-01-25 14:35:59 -07:00
SkyMarshal
81b8520c61
More flexible RCD ammo stuff.
2012-01-25 14:16:11 -07:00
SkyMarshal
d61626440c
Response Team Update:
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-Response team now have a pimp'n base, containing gear for the leader as well as Medical, Engineering, and Security special loadouts.
-TG updates for comms and mulebot
-Special medical tools for response team
-Increased time between events slightly.
-Map updated with nerfed comm satellite, and added Death Alarms in medbay in addition to the new Response Team area.
2012-01-25 11:51:55 -07:00
Tastyfish
40dbc8a659
Merge remote-tracking branch 'upstream/master'
2012-01-24 15:47:07 -05:00
Tastyfish
a591aef35c
water pipes base + pda support
2012-01-24 15:45:51 -05:00
Tastyfish
d141673b87
Merge pull request #306 from SkyMarshal/master
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More telecomms, improved mob interface, cleaned up the operating table.
2012-01-22 22:53:29 -08:00
SkyMarshal
201046c3bf
Improved capabilities to set someone else's internals.
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Improved the operating table again.
Grabbed another TG update for telecomms.
2012-01-22 15:31:13 -07:00
Albert Iordache
c433785ad3
Hopefully fixed a runtime error caused by aliens crawling through vents.
2012-01-22 10:24:23 +02:00
SkyMarshal
1bf1d5db1f
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
Tastyfish
51780a5c05
Merge pull request #291 from SkyMarshal/master
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Radio and map update.
2012-01-18 23:16:15 -08:00
SkyMarshal
18bd946668
Finally fixed the access stuff for medbay. It was a bug introduced by Doohl.
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Also made electric chairs amazing, but the sprite needs work.
2012-01-19 00:12:24 -07:00
vageyenaman@gmail.com
9cc379273e
TG update: Vending machine GUI overhaul.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2694 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-17 11:49:03 +02:00
Albert Iordache
a253e02dda
Merge pull request #282 from Uristqwerty/master
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Slightly modified A* improvement
2012-01-17 00:57:07 -08:00
SkyMarshal
f509cda7b0
Merge pull request #284 from Tastyfish/master
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added orderable chickens and cows
2012-01-16 23:17:36 -08:00
SkyMarshal
0d7ce5f347
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
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We were able to restore functionality after we blew up half the radio equipment, as well.
AI satellite is now the Comms satellite.
2012-01-17 00:12:30 -07:00
Tastyfish
53baf4755f
Merge remote-tracking branch 'upstream/master'
2012-01-16 20:27:36 -05:00
Tastyfish
df208f7189
added orderable chickens and cows
2012-01-16 20:26:17 -05:00
Uristqwerty
91b6e0072c
Merge branch 'master' of git@github.com:Uristqwerty/Baystation12.git
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Conflicts:
code/defines/turf.dm
2012-01-15 16:29:08 -05:00
Uristqwerty
c3b12f3945
A* distance estimate improvement try #2 : Only change it where pathing ignores diagonals, leave the old one where diagonals are considered.
2012-01-15 16:26:10 -05:00
Uristqwerty
1f27f092a8
This might make A* work better, since BS12 doesn't have diagonal movement.
2012-01-15 04:07:06 -05:00
Uristqwerty
20dee7e71a
This might make A* work better.
2012-01-15 04:05:30 -05:00
Albert Iordache
e3c4b0f88f
Merge pull request #276 from SkyMarshal/master
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Weldpack added, not on map; Clipboards fit on belt; Wrapping is more robust.
2012-01-12 11:43:39 -08:00
SkyMarshal
70cb3417ef
Added weldpack, clipboards fit on belt, food and other things can now be wrapped
2012-01-12 11:13:05 -07:00
Albert Iordache
25f7741772
Fixed a UI bug caused by the lack of var/over = 1 for PDAs
2012-01-12 16:58:46 +02:00
SkyMarshal
a47b399c32
Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality.
2012-01-11 18:13:02 -07:00
SkyMarshal
25e1633487
Merge pull request #259 from Tastyfish/master
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Took long enough to fix this damn bug.
2012-01-10 20:39:05 -08:00
Tastyfish
763c9ec07b
paint is reagent, fixed ai core bug
2012-01-10 18:05:19 -05:00
Miniature
225b2ad03e
fix runtimes in disposals pipes and seed making for a plant
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whoever coded those parts should be shot
2012-01-10 10:56:58 +10:30
Tastyfish
6cdae453b2
Merge pull request #249 from caelaislinn/master
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made body bads orderable via qm
2012-01-08 23:07:32 -08:00