Commit Graph

21988 Commits

Author SHA1 Message Date
Zuhayr
c016cc6beb Merge pull request #898 from Neerti/2/4/2016_emp_tweaks
EMP tweaks/fixes
2016-02-10 10:03:06 +10:30
EmperorJon
c430f065b4 Merge pull request #938 from Neerti/2/8/2016_stasis_bag_cleanup_and_buffs
Makes stasis bags better
2016-02-09 16:05:08 +00:00
EmperorJon
99353659c6 Merge pull request #935 from Neerti/2/8/2016_examine_tab_armor_updates
Examine tab expansion for armor/clothes
2016-02-09 16:04:29 +00:00
Neerti
2c9a404143 Replaces ugly way of checking for coverage/slots with GinjaNinja32's way. 2016-02-09 10:10:13 -05:00
Neerti
5058298033 Merge pull request #937 from Zuhayr/loadout
Added new panel for loadout.
2016-02-08 17:33:45 -05:00
Neerti
ecebb49ad1 Makes stasis bags better. 2016-02-08 17:19:38 -05:00
EmperorJon
f266632018 Merge pull request #936 from Neerti/2/8/2016_vest_oversight_fix
Fixes oversight with sec vests.
2016-02-08 19:12:10 +00:00
EmperorJon
033e440dab Merge pull request #931 from Neerti/2/7/2016_fix_rubbers
Rubbers and beanbag rounds will now respect armor
2016-02-08 19:11:54 +00:00
Neerti
bc283a4293 Merge pull request #934 from Kelenius/cloakPlzGo
Removes cloaking device
2016-02-08 09:55:46 -05:00
Zuhayr
7453414faa Added new panel for loadout. 2016-02-09 00:09:39 +10:30
Neerti
0c61b0e196 Fixes oversight with sec vests.
This is to remain consistent with bulletproof/ablative/other vests.  Previously, the vest covered the arms and legs as well, due to inheritance.
2016-02-08 06:42:56 -05:00
Neerti
fb62942d3e Examine tab will now tell you which slots a piece of clothing can occupy, which bodyparts it covers, and if it has THICKMATERIAL or not. 2016-02-08 06:32:04 -05:00
Kelenius
f106b3f26b Removes cloaking device
Adminspawn-only device that is never used, but every time a human
updates icons, they check if they have one. Neat!
2016-02-08 14:28:54 +03:00
Kelenius
e017b3f4ba Fixes trays not processing reagents
#921
2016-02-08 12:00:49 +03:00
Neerti
5a48bbc7c7 Merge pull request #924 from Zuhayr/master
Allowed pouring reagent containers down the sink.
2016-02-08 02:35:38 -05:00
Neerti
6b4896f886 Rubbers and beanbag rounds will now respect armor, melee armor specifcally.
Rubber round damage halved.
2016-02-08 01:19:17 -05:00
Zuhayr
8c1b7c06ad Made Teshari clothing not have any coverage. 2016-02-08 10:30:02 +10:30
Zuhayr
8c7faee03a Made Teshari suits available to emag/merc cycler. 2016-02-08 10:29:52 +10:30
Zuhayr
81a6d9ddbf Should fix Teshari stripping intent bugs. 2016-02-08 10:29:32 +10:30
Zuhayr
dad8d16136 Allowed pouring reagent containers down the sink. 2016-02-07 21:49:23 +10:30
Zuhayr
5faa5739bd Parcel wrappers now copy w_class from the contents. 2016-02-07 17:47:05 +10:30
Zuhayr
c8c10e9741 Blindness will now interrupt aiming. 2016-02-07 17:38:47 +10:30
Zuhayr
5eaf31c767 Fixed rag behavior; hold an item in hand to wash it. 2016-02-07 17:27:12 +10:30
Zuhayr
3239ed23b5 Numerous small Teshari fixes. 2016-02-07 17:16:59 +10:30
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
79fd42ae88 Added Teshari stuff to custom loadout. 2016-02-07 13:42:44 +10:30
Zuhayr
bc4136f866 Increased Resomi foot speed, may revert depending on how it goes in practice. 2016-02-07 13:29:57 +10:30
Neerti
2daac2d647 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/4/2016_emp_tweaks
# Conflicts resolved:
#	code/modules/mob/living/carbon/human/human_defense.dm
2016-02-06 01:55:02 -05:00
Zuhayr
c5a7e859be Added Teshari to merc suit cycler, added Skrellian to Teshari language choices. 2016-02-06 16:53:22 +10:30
Neerti
f2cd67fe16 Merge pull request #810 from Zuhayr/bayupdate
Bay update.
2016-02-05 23:21:07 -05:00
Mark9013100
4782794909 Increases the list of items belts can hold 2016-02-05 23:13:40 -05:00
Zuhayr
72c6fb8a45 Merge pull request #842 from Datraen/Sleeves_Eyepatch
Adds roll-able sleeves, switchable eyepatch.
2016-02-06 14:33:49 +10:30
Zuhayr
115eb19d33 Merge branch 'bayupdate' of https://github.com/Zuhayr/Polaris into bayupdate 2016-02-06 14:30:51 +10:30
Neerti
65115ae757 Merge pull request #904 from EmperorJon/05_Feb._Traitor_borg_lockdown_changes
Traitor synth lockdown changes
2016-02-05 22:39:37 -05:00
Jon
51585edcbd Traitor check change. 2016-02-06 02:47:39 +00:00
EmperorJon
c29c97dcce Merge pull request #905 from Zuhayr/resomi
Seromi rename.
2016-02-06 02:24:45 +00:00
Zuhayr
8f31c3f464 Allowed small mobs to bump open doors. 2016-02-06 12:50:32 +10:30
Zuhayr
19014807fd Surface rename of Seromi to Teshari. 2016-02-06 12:50:16 +10:30
Zuhayr
93ee28d747 Merge pull request #887 from Kelenius/oldcodeRemoval
Removes old unticked code
2016-02-06 12:37:40 +10:30
Datraen
4c0bd923c3 Merge pull request #866 from Kelenius/viroRemoval
Removes the old virus system
2016-02-05 21:06:09 -05:00
Neerti
626a685285 Merge pull request #883 from Telvayne/patch-1
Removing Cryo bag damage
2016-02-05 20:56:36 -05:00
Jon
1d620f31e9 Traitor synths now cannot be locked down. Locking one down notifies them that an attempt was made, and /shows/ them as locked down on the robotics console. 2016-02-05 23:37:16 +00:00
Jon
8ebdc8eb4b Defines a default cell type for space heaters as a var and sets it to heavy duty cell, granting much more power than before. 2016-02-05 22:59:02 +00:00
ccomp5950
44e3f28080 Hallucinations no longer burn on the SuperMatter 2016-02-05 22:49:28 +00:00
Datraen
da50a0193e Merge pull request #897 from Mark9013100/2/3/2016badges2
Makes the new security badges holobadges
2016-02-05 16:13:08 -05:00
Neerti
960a64e760 Allows suit cooling units to be attached to voidsuits. 2016-02-04 12:38:20 -05:00
Neerti
a0171fc176 Removes world output and commented code. 2016-02-04 10:47:07 -05:00
Neerti
2b86af1350 EMP tweaks/fixes
For borgs, EMP no longer results in a stun.  Instead, they are confused, and their HUD becomes static-y for a moment.  Their module items are also forced back into the borg, effectively disarming them.
EMP now drains powercells from current charge instead of max_charge, so two blasts should not empty the cell, for borgs.
Fixed bug where EMP was being applied twice to human mobs, including FBPs, resulting in them literally dying in one hit.
Synthetic organs take much less damage from EMP.
Synthetic external organs also take less damage, but more than their organs.
Bonus: Runtime fix for spawning in as a borg.
2016-02-04 09:51:25 -05:00
Mark9013100
3853f34941 Makes the new security badges holobadges 2016-02-03 16:37:19 -05:00