Zuhayr
c016cc6beb
Merge pull request #898 from Neerti/2/4/2016_emp_tweaks
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EMP tweaks/fixes
2016-02-10 10:03:06 +10:30
EmperorJon
c430f065b4
Merge pull request #938 from Neerti/2/8/2016_stasis_bag_cleanup_and_buffs
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Makes stasis bags better
2016-02-09 16:05:08 +00:00
EmperorJon
99353659c6
Merge pull request #935 from Neerti/2/8/2016_examine_tab_armor_updates
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Examine tab expansion for armor/clothes
2016-02-09 16:04:29 +00:00
Neerti
2c9a404143
Replaces ugly way of checking for coverage/slots with GinjaNinja32's way.
2016-02-09 10:10:13 -05:00
Neerti
5058298033
Merge pull request #937 from Zuhayr/loadout
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Added new panel for loadout.
2016-02-08 17:33:45 -05:00
Neerti
ecebb49ad1
Makes stasis bags better.
2016-02-08 17:19:38 -05:00
EmperorJon
f266632018
Merge pull request #936 from Neerti/2/8/2016_vest_oversight_fix
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Fixes oversight with sec vests.
2016-02-08 19:12:10 +00:00
EmperorJon
033e440dab
Merge pull request #931 from Neerti/2/7/2016_fix_rubbers
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Rubbers and beanbag rounds will now respect armor
2016-02-08 19:11:54 +00:00
Neerti
bc283a4293
Merge pull request #934 from Kelenius/cloakPlzGo
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Removes cloaking device
2016-02-08 09:55:46 -05:00
Zuhayr
7453414faa
Added new panel for loadout.
2016-02-09 00:09:39 +10:30
Neerti
0c61b0e196
Fixes oversight with sec vests.
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This is to remain consistent with bulletproof/ablative/other vests. Previously, the vest covered the arms and legs as well, due to inheritance.
2016-02-08 06:42:56 -05:00
Neerti
fb62942d3e
Examine tab will now tell you which slots a piece of clothing can occupy, which bodyparts it covers, and if it has THICKMATERIAL or not.
2016-02-08 06:32:04 -05:00
Kelenius
f106b3f26b
Removes cloaking device
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Adminspawn-only device that is never used, but every time a human
updates icons, they check if they have one. Neat!
2016-02-08 14:28:54 +03:00
Kelenius
e017b3f4ba
Fixes trays not processing reagents
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#921
2016-02-08 12:00:49 +03:00
Neerti
5a48bbc7c7
Merge pull request #924 from Zuhayr/master
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Allowed pouring reagent containers down the sink.
2016-02-08 02:35:38 -05:00
Neerti
6b4896f886
Rubbers and beanbag rounds will now respect armor, melee armor specifcally.
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Rubber round damage halved.
2016-02-08 01:19:17 -05:00
Zuhayr
8c1b7c06ad
Made Teshari clothing not have any coverage.
2016-02-08 10:30:02 +10:30
Zuhayr
8c7faee03a
Made Teshari suits available to emag/merc cycler.
2016-02-08 10:29:52 +10:30
Zuhayr
81a6d9ddbf
Should fix Teshari stripping intent bugs.
2016-02-08 10:29:32 +10:30
Zuhayr
dad8d16136
Allowed pouring reagent containers down the sink.
2016-02-07 21:49:23 +10:30
Zuhayr
5faa5739bd
Parcel wrappers now copy w_class from the contents.
2016-02-07 17:47:05 +10:30
Zuhayr
c8c10e9741
Blindness will now interrupt aiming.
2016-02-07 17:38:47 +10:30
Zuhayr
5eaf31c767
Fixed rag behavior; hold an item in hand to wash it.
2016-02-07 17:27:12 +10:30
Zuhayr
3239ed23b5
Numerous small Teshari fixes.
2016-02-07 17:16:59 +10:30
Zuhayr
7c3993b68b
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30
Zuhayr
79fd42ae88
Added Teshari stuff to custom loadout.
2016-02-07 13:42:44 +10:30
Zuhayr
bc4136f866
Increased Resomi foot speed, may revert depending on how it goes in practice.
2016-02-07 13:29:57 +10:30
Neerti
2daac2d647
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/4/2016_emp_tweaks
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# Conflicts resolved:
# code/modules/mob/living/carbon/human/human_defense.dm
2016-02-06 01:55:02 -05:00
Zuhayr
c5a7e859be
Added Teshari to merc suit cycler, added Skrellian to Teshari language choices.
2016-02-06 16:53:22 +10:30
Neerti
f2cd67fe16
Merge pull request #810 from Zuhayr/bayupdate
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Bay update.
2016-02-05 23:21:07 -05:00
Mark9013100
4782794909
Increases the list of items belts can hold
2016-02-05 23:13:40 -05:00
Zuhayr
72c6fb8a45
Merge pull request #842 from Datraen/Sleeves_Eyepatch
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Adds roll-able sleeves, switchable eyepatch.
2016-02-06 14:33:49 +10:30
Zuhayr
115eb19d33
Merge branch 'bayupdate' of https://github.com/Zuhayr/Polaris into bayupdate
2016-02-06 14:30:51 +10:30
Neerti
65115ae757
Merge pull request #904 from EmperorJon/05_Feb._Traitor_borg_lockdown_changes
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Traitor synth lockdown changes
2016-02-05 22:39:37 -05:00
Jon
51585edcbd
Traitor check change.
2016-02-06 02:47:39 +00:00
EmperorJon
c29c97dcce
Merge pull request #905 from Zuhayr/resomi
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Seromi rename.
2016-02-06 02:24:45 +00:00
Zuhayr
8f31c3f464
Allowed small mobs to bump open doors.
2016-02-06 12:50:32 +10:30
Zuhayr
19014807fd
Surface rename of Seromi to Teshari.
2016-02-06 12:50:16 +10:30
Zuhayr
93ee28d747
Merge pull request #887 from Kelenius/oldcodeRemoval
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Removes old unticked code
2016-02-06 12:37:40 +10:30
Datraen
4c0bd923c3
Merge pull request #866 from Kelenius/viroRemoval
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Removes the old virus system
2016-02-05 21:06:09 -05:00
Neerti
626a685285
Merge pull request #883 from Telvayne/patch-1
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Removing Cryo bag damage
2016-02-05 20:56:36 -05:00
Jon
1d620f31e9
Traitor synths now cannot be locked down. Locking one down notifies them that an attempt was made, and /shows/ them as locked down on the robotics console.
2016-02-05 23:37:16 +00:00
Jon
8ebdc8eb4b
Defines a default cell type for space heaters as a var and sets it to heavy duty cell, granting much more power than before.
2016-02-05 22:59:02 +00:00
ccomp5950
44e3f28080
Hallucinations no longer burn on the SuperMatter
2016-02-05 22:49:28 +00:00
Datraen
da50a0193e
Merge pull request #897 from Mark9013100/2/3/2016badges2
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Makes the new security badges holobadges
2016-02-05 16:13:08 -05:00
Neerti
960a64e760
Allows suit cooling units to be attached to voidsuits.
2016-02-04 12:38:20 -05:00
Neerti
a0171fc176
Removes world output and commented code.
2016-02-04 10:47:07 -05:00
Neerti
2b86af1350
EMP tweaks/fixes
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For borgs, EMP no longer results in a stun. Instead, they are confused, and their HUD becomes static-y for a moment. Their module items are also forced back into the borg, effectively disarming them.
EMP now drains powercells from current charge instead of max_charge, so two blasts should not empty the cell, for borgs.
Fixed bug where EMP was being applied twice to human mobs, including FBPs, resulting in them literally dying in one hit.
Synthetic organs take much less damage from EMP.
Synthetic external organs also take less damage, but more than their organs.
Bonus: Runtime fix for spawning in as a borg.
2016-02-04 09:51:25 -05:00
Mark9013100
3853f34941
Makes the new security badges holobadges
2016-02-03 16:37:19 -05:00